Vitality |
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Exact HP |
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10 | 572 |
40 | 1325 |
70 | 1675 |
99 | 1900 |
Vitality is a Stat in Dark Souls. Vitality is a stat that modifies player's maximum Health points in Dark Souls.
Vitality Information
Vitality governs the player's maximum Health points.
- From 40 vitality onwards increasing this stat becomes less useful. The amount of health points gained decreases from around 20 at 41 vitality to around 8 at 51 vitality.
- Health can be further influenced by items. See Health page for further information.
Vitality Table
Vitality | HP | Individual Gain |
---|---|---|
1 | 400 | - |
2 | 415 | 15 |
3 | 433 | 18 |
4 | 451 | 18 |
5 | 471 | 20 |
6 | 490 | 19 |
7 | 511 | 21 |
8 | 530 | 19 |
9 | 552 | 22 |
10 | 572 | 20 |
11 | 594 | 22 |
12 | 616 | 22 |
13 | 638 | 22 |
14 | 658 | 20 |
15 | 682 | 24 |
16 | 698 | 16 |
17 | 718 | 20 |
18 | 742 | 24 |
19 | 766 | 24 |
20 | 792 | 26 |
21 | 821 | 29 |
22 | 849 | 28 |
23 | 878 | 29 |
24 | 908 | 30 |
25 | 938 | 30 |
26 | 970 | 32 |
27 | 1001 | 31 |
28 | 1034 | 33 |
29 | 1066 | 32 |
30 | 1100 | 34 |
31 | 1123 | 23 |
32 | 1147 | 24 |
33 | 1170 | 23 |
Vitality | HP | Individual Gain |
---|---|---|
34 | 1193 | 23 |
35 | 1216 | 23 |
36 | 1239 | 23 |
37 | 1261 | 22 |
38 | 1283 | 22 |
39 | 1304 | 21 |
40 | 1325 | 21 |
41 | 1346 | 21 |
42 | 1366 | 20 |
43 | 1386 | 20 |
44 | 1405 | 19 |
45 | 1424 | 19 |
46 | 1442 | 18 |
47 | 1458 | 16 |
48 | 1474 | 16 |
49 | 1489 | 15 |
50 | 1500 | 11 |
51 | 1508 | 8 |
52 | 1517 | 9 |
53 | 1526 | 9 |
54 | 1535 | 9 |
55 | 1544 | 9 |
56 | 1553 | 9 |
57 | 1562 | 9 |
58 | 1571 | 9 |
59 | 1580 | 9 |
60 | 1588 | 8 |
61 | 1597 | 9 |
62 | 1606 | 9 |
63 | 1615 | 9 |
64 | 1623 | 8 |
65 | 1632 | 9 |
66 | 1641 | 9 |
Vitality | HP | Individual Gain |
---|---|---|
67 | 1649 | 8 |
68 | 1658 | 9 |
69 | 1666 | 8 |
70 | 1675 | 9 |
71 | 1683 | 8 |
72 | 1692 | 9 |
73 | 1700 | 8 |
74 | 1709 | 9 |
75 | 1717 | 8 |
76 | 1725 | 8 |
77 | 1734 | 9 |
78 | 1742 | 8 |
79 | 1750 | 8 |
80 | 1758 | 8 |
81 | 1767 | 9 |
82 | 1775 | 8 |
83 | 1783 | 8 |
84 | 1791 | 8 |
85 | 1799 | 8 |
86 | 1807 | 8 |
87 | 1814 | 7 |
88 | 1822 | 8 |
89 | 1830 | 8 |
90 | 1837 | 7 |
91 | 1845 | 8 |
92 | 1852 | 7 |
93 | 1860 | 8 |
94 | 1867 | 7 |
95 | 1874 | 7 |
96 | 1881 | 7 |
97 | 1888 | 7 |
98 | 1894 | 6 |
99 | 1900 | 6 |
Stats |
Attunement ♦ Attunement Slots ♦ Bleed Resist ♦ Curse Resist ♦ Dexterity ♦ Endurance ♦ Equip Load ♦ Faith ♦ Fire Defense ♦ Health ♦ Humanity ♦ Intelligence ♦ Item Discovery ♦ Level ♦ Lightning Defense ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison Resist ♦ Resistance ♦ Stamina ♦ Strength |
- Anonymous
Here's my idea for a new strat. Sorcerer class to start with lowest Vit possible. Cursed to have 265 points of health at a maximum. Red tear stone ring, and then a choice of any ring to compliment the situation (Hornet, Leo, Bellowing Dragoncrest Rings). And lastly and most importantly, equip sanctus for 2 points of regen per 2 seconds. It's not enough to keep you alive no matter what, but casting power within once would bring you to RTS range for sure, and then when casting power within at the start of any battle from full health you would be able to get in some good damage for a time.
Reply to this with suggestions related to this and/or criticisms. It may be completely stupid, but basically I don't want to use the Dusk Crown Ring and that's about it.
- Anonymous
- Anonymous
- Anonymous
Well that's fun 2,633 HP if you have Mother, Ring of Flavor, and Tiny
- Anonymous
Not to nitpick but "From 40 vitality onwards increasing this stat becomes less useful" should be 41, since you get the same gain going to 41 as 40.
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