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Parrying Dagger +15

135 icon_dmg_cbonus.png 131
102(110) icon_prot_stab.png 26
135 (135) icon_other_dura.png 200
129(129) icon_other_weig.png 0.5
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
5 14
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No

*When infused with Magic: 102 physical dmg/110 magic dmg, with Fire: 129 physical dmg/129 Fire dmg, with Lightning: 135 physical dmg/135 Lightning dmg

Parrying dagger is a Weapon in Dark Souls and Dark Souls Remastered.

 

This dagger is useful after parrying and is normally equipped in the left hand."
"A favorite of the knights of Carim, who are famous for fighting without a shield."

How to Get the Parrying Dagger / Where to Find the Parrying Dagger

 

  • On a corpse in upper New Londo Ruins. See video below for the exact location.



Hints and Tips:

 

  • As a conventional weapon, it's an ordinary dagger that deals a a tiny amount less damage. The crit multiplier is the same, the stat scaling is nearly identical.
  • Just like the buckler, the parrying window is eight frames, instead of six.
  • Demon's souls version: Has the same special parry animation but has a different two-hand move set.



Youtube relevant videos:






Parrying Dagger Upgrade Table

Upgrade cost: 100 Souls

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 54 - - - E B - - - - 45 10 30 30 26
Regular +5 81 - - - E B - - - - 45 10 30 30 26
Regular +10 108 - - - E B - - - - 45 10 30 30 26
Regular +14 129 - - - E A - - - - 45 10 30 30 26
Regular +15 135 - - - E A - - - - 45 10 30 30 26
Crystal 118 - - - E B - - - - 45 10 30 30 26
Crystal +4 140 - - - E A - - - - 45 10 30 30 26
Crystal +5 145 - - - E A - - - - 45 10 30 30 26
Lightning 97 - - 97 - - - - - - 45 10 30 30 26
Lightning +4 127 - - 127 - - - - - - 45 10 30 39.6 26
Lightning +5 135 - - 135 - - - - - - 45 10 30 42 26
Raw 93 - - - D D - - - - 45 10 30 30 26
Raw +5 124 - - - D D - - - - 45 10 30 30 26
Magic 61 66 - - E E C - - - 45 10 30 30 26
Magic +5 82 88 - - E D C - - - 45 10 30 30 26
Magic +9 98 105 - - E   C - - - 45   30 30 26
Magic +10 102 110 - - E   C - - - 45   30 30 26
Enchanted 82 86 - - E E C - - - 45 10 30 30 26
Enchanted +4 95 96 - - E E A - - - 45 10 30 30 26
Enchanted +5 98 99 - - E E A - - - 45 10 30 30 26
Divine 54 67 - - E D - C 110 - 45 10 30 30 26
Divine +5 72 90 - - E D - C 110 - 45 10 30 30 26
Divine +9 86 108 - - E D - B 110 - 45 10 30 30 26
Divine +10 90 112 - - E D - B 110 - 45 10 30 30 26
Occult 74 82 - - E D - B - 110 45 10 30 30 26
Occult +4 91 98 - - E D - B - 110 45 10 30 30 26
Occult +5 96 102 - - E D - B - 110 45 10 30 30 26
Fire 70 - 70 - - - - - - - 45 10 30 30 26
Fire +5 97 - 97 - - - - - - - 45 10 31.5 30 26
Fire +9 123 - 123 - - - - - - - 45 10 32.7 30 26
Fire +10 129 - 129 - - - - - - - 45 10 33 30 26
Chaos 84 - 99 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
103
+22
- 121
+25
- - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
108
+23
- 126
+26
- - - - - - - 45 10 33 30 26

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Daggers

|  Bandit's Knife  | |  Dagger  | |  Dark Silver Tracer  | |  Ghost Blade  | |  Priscilla's Dagger  |

 




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