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140 | ![]() |
131 | ||||||||||||||||
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105(115) | ![]() |
26 | ||||||||||||||||
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134(134) | ![]() |
200 | ||||||||||||||||
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140(140) | ![]() |
0.5 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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5 | 8 | – | – | ||||||||||||||||
Weapon Type | Dagger | ||||||||||||||||||
Attack Type | Slash / Thrust | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
*When infused with Magic: 105 Physical dmg/115 Magic dmg; with Fire: 134 Physical dmg/134 Fire dmg; with Lightning: 140 Physical dmg/140 Lightning dmg.
Dagger is a Weapon in Dark Souls and Dark Souls Remastered.
This standard small dagger has only a modest attack but can be jabbed in rapid succession, and is effective in critical hits such as after a parry or when stabbing in the back."
"With both slash and thrust attacks this dagger is useful in various situations."
How to Get / Where to Find the Dagger
- Default equipment for the Sorcerer class.
- Purchased from Undead Merchant (male) (300 Souls).
- Video Location Timestamp 1:11
Hints and Tips:
- Can be given to Kingseeker Frampt to receive 50 Souls.
- While the Bandit's Knife has slightly longer range, better critical attacks, and a bleed effect, the basic Dagger possesses faster swing speed with some of the fastest normal attacks in the entire game, and a more versatile moveset. This fast swing speed leads to it being more efficient with buffs that add flat damage increase to weapons.
- Fantastic for producing sheer elemental DPS. The fast rate of attacks adds up to a lot of Fire/Lightning damage very quickly if you can achieve high uptime on the target. Ideal for bosses with timer-designed mechanics like The Four Kings.
- A very serviceable early weapon for Dex-oriented backstabbers and riposters who didn't start as Thieves.
Dagger Upgrade Table










Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for Strength and 85% for
Dexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for Strength and 85% for
Dexterity to increase your AR.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for Strength and 64% for
Dexterity to increase your AR.
To reach max, you need: 500 souls, 10 large titanite shards.
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for Strength and 24% for
Dexterity and 71%
Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for Strength and 17% for
Dexterity and 69%
Intelligence to increase your AR.
To reach max, you need: 500 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for Strength and 33% for
Dexterity and 70%
Faith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for Strength and 31% for
Dexterity and 82%
Faith to increase your AR.
To reach max, you need: 500 souls, 7 White Titanite Chunks and 1 White Titanite Slab.
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.
- Anonymous
This weapon's R2 is really good. Why couldn't they have left it the same for the other games?
Rating for Dagger upgrade Routes:
STANDARD: Not bad, A scale in dex.
CRYSTAL: Also A scale, but can't be repaired.
LIGHTNING: Really not bad damage. If it had better damage, it could take you no NG+2. MAYBE...
RAW: Yeah.... no. Just... no.
MAGIC: Prob like Dagger version of Magic Falch+10. Not really that bad.
ENCHANTED: A scaling in INT, really not bad if it did more damage.
DIVINE: Ummmm..... Good? If skeletons were slower.
OCCULT: Sure, why not? Does good damage.
FIRE: Speedy flame dagger go brrrrrrr....
CHAOS: Smaller Chaos Zweihander
- Anonymous
Why in his enchanted version from +4 to +5 this loses 6 magic base dmg? misstype?
Rating weapon based on looks:
Simple, nothing more nothing less
5/10
- Anonymous
- Anonymous
Buff with Golden Pine Resin, eat a Green Blossom and mash R1. Hilariously high DPS in both PvP and PvE. Easily my favorite weapon in the game.
- Anonymous
Is this basically the Bandit's Knife without bleed and worse critical damage, or am I missing something?
- Anonymous
- Anonymous
I don’t know...it’s actually quiet effective if you’re into backstabbing and with the right magical buffs it can work wonders! Electric buff for example can killed the Torus demon in five quick strikes, nice little piece!
- Anonymous
i love daggers
2
+10
-1