Stamina in Dark Souls  is a game mechanic that controls how much activity you can do before needing to rest. It's represented by a green bar on top of the hud.


  • The Endurance stat governs the amount of Stamina the character has.
  • The maximum Stamina of 160 is achieved at 40 Endurance (hard cap).
  • Stamina can be increased by wearing the Ring of Favor and Protection (+20%), up to a total of 192 at 40 Endurance.
Endurance 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Stamina 89 90 91 93 95 97 98 100 102 104 106 108 110 112 115 117 119
Endurance 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
Stamina 121 124 126 129 131 133 136 139 141 144 146 149 152 154 157 160 160



Attacking, blocking, running, jumping, rolling, parrying, shooting arrows, back stepping, backstabbing, and riposting will consume stamina. If you run out of stamina ("bottom out") your character will be unable to do any such actions until your stamina regenerates.

  • Running is the worst case, since you must wait a full 3 seconds before running again, regardless of your maximum stamina or stamina regeneration.
  • Blocking an attack that empties your stamina will break your guard and temporarily stun you. During this stun, however, your stamina will regenerate. Attacks that empty your stamina significantly below zero will also damage you.
  • In general, attacking with heavy weapons consumes more stamina than lighter ones, heavy attacks consume more stamina than light attacks, and two-handed attacks consume more than one-handed attacks.
  • You can still attack even if you don't have the needed stamina; this puts you into negative stamina, to a minimum of –50. You can't raise your shield or perform any actions that use stamina until you refill back to positive.
  • Parrying, riposting, and backstabbing require and consume stamina, and work similarly to attacking. Parrying and riposting are treated independent, so if you empty your stamina while parrying, you can not riposte.


Stamina is recovered by not taking actions, the rate is the same while jogging as when standing still.

  • Base Stamina recovery is 45 per second.
  • Attacking stops all Stamina recovery until the animation finishes.
  • Stamina recovery is increased by:
  • Stamina recovery is decreased from:
    • wearing "heavy" armor pieces (up to –5 for full set, see the list below)
    • being under the effects of toxin (–15, needs further testing)
    • being over 50% encumbrance (–20%) or over 100% encumbrance (–30%). This is applied after all other (de)buffs.
    • blocking/raising the shield or climbing a ladder (–80%). This is applied together with the encumbrance malus after all other (de)buffs.
  • Stamina recovery rate is not influenced by the maximum Stamina (or the Endurance value).

Penalty per worn piece of armor

Datamined pre-1.04, but should still apply. In general each piece of heavy armor reduces stamina recovery by 1 per second, except the heaviest chest pieces which reduce by 2.

Name Helm Chest Arms Legs Full Set
Fang Boar Helm -1 - - - -1
Symbol of Avarice -1 - - - -1
Eastern Set 0 -1 0 0 -1
Adventurer's Set 0 -1 -1 0 -2
Ornstein's Set -1 -1 0 -1 -3
Black Knight Set -1 -1 -1 -1 -4
Catarina Set -1 -1 -1 -1 -4
Gough's Set -1 -1 -1 -1 -4
Paladin Set -1 -1 -1 -1 -4
Steel Set -1 -1 -1 -1 -4
Black Iron Set -1 -2 -1 -1 -5
Cleric Set -1 -2 -1 -1 -5
Giant Armor Set -1 -2 -1 -1 -5
Iron Golem Set -1 -2 -1 -1 -5
Guardian Set -1 -2 -1 -1 -5
Havel's Set -1 -2 -1 -1 -5
Smough's Set -1 -2 -1 -1 -5
Stone Knight Set -1 -2 -1 -1 -5



  • The highest obtainable Stamina recovery rate is 135 per second, the lowest 3.5 per second
  • One graduation (block) of the Stamina Bar is roughly equal to 28.33 Stamina, a small graduation to ~5.67 Stamina



Most of the data on this page relies on this research:

Dark Souls Stamina Regeneration Data.pdf



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    • "so if you empty your stamina while parrying, you can not riposte"
      Riposte is performed with an R1 attack so if you don't have any stamina after parrying, in theory you wouldn't be able to Riposte... Now, I'd say that is quite unusual. To the point that is not even a thing to worry about
      - First of all: parry attempts consumes just like a tiny bit of stamina, very hard to deplete your Stamina with parry attempts (lets say in a 33 END build, you can make around 10 consecutive parry attempts before depleting) To experience something like this, your LAST depleting stamina movement should be a parry. Ok, you can argue that perhaps you depleted your stamina some other way, lets say rolling, and then attempt a parry, ok, but still, unusual...
      - Two: The Riposte window is VERY generous, so you can even wait till you recover some stamina - it recovers really fast and really you just need the bare minimum stamina to make an R1 hit (it doesn't really matter if the weapon consumes a lot of stamina or not if you recovered a little bit of stamina you can do an R1 again). All this sounds fancy, but really you can just spam the R1.

      Now you shouldn't confuse this stamina issue, quite rare, with Bad Angle Riposte: if you are NOT directly in Front of the opponent, or not at the right distance, or if both players are like in different ground levels, you won't be able to riposte.
      But then again you will notice the difference because in Bad Angle Riposte, you still hit the opponent (just the regular R1 hit) so, let me know if this Stamina Depletion not Riposte is a problem for you

      • Anonymous

        It looks like the stamina burned when you attack is linked to the weapon, but is it linked directly to weapon weight, or does it vary just by the weapon itself?

        • Anonymous

          "Parrying and riposting are treated independent, so if you empty your stamina while parrying, you can not riposte." I am new to Dark Souls and I was wondering why I couldn't riposte after parrying successfully. Thanks a lot :)

          • Anonymous

            Does having a high max stamina improve the recovery speed ?
            (is this 45 per second value the same for someone with 5 END and for someone with 99 END ?)

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