Wpn Dagger
Dagger +15

physical damage dark souls 140 critical dark souls 131
magic damage dark souls 105(115) stability dark souls 26
fire damage dark souls 134(134) durability dark souls 200
lightning damage dark souls 140(140) weight dark souls 0.5
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
5 8
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No

*When infused with Magic: 105 Physical dmg/115 Magic dmg; with Fire: 134 Physical dmg/134 Fire dmg; with Lightning: 140 Physical dmg/140 Lightning dmg.
 

Dagger is a Weapon in Dark Souls and Dark Souls Remastered.

 

This standard small dagger has only a modest attack but can be jabbed in rapid succession, and is effective in critical hits such as after a parry or when stabbing in the back."
"With both slash and thrust attacks this dagger is useful in various situations."

 

How to Get / Where to Find the Dagger

 

Hints and Tips:

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • While the Bandit's Knife has slightly longer range, better critical attacks, and a bleed effect, the basic Dagger possesses faster swing speed with some of the fastest normal attacks in the entire game, and a more versatile moveset. This fast swing speed leads to it being more efficient with buffs that add flat damage increase to weapons.
  • Fantastic for producing sheer elemental DPS. The fast rate of attacks adds up to a lot of Fire/Lightning damage very quickly if you can achieve high uptime on the target. Ideal for bosses with timer-designed mechanics like The Four Kings.
  • A very serviceable early weapon for Dex-oriented backstabbers and riposters who didn't start as Thieves.

 

Dagger Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +5 84 - - - E B - - - - 45 10 30 30 26
Regular +10 112 - - - E B - - - - 45 10 30 30 26
Regular +14 134 - - - E A - - - - 45 10 30 30 26
Regular +15 140 - - - E A - - - - 45 10 30 30 26
Crystal 123 - - - E B - - - - 45 10 30 30 26
Crystal +4 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 151 - - - E A - - - - 45 10 30 30 26
Lightning 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +4 132 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 140 - - 140 - - - - - - 45 10 30 42 26
Raw 96 - - - E C - - - - 45 10 30 30 26
Raw +5 128 - - - E C - - - - 45 10 30 30 26
Magic 63 69 - - E D C - - - 45 10 30 30 26
Magic +5 84 92 - - E D C - - - 45 10 30 30 26
Magic +9 100 100 - - E D B - - - 45 10 30 30 26
Magic +10 105 115 - - E D B - - - 45 10 30 30 26
Enchanted 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +4 97 100 - - E E A - - - 45 10 30 30 26
Enchanted +5 100 104 - - E E A - - - 45 10 30 30 26
Divine 57 69 - - E D - C 110 - 45 10 30 30 26
Divine +5 76 92 - - E D - C 110 - 45 10 30 30 26
Divine +9 91 110 - - E D - B 110 - 45 10 30 30 26
Divine +10 95 115 - - E D - B 110 - 45 10 30 30 26
Occult 76 84 - - E D - B - 110 45 10 30 30 26
Occult +4 94 100 - - E D - B - 110 45 10 30 30 26
Occult +5 98 105 - - E D - B - 110 45 10 30 30 26
Fire 72 - 72 - - - - - - - 45 10 30 30 26
Fire +5 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +9 127 - 127 - - - - - - - 45 10 32.7 30 26
Fire +10 134 - 134 - - - - - - - 45 10 33 30 26
Chaos 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
107
+21
- 125
+24
- - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
112
+24
- 131
+27
- - - - - - - 45 10 33 30 26

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for strength dark soulsStrength and 85% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +1 (titanite shard dark souls sx1) 61 - - - E B - - - - 45 10 30 30 26
Regular +2 (titanite shard dark souls sx1) 67 - - - E B - - - - 45 10 30 30 26
Regular +3 (titanite shard dark souls sx2) 72 - - - E B - - - - 45 10 30 30 26
Regular +4 (titanite shard dark souls sx2) 78 - - - E B - - - - 45 10 30 30 26
Regular +5 (titanite shard dark souls sx3) 84 - - - E B - - - - 45 10 30 30 26
Regular +6 (large titanite shard dark souls sx1) 89 - - - E B - - - - 45 10 30 30 26
Regular +7 (large titanite shard dark souls sx1) 95 - - - E B - - - - 45 10 30 30 26
Regular +8 (large titanite shard dark souls sx2) 100 - - - E B - - - - 45 10 30 30 26
Regular +9 (large titanite shard dark souls sx2) 106 - - - E B - - - - 45 10 30 30 26
Regular +10 (large titanite shard dark souls sx3) 112 - - - E B - - - - 45 10 30 30 26
Regular +11 (titanite chunk dark souls sx1) 117 - - - E B - - - - 45 10 30 30 26
Regular +12 (titanite chunk dark souls sx1) 123 - - - E B - - - - 45 10 30 30 26
Regular +13 (titanite chunk dark souls sx2) 128 - - - E B - - - - 45 10 30 30 26
Regular +14 (titanite chunk dark souls sx3) 134 - - - E A - - - - 45 10 30 30 26
Regular +15 (titanite slab dark souls sx1) 140 - - - E A - - - - 45 10 30 30 26

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for strength dark soulsStrength and 85% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 123 - - - E B - - - - 45 10 30 30 26
Crystal +1 (titanite chunk dark souls sx1) 128 - - - E B - - - - 45 10 30 30 26
Crystal +2 (titanite chunk dark souls sx1) 134 - - - E B - - - - 45 10 30 30 26
Crystal +3 (titanite chunk dark souls sx2) 140 - - - E B - - - - 45 10 30 30 26
Crystal +4 (titanite chunk dark souls sx3) 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 (titanite slab dark souls sx1) 151 - - - E A - - - - 45 10 30 30 26

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +1 (titanite chunk dark souls sx1) 108 - - 108 - - - - - - 45 10 30 30 26
Lightning +2 (titanite chunk dark souls sx1) 116 - - 116 - - - - - - 45 10 30 30 26
Lightning +3 (titanite chunk dark souls sx2) 124 - - 124 - - - - - - 45 10 30 30 26
Lightning +4 (titanite chunk dark souls sx3) 132 - - 132 - - - - - - 45 10 30 30 26
Lightning +5 (titanite slab dark souls sx1) 140 - - 140 - - - - - - 45 10 30 30 26

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength dark soulsStrength and 64% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 500 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 96 - - - E C - - - - 45 10 30 30 26
Raw +1 (large titanite shard dark souls sx1) 102 - - - E C - - - - 45 10 30 30 26
Raw +2 (large titanite shard dark souls sx1) 108 - - - E C - - - - 45 10 30 30 26
Raw +3 (large titanite shard dark souls sx2) 115 - - - E C - - - - 45 10 30 30 26
Raw +4 (large titanite shard dark souls sx2) 121 - - - E C - - - - 45 10 30 30 26
Raw +5 (large titanite shard dark souls sx3) 128 - - - E C - - - - 45 10 30 30 26

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength dark soulsStrength and 24% for dexterity dark soulsDexterity and 71% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 63 69 - - E D C - - - 45 10 30 30 26
Magic +1 (green titanite shard dark souls sx1) 67 73 - - E D C - - - 45 10 30 30 26
Magic +2 (green titanite shard dark souls sx1) 71 78 - - E D C - - - 45 10 30 30 26
Magic +3 (green titanite shard dark souls sx2) 75 82 - - E D C - - - 45 10 30 30 26
Magic +4 (green titanite shard dark souls sx2) 79 87 - - E D C - - - 45 10 30 30 26
Magic +5 (green titanite shard dark souls sx3) 84 92 - - E D C - - - 45 10 30 30 26
Magic +6 (blue titanite chunk dark souls sx1) 88 96 - - E D B - - - 45 10 30 30 26
Magic +7 (blue titanite chunk dark souls sx1) 92 101 - - E D B - - - 45 10 30 30 26
Magic +8 (blue titanite chunk dark souls sx2) 96 105 - - E D B - - - 45 10 30 30 26
Magic +9 (blue titanite chunk dark souls sx3) 100 110 - - E D B - - - 45 10 30 30 26
Magic +10 (blue titanite slab dark souls sx1) 105 115 - - E D B - - - 45 10 30 30 26

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength dark soulsStrength and 17% for dexterity dark soulsDexterity and 69% faith dark souls Intelligence to increase your AR.
To reach max, you need: 500 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue titanite chunk dark souls sx1) 87 92 - - E E B - - - 45 10 30 30 26
Enchanted +2 (blue titanite chunk dark souls sx1) 90 95 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue titanite chunk dark souls sx2) 94 98 - - E E A - - - 45 10 30 30 26
Enchanted +4 (blue titanite chunk dark souls sx3) 97 110 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue titanite slab dark souls sx1) 100 104 - - E E A - - - 45 10 30 30 26

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength dark soulsStrength and 33% for dexterity dark soulsDexterity and 70% faith dark soulsFaith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 57 69 - - E D - C 110 - 45 10 30 30 26
Divine +1 (green titanite shard dark souls sx1) 60 73 - - E D - C 110 - 45 10 30 30 26
Divine +2 (green titanite shard dark souls sx1) 64 78 - - E D - C 110 - 45 10 30 30 26
Divine +3 (green titanite shard dark souls sx2) 68 82 - - E D - C 110 - 45 10 30 30 26
Divine +4 (green titanite shard dark souls sx2) 72 87 - - E D - C 110 - 45 10 30 30 26
Divine +5 (green titanite shard dark souls sx3) 76 92 - - E D - C 110 - 45 10 30 30 26
Divine +6 (white titanite chunk dark souls sx1) 79 96 - - E D - C 110 - 45 10 30 30 26
Divine +7 (white titanite chunk dark souls sx1) 83 101 - - E D - C 110 - 45 10 30 30 26
Divine +8 (white titanite chunk dark souls sx2) 87 105 - - E D - C 110 - 45 10 30 30 26
Divine +9 (white titanite chunk dark souls sx3) 91 110 - - E D - B 110 - 45 10 30 39.6 26
Divine +10 (white titanite slab dark souls sx1) 95 115 - - E D - B 110 - 45 10 30 42 26

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength dark soulsStrength and 31% for dexterity dark soulsDexterity and 82% faith dark soulsFaith to increase your AR.
To reach max, you need: 500 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 76 84 - - E D - B - 110 45 10 30 30 26
Occult +1 (white titanite chunk dark souls sx1) 80 88 - - E D - B - 110 45 10 30 30 26
Occult +2 (white titanite chunk dark souls sx1) 85 92 - - E D - B - 110 45 10 30 30 26
Occult +3 (white titanite chunk dark souls sx2) 89 96 - - E D - B - 110 45 10 30 30 26
Occult +4 (white titanite chunk dark souls sx3) 94 100 - - E D - B - 110 45 10 30 39.6 26
Occult +5 (white titanite slab dark souls sx1) 98 105 - - E D - B - 110 45 10 30 42 26

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 72 - 72 - - - - - - - 45 10 30 30 26
Fire +1 (green titanite shard dark souls sx1) 78 - 78 - - - - - - - 45 10 30 30 26
Fire +2 (green titanite shard dark souls sx1) 84 - 84 - - - - - - - 45 10 30 30 26
Fire +3 (green titanite shard dark souls sx2) 89 - 89 - - - - - - - 45 10 30 30 26
Fire +4 (green titanite shard dark souls sx2) 95 - 95 - - - - - - - 45 10 30 30 26
Fire +5 (green titanite shard dark souls sx3) 100 - 100 - - - - - - - 45 10 30 30 26
Fire +6 (red titanite chunk dark souls sx1) 107 - 107 - - - - - - - 45 10 30 30 26
Fire +7 (red titanite chunk dark souls sx1) 114 - 114 - - - - - - - 45 10 30 30 26
Fire +8 (red titanite chunk dark souls sx2) 120 - 120 - - - - - - - 45 10 30 30 26
Fire +9 (red titanite chunk dark souls sx3) 127 - 127 - - - - - - - 45 10 30 39.6 26
Fire +10 (red titanite slab dark souls sx1) 134 - 134 - - - - - - - 45 10 30 42 26

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +1 (red titanite chunk dark souls sx1) 93 - 108 - - - - - - - 45 10 30 30 26
Chaos +2 (red titanite chunk dark souls sx1) 98 - 114 - - - - - - - 45 10 30 30 26
Chaos +3 (red titanite chunk dark souls sx2) 102 - 119 - - - - - - - 45 10 30 30 26
Chaos +4 (red titanite chunk dark souls sx3) 107 - 125 - - - - - - - 45 10 30 39.6 26
Chaos +5 (red titanite slab dark souls sx1) 112 - 131 - - - - - - - 45 10 30 42 26



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    • Rating for Dagger upgrade Routes:
      STANDARD: Not bad, A scale in dex.
      CRYSTAL: Also A scale, but can't be repaired.
      LIGHTNING: Really not bad damage. If it had better damage, it could take you no NG+2. MAYBE...
      RAW: Yeah.... no. Just... no.
      MAGIC: Prob like Dagger version of Magic Falch+10. Not really that bad.
      ENCHANTED: A scaling in INT, really not bad if it did more damage.
      DIVINE: Ummmm..... Good? If skeletons were slower.
      OCCULT: Sure, why not? Does good damage.
      FIRE: Speedy flame dagger go brrrrrrr....
      CHAOS: Smaller Chaos Zweihander

      • Anonymous

        Buff with Golden Pine Resin, eat a Green Blossom and mash R1. Hilariously high DPS in both PvP and PvE. Easily my favorite weapon in the game.

        • Anonymous

          I don’t know...it’s actually quiet effective if you’re into backstabbing and with the right magical buffs it can work wonders! Electric buff for example can killed the Torus demon in five quick strikes, nice little piece!

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