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227 | ![]() |
100 | ||||||||||||||||
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170(185) | ![]() |
30 | ||||||||||||||||
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218(218) | ![]() |
250 | ||||||||||||||||
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227(227) | ![]() |
4.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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12 | - | – | – | ||||||||||||||||
Weapon Type | Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
*When infused with Magic: 170 physical dmg/185 magic dmg, with Fire: 218 physical dmg/218 Fire dmg, with Lightning: 227 physical dmg/227 Lightning dmg
Mace is a Weapon in Dark Souls and Dark Souls Remastered.
Iron hammer with a protrusive pommel.
This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However, one miss leaves one wide open."
How to Get / Where to Find the Mace
- Starter Item for the Cleric class.
- Sold by Patches the Hyena at Firelink Shrine for 3,000 souls.
- In the Catacombs on a corpse before the Pinwheel boss fog.
- Video Location Timestamp 17:18
Notes:
- Give to Frampt to receive 50 souls.
Videos
Mace Upgrade Table










Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 88% for Strength to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduced weapon Durability, but increases base damage. Scales 88% for Strength to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 66% for Strength to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 25% for Strength and 63%
Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 18% for Strength and 62%
Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 34% for Strength and 63%
Faith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 32% for Strength and 74%
Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab
- Anonymous
- Anonymous
HoHoHo Santa here. Just making sure all you good boys and girls are using the mace! You dont want coal now do you?
- Anonymous
Hohoho
Greatings from the north pole!
I am Santa Claus!
I love this weapon and use it every day!
- Anonymous
If pious words and miracles do not convince the wicked then it takes a blunt blow on the head.
- Anonymous
Chunks most enemies and the moveset is fun (quick light and running attacks) but the annoying part is the range is really short, but once you get up in an enemies face you can stunlock them to death usually
- Anonymous
Made a Palladian build with this and it destroys everything.( in pvp everyone will try to parry you if that happens wog them)
- Anonymous
I ran a traditional "cleric" build for a themed run, and kept all my gear to the stereotypical cleric equipment. This mace is actually a very serviceable weapon once you get used to its slow moveset. I used it for the entire game and noted that the only real issues I had were against opponents that could recover/move quickly, since the mace has very poor reach and no real gap closing ability other than a well-timed jump strike. In addition, once you swing with this mace, you are committed. It has a pretty substantial recovery time for a one-handed weapon, and that's a big consideration when attacking with it. It's a great choice for PVE builds. PVP is probably not going to go well for you since missing with this weapon virtually guarantees you'll be backstabbed.
- Anonymous
Utterly effective and yet (unfortunately) one of the most boring weapons in the game.
- Anonymous
Is anyone willing to trade this item for something on the switch i would like to have it for the catacombs
in pvp this stunlocks as good as a curved sword the only way to get out is toggling and the a scaling makes it great at str builds but if you are trying to only use weapons and no miracles do bandit dont start as a cleric to get this because youll be able to get higher str with a lower lvl and honestly most miracles are garbage except wog and darkmoon blade and you can get a better str weapon from firelink in minutes (gravelord sword/zwei)
- Anonymous
I just started, and this weapon is actually god tier, highly recommend starting celric just for this weapon
- Anonymous
Vastly underrated weapon. At 30 str, +15, and two-handing, you absolutely melt bosses. Almost 300 damage a whack!
- Anonymous
Really good weapon for The Catacombs when made divine. Unfortunately, you won't get it till after catacombs, until you meet patches/get it from the corpse before pinwheel, unless you started as a cleric.
Marry Christmas 2022
6
+12
-1