Titanite Demon

Location Darkroot GardenSen's fortressAnor LondoThe Catacombs and Lost Izalith
Health * NG: 1,506 - 3,137
NG+: 3,765 - 4,926
Souls * NG: 2,000 - 5,000
NG+: 9,000 - 15,000
* Recorded in PATCH 1.5

Titanite Demon Information

The Titanite Demon , also referred to as Prowling Demon or Faceless Demon, is an intimidating foe that often guards valuable items or important areas in Dark Souls.  It is also one of the few sources of rare Demon Titanite  for weapons upgrades. It attacks by swinging its Titanite Catch Pole or, if at a distance, it fires powerful long range lightning bolts. As the name suggests, the Titanite Catch Pole  can in rare instances be used by the demon to grab and pin the player for high or sometimes fatal damage. Players can take advantage of its slow turning speed to attack it from behind; however they must still be wary of its jumping pounds and tail sweeps. Although all Titanite Demons look the same, some are more powerful than others so managing to kill one does not necessarily mean you are prepared to face all of them. While the Titanite Demon's lightning bolt attacks will be blocked by obstacles, its catch pole will clip through walls and obstacles making it dangerous even if you are behind cover.



  • Titanite Demons are all born from Titanite Slabs.



  NG NG+  
Location Health Souls Health Souls Respawn
Darkroot Garden, where it connects with Undead Parish (near Blacksmith Andre) 1,506 2,000 3,765 10,000 No
Sen's fortress, 4 (!) at the very bottom under the first set of swinging blades. 1,506 or
2,000 or
3,765 or
10,000 or
Anor Londo (always drops two Demon Titanite) 2,635 5,000 4,612 15,000 No
The Catacombs 2,133 2,000 4,331 4,000 No
Lost Izalith (always drops two Demon Titanite, and respawns) 3,137 5,000 4,926 10,000 Yes


Titanite Demons are weak to weapons imbued with lightning, either elemental or Gold Pine Resin. Lightning spear miracles are also very effective, and the player may time his attack by beginning the lightning spear cast while still behind cover, and then stepping out just in time to throw the spear before retreating again.

Certain other viable tactics are specific to individual Titanite Demons. When fighting Titanite Demons in Sen's Fortress, a Rusted Iron Ring is highly recommended as movement without one is extremely slow. When fighting the demon in the lower room near Blacksmith Andrei, it may be lured to the top of the lower stairs to render its horizontal pole sweeps useless, or it may be killed with arrows from behind one of the broken pillars in the room or from the trees outside. The demon in Anor Londo may be shot with arrows from the upper balcony in the room. The demon in Lost Izalith may be shot with arrows from behind in the tail if the player approaches through the Chaos Servant shortcut. The demon in the Catacombs may also be attacked from behind various points of cover in the hallway, including pillars and coffins.

It is also possible to kill them with arrows, using debris to block their lightning attacks. A long range bow such as the Black Bow of Pharis  combined with the Hawk Ring  and/or Feather Arrows also makes it possible to repeatedly shoot Titanite Demons from just beyond their aggro range. This is easier if one targets a limb (such as the extended leg) or, if behind the demon, its tail. Arrows can also occasionally stagger a Titanite Demon, although it does not have a head to target for bleeding headwounds.

For a melee fighter, the best way to approach any Titanite Demon is to position yourself behind its free arm, where it appears to be missing a leg. Although this position can be hard to maintain due to its jumping attacks, while here all of its attacks will miss you and you can score an easy hit or two. This strategy takes time, but you will eventually prevail. Combine with Gold Pine Resin for best results. A high stability shield such as the Eagle Shield can be very helpful against the demon's horizontal sweep attacks, blocking in between its horizontal sweeping attacks. Remember to circle around it, movement is crucial. It is advisable to back up if the demon leaps in the air, as its landing attacks may circumvent the player's blocking or pin the player.

Many pyromancies such as the various fireball pyromancies or Fire Whip are also extremely effective against the Titanite Demon.


Mini Bosses
Black Hydra  ♦  Black Phantom  ♦  Butcher  ♦  Fang Boar  ♦  Giant Cat  ♦  Giant Rat  ♦  Golden Crystal Golem  ♦  Havel The Rock  ♦  hydra  ♦  Ricard the Archer  ♦  The Berenike Knights  ♦  The Black Knight  ♦  The Channeler  ♦  Undead Dragon


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    • Anonymous

      05 Oct 2020 00:23  

      Badass and intimidating enemies but their jump attack is incredibly stupid. I recently tried to roll out of the way of it but just after it landed I took 3 ticks of damage while the demon was motionless and died from it. It’s funny but as a 0 poise character if I feel I can’t get out of its immediate range I’m safer just standing still and tanking it because it’ll knock me down leaving me immune after taking just 1 tick of damage. These problems didn’t return in Bloodborne and Dark Souls 3 so I guess it’s not too bad

      • Anonymous

        15 Sep 2020 16:49  

        Most broken enemy in Dark Souls. Plunging attack hitbox is 4x larger than it should be and lingers for very long. Would be fine though if there was a visual shockwave and you'd only get staggered if you got hit by the phantom hitbox.

        These guys and Havel is the reason we needed absorption.

        • Anonymous

          07 Sep 2020 21:05  

          Had trouble with the first one in the undead parish? In the sen fortress, there's 4 of them near each other in water that slows you down.

          • Anonymous

            30 Aug 2020 00:41  

            Step 1: Greatshield of Arthorias
            Step 2: Your weapon of choice (i like dex stuff since i hit faster thus i commit less and i risk less)
            Step 3: Power Within buff

            ez pz

            • Anonymous

              14 Aug 2020 00:48  

              I've mastered pretty much every kind of enemy in this game and each of them has their tricks but also their weaknesses. These abominations, on the other hand, are in my opinion even worse to fight than the disgusting skeleton dogs in the TOG. Heavily armored, unlimited poise, slow but absurd range and when you least expect it they start their damn high jump that hits you 99% of the time and stomps into the ground. Fortunately, I get the critters defeated very quickly in close combat with an Ascended Pyromancy Flame + 5 and Great Combustion, but in normal close combat without the use of magic it is really desperate.

              • Anonymous

                26 Jul 2020 16:54  

                Using a crossbow is often an overlooked strategy for these guys. If you keep at a distance big enough for them to shoot lighting, side step and shoot, aside from being well out of harm's way you'll also get a nice counter attack bonus damage on every shot.

                • Anonymous

                  27 Apr 2020 18:56  

                  Ooh these guys. Nothing much except for the fact i deal 1/941284 of his health with my 15+ Zweihander twohanded strong attack and he oneshots me. Yeah thats it.

                  • Anonymous

                    23 Feb 2020 18:49  

                    I heard from fightin cowboy that everytime you kill one of this deamons, the next you are facing will be atronger than the one u killed. Is that true? Or just some are more resistant and others less??

                    • Anonymous

                      17 Feb 2020 18:55  

                      It's possible for their plunging attack to hit you twice, it happened to me in anor londo and it one shot me at full health.

                      • Anonymous

                        20 Jan 2020 03:55  

                        Sometimes it will try to jump you and even though you dodged that perfectly it'll still one shot your ass.

                        • Anonymous

                          12 Jan 2020 00:05  

                          For lost Izalith, Just use the ring of fog, you can get really close and use soul arrows. The titanite demon will turn around, but he can’t see you

                          • Anonymous

                            25 Dec 2019 21:12  

                            This cocksucker is the single most broken enemy in this game. This whole game doesnt get me mad because everytime i die, i die because of my own stupidity. This cocksucker does _not_ give a***** about the rules. Walls? Nah bro. Gonna dodge? Nah bro, i'll just legbug you straight to my spear. Gonna hug my armpit? Nah bro, got my twinbro just there, hes gonna bro-zap your ass. Gonna try ultra-heavy armor? Does not work bro >:D. Dont even get me started with the one at Anor Londo castle closet. That***** is so badly designed its seriously hilarious.

                            • 17 Dec 2019 12:28  

                              So it isn't mentioned but the high tier ones (Anor Londo, Lost Izalith and the 2nd two Sen's Fortress hidden out of sight in the side room) can also stab you with their tail during a right to left horizontal sweep. There lowest damage attack but enough to make a right left or even right sweep fatal as the tail stab will not knock you aside.

                              • Anonymous

                                22 Nov 2019 23:39  

                                Extendo-grip using ass, cripple ass, circle horn ass, wall-ignoring ass, lightning throwing ass B I T C H

                                • Anonymous

                                  20 Nov 2019 17:24  

                                  "Hey should we let the player hit through walls?" "Nah that wouldn't be realistic" "Oh ok what about this guy then" "Yea sure why not" - the *****ing idiots that made this *****

                                  • Anonymous

                                    20 Oct 2019 01:26  

                                    Keep away from the two demons standing back to back in Sen's Fortress. The ones under the swinging blades are 1500 HP and are manageble but the other two have 8000 HP. It took my completionist ass 2 and a half hours to kill them with my Zweihander+5 in my SL50 Character. And the room had no loot or access points. Definitely not worth it unless you want to do it anyway. Best Strategy ( for STR Melee ): Equip a shield and back up yourself into the wall because the other will agro you if you get too close. Don't bother with Gold Pine Resin, though it is very helpful, you probably don't have much of it and you will die a lot before you pull this feat off. If you pulled the agro on the second one, get out of the room and wait a few seconds/heal. If you are far enough they will do a leap. Whenever they jump, roll back. If it sits on you, it's guaranteed death. Put your shield up and approach it, stick to the weaponless side of the demon, to your right. Then two hand your weapon and take 2 quick hits, quickly take out your shield and brace for the enemy's leaping attack. He is most vulnerable when he swings so get to the side with no weapon and attack, don't push your luck though, if he leaps on you try to roll behind and not getting trapped under its body or it's %80 chance of imminent death. Also top your health off by getting out of the agro range and healing, having full health is vital. Don't try to parry or dodge the swings, you will lose all your health trying, if you must, dodge towards it and get to the safe "right" zone as soon as possible. Best way to deal with the swings is just blocking and running towards it. When it does the grab animation, you can hit three times with the Zweihander. After you deal with those vermin, do the "Well, what is it?" emote. You earned it.

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