Here you will find the first Bell of Awakening. This area can be reached via Undead Burg initially or via Firelink Shrine (once you unlock the elevator) and it's also the gateway to Darkroot Garden and Sen's Fortress.
Undead Parish Map
NPCs in the area
- Blacksmith Andre of Astora
- Knight Lautrec of Carim (locked in a cell near the top of the parish)
- Reah of Thorolund (appears by the altar on the ground floor of the parish after she is rescued from the Tomb of Giants)
- Siegmeyer of Catarina (waiting in front of the gates to Sen's Fortress)
- Oswald of Carim (inside the Bell Tower after killing the Gargoyles and ringing the Bell)
- Fire Keeper Soul
- Alluring Skull
- Titanite Chunk
- Fang Boar Helm
- Mystery Key
- Large Soul of a Lost Undead
- Large Soul of a Nameless Soldier
- Knight Shield
- Basement Key
- Titanite Shard
- Sunlight Medal
- Gargoyle Tail Axe (see Bell Gargoyle for more details)
- Armoured Zombies (Sword only, Sword and Shield, Ranged)
- Spear wielding Undead Soldier
- Sword wielding Undead Soldier
- Balder Knight
Full Undead Parish Walkthrough
Advised co-op level
co-op level suggested is approximately level 20 (give or take a few; be warned, as this applies to invasions as well)
You would have entered this area either via the ladder that came from the Upper Undead Burg or through the portcullis that you may have opened behind the Wyvern, but both entrances are very close to each other - taking the passage to the right from the portcullis you'll find the ladder. At the ladder entrance there is a spiral staircase leading up a tower on your left. If you follow it up you'll find a Black Knight at the top - but a toe-to-toe fight with him right now is ill-advised. You should come back to him a little later for a much easier strategy.
Go past the staircase and turn to the right to see an Armoured Zombie waiting on top of some stairs. Past this first zombie you will see a courtyard containing a new monster - the Fang Boar - among some other, more regular, zombie enemies. You will note two zombie archers on a ledge ahead as well as two Armoured Zombies on each side of the Boar. There is another spear wielding Armoured Zombie and some stairs on your right. At the far back, there's also another Sword Wielding Armoured Zombie under the ledge with the archers on it. You will be able to lure the one enemy next to the Boar as well as the spear soldier on your right. The enemy on the left will run back and pull a lever to drop the portcullis at the end of the courtyard, behind the boar. Once you have killed the two armoured zombies, head up the stairs on your right and take care of the Spear Wielding Soldier as well as the two archers. The remaining soldier, behind the boar, will likely come chasing after you while you're up here, so there's no need to go downstairs to get him. You will find Alluring Skull on the ledge past the archers.
With all the undead dealt with, now it's just you and the Boar. You should be able to dispose of it while you are upstairs by using spells, arrows or dropping some firebombs on it and it'll drop the Fang Boar Helm once defeated. For a straight fight with it, try to stay to it's sides with your shield up to avoid getting hit and attack when it's not attacking. If you go to it's rear end you'll be able to perform a backstab also, but beware that it has a rear kick that's quite painful if you don't successfully perform the backstab in time. Alternatively, if you happen to be fast enough to follow the enemy that closes the portcullis, and if the boar is under it as it closes it'll kill the boar instantly. You don't actually even need to touch the boar, you can bait it into charging through the two burning staked corpses found in the area, and it'll take considerable damage for the long period of time it's stunned after the charge while standing in the fire.
Once the courtyard is cleared, now is the time to take on the Black Knight that we ignored earlier. Go back and up the top of the spiral staircase to grab the attention of the Black Knight. Once he's following you, lead him back down to the courtyard and toward one of the fires present here - the one further away is recommended. Ensure the fire stays between you and the Black Knight and he will continuously burn himself while trying to attack you. Keep this strategy up and before long he'll die and drop a Titanite Chunk without even taking a single swing at him.
Go to the end of the courtyard and descend the stairs on the right. Here you will see a zombie starting to run away from you, leading you into an ambush - so beware. The first room will have two more zombies, one on either side. Lure them out and dispose of them. Up the stairs there's three zombies waiting to ambush you. The zombie that ran from before will jump-attack you from the left, so be careful. In total two zombies on the left plus the one zombie on the right. Once up the stairs, you will see a small area at the back, as well as another zombie. Kill it and find the Mystery Keyon a corpse. Heading back you will find a ladder on your left. Ascend it to find two more zombies. Next to the ladder you will note a body hanging on a beam. You can walk on the beam to find a Large Soul of a Lost Undead. Head back and ascend the second ladder where you'll find a room with a fog gate to your right. Enter the fog gate and you'll find yourself on a walkway above the initial courtyard that you fought through earlier.
Cross the walkway and you will reach a T-junction. Going right you will see the back of an Undead Knight. You have the advantage on this one to sneak up and backstab him. Past him you will find a Knight Shield. Going left, you will find some more stairs and a Spear Wielding Undead Soldier. Head straight through the passage until you come across another T-junction, but don't venture out of the passage. On your right is another Spear Wielding Undead Soldier and on your left, an Undead Knight (this one will be facing you, so use extreme caution). You can lure the spear soldier but you will need to be careful not to aggro the knight on the other side. The narrow corridor makes for a tricky fight but firebombs work great as a counter attack. Head down the corridor and make a note of the passage on the left - we will come back here soon. Go straight forward and down the stairs where you will find two sword wielding Undead soldiers and an Undead Archer. After killing them, you should notice a doorway to the left and a passage on the right. The doorway is a side entrance to the parish but first take the passage to the right instead.
At the end of this passage you'll enter an old church and down the stairs here you will find a bonfire (which is worth kindling as you will use this one a lot throughout the game) and a doorway leading to the currently locked gates of Sen's Fortress, but if you go up to them you'll meet Siegmeyer of Catarina - a jolly soul wearing rather cumbersome looking onion-shaped armour. He's waiting patiently for the gates to open and you'll meet him again inside Sen's Fortress once you open the gates. Down the stairs at the bonfire you'll meet Blacksmith Andrei of Astora (He can upgrade weaponry on the standard, raw, divine and occult paths, once you obtain the correct embers) and another doorway leading down to Darkroot Garden, although this way is guarded by a Titanite Demon.
Go back to the passage you skipped above to access the front entrance of the parish. Inside the doorway on your right, you can see two Undead Knights. As soon as you approach the door one of them will start coming for you, so give the doorway a wide-berth if you want to avoid a fight for the moment. Beware of a third Undead Knight lurking behind the door on the left. Right at the back near the alter you'll see the Tower Knight. Try lure them one at a time and remember to collect the Halberd and Basement Key (to allow access to Lower Undead Burg) from the two corpses outside. Pulling the lever will open the portcullis back to the courtyard at the beginning of the area. Note: If you reset with a bonfire and access via the original route, the Undead Soldier will trigger the lever again, resetting the shortcut.
Time to kill the Tower Knight. Instead of heading into the parish from the front entrance, it is much safer to use the side entrance near the path that leads to Andrei. Once you go in, the Tower Knight will be standing next to the altar on your right and you should lure him back out the side entrance to give yourself some room for the fight - his attacks hit pretty hard but are slow and he shouldn't prove too difficult if you have room to manoeuvre. He drops a Titanite Shard once defeated and doesn't respawn. On the altar you will find a Fire Keeper Soul - DO NOT use it and keep it for your impending return to Firelink Shrine. Turn around now so your back's to the alter and look up and you'll notice a new enemy up on a balcony - this is a Channeler. He shouldn't notice you from down here but once he does he'll fire soul arrows at you, and in addition he can cast a spell that buffs the enemies around him. As such, it's a good idea to take him out now rather than later. So if you have a bow you should attempt to do so from here - a head shot will stagger him and not allow him to fire off a soul arrow and a few consecutive hits like this will take him out. Once he's dead he won't respawn.
Now, still with your back to the alter, go right and you will find two elevators and some stairs leading upwards on the right. Get in the elevator to use it and permanently open a new shortcut to Firelink Shrine. (NOTE: This is also the elevator you will use to gain access to the Northern Undead Asylum again.) While briefly back in Firelink Shrine you might as well upgrade your Estus Flask. Go down the discreetly placed stairs to the left of the Crestfallen Warrior, talk to Anastacia of Astora (the woman behind the bars) and use your newly acquired Fire Keeper Soul to reinforce your Estus Flask - this will allow it to refill more HP when you use it. Now go back to the elevator you just opened to go back up to the Undead Parish.
After ascending the elevator again, turn left and go up the stairs where you'll meet another Undead Knight around the corner. Follow the passage until you see a big room ahead. DO NOT enter this room - there is a horde of zombies that will come chasing after you (and if you didn't take out the Channeler earlier on then he can make them more powerful, so caution is advised.) Lure the zombies into the corridor to limit the horde's effectiveness and provide a steady and manageable stream of zombies to take on. Once they're all disposed of, go into the room and kill the Channeler if you have not already done so.
Once inside the room, there are passages ahead of you on the right and left of the room and there's also one on the left behind you. Take the one on the left behind you and you'll come across an Undead Knight at the top of the resulting stairs. Head up the stairs and follow the passage around where you will find a corpse in a barrel, break it and collect the Humanity that's on the corpse. Head back and you will see light passing through some wooden boards on your left. Break through, climb the stairs to find Knight Lautrec of Carim in a cell and use the Mystery Key to free him if you wish. If you go back to Firelink Shrine again after you free him you'll find him sitting down near Anastacia's cell and if you talk to him you'll then be able to use his services for the Parish boss fight. (See Lautrec's page for more details) Now, back to the big room, go down the passage to the left to find a Large Soul of a Nameless Soldier on a corpse and then take the unexplored passage on the right of the big room. Head up the ladder and the next one to find the fog gate leading to the boss.
Note: Before you go through the fog gate to face the boss, it should be noted that if you're in human form you have the opportunity to summon some help. If you met Solaire in Undead Burg and if you also freed Lautrec and then talked to him back in Firelink Shrine you will find their summon signs on the ground nearby the fog gate, so look around.
Boss Fight: Bell Gargoyle
Once the boss fight is complete, make your way up the tower ahead to ring the first Bell of Awakening and receive six Homeward Bones, but resist the urge to use one. Instead head back down again to meet Oswald of Carim. It's advised that you buy some Purging Stones from him before you leave if possible - the last thing you want is to have to trek back here to buy them when you need them. Your next destination is Lower Undead Burg, so make your way back to the locked door at the other end of theWyvern bridge to continue.
Notes & Trivia: