Vitality

Level

Exact HP

10 572
40 1325
70 1675
99 1900

Vitality is a Stat in Dark Souls. Vitality is a stat that modifies player's maximum Health points in Dark Souls.

 

Vitality Information

 Vitality governs the player's maximum Health points.

  • From 40 vitality onwards increasing this stat becomes less useful. The amount of health points gained decreases from around 20 at 41 vitality to around 8 at 51 vitality.
  • Health can be further influenced by items. See Health page for further information.

Vitality Table

Vitality HP Individual Gain
1 400 -
2 415 15
3 433 18
4 451 18
5 471 20
6 490 19
7 511 21
8 530 19
9 552 22
10 572 20
11 594 22
12 616 22
13 638 22
14 658 20
15 682 24
16 698 16
17 718 20
18 742 24
19 766 24
20 792 26
21 821 29
22 849 28
23 878 29
24 908 30
25 938 30
26 970 32
27 1001 31
28 1034 33
29 1066 32
30 1100 34
31 1123 23
32 1147 24
33 1170 23
Vitality HP Individual Gain
34 1193 23
35 1216 23
36 1239 23
37 1261 22
38 1283 22
39 1304 21
40 1325 21
41 1346 21
42 1366 20
43 1386 20
44 1405 19
45 1424 19
46 1442 18
47 1458 16
48 1474 16
49 1489 15
50 1500 11
51 1508 8
52 1517 9
53 1526 9
54 1535 9
55 1544 9
56 1553 9
57 1562 9
58 1571 9
59 1580 9
60 1588 8
61 1597 9
62 1606 9
63 1615 9
64 1623 8
65 1632 9
66 1641 9
Vitality HP Individual Gain
67 1649 8
68 1658 9
69 1666 8
70 1675 9
71 1683 8
72 1692 9
73 1700 8
74 1709 9
75 1717 8
76 1725 8
77 1734 9
78 1742 8
79 1750 8
80 1758 8
81 1767 9
82 1775 8
83 1783 8
84 1791 8
85 1799 8
86 1807 8
87 1814 7
88 1822 8
89 1830 8
90 1837 7
91 1845 8
92 1852 7
93 1860 8
94 1867 7
95 1874 7
96 1881 7
97 1888 7
98 1894 6
99 1900 6

 

Stats
Attunement  ♦  Attunement Slots  ♦  Bleed Resist  ♦  Curse Resist  ♦  Dexterity  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Defense  ♦  Health  ♦  Humanity  ♦  Intelligence  ♦  Item Discovery  ♦  Level  ♦  Lightning Defense  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison Resist  ♦  Resistance  ♦  Stamina  ♦  Strength

 




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    • Anonymous

      Not to nitpick but "From 40 vitality onwards increasing this stat becomes less useful" should be 41, since you get the same gain going to 41 as 40.

      • Anonymous

        Here's my idea for a new strat. Sorcerer class to start with lowest Vit possible. Cursed to have 265 points of health at a maximum. Red tear stone ring, and then a choice of any ring to compliment the situation (Hornet, Leo, Bellowing Dragoncrest Rings). And lastly and most importantly, equip sanctus for 2 points of regen per 2 seconds. It's not enough to keep you alive no matter what, but casting power within once would bring you to RTS range for sure, and then when casting power within at the start of any battle from full health you would be able to get in some good damage for a time.

        Reply to this with suggestions related to this and/or criticisms. It may be completely stupid, but basically I don't want to use the Dusk Crown Ring and that's about it.

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