Mace +15

227 critical_dark_souls.jpg 100
170(185) stability_dark_souls.jpg 30
218(218) durability_dark_souls.jpg 250
227(227) weight_dark_souls.jpg 4.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
12 -
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 170 physical dmg/185 magic dmg, with Fire: 218 physical dmg/218 Fire dmg, with Lightning: 227 physical dmg/227 Lightning dmg
 

Mace is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

Iron hammer with a protrusive pommel.
This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However, one miss leaves one wide open."

 

 

 

How to Get / Where to Find the Mace

 

Notes:

 

  • Give to Frampt to receive 50 souls.




Videos

 







Mace Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 91 0 0 0 100 B - - -  -  - 45 10 30 30 30
Regular +5 135 0 0 0 100 B - - - 45 10 30 30 30
Regular +10 182 0 0 0 100 B - - -  - 45 10 30 30 30
Regular +14 218 - - - 100 A - - - - - 45 10 30 30 30
Regular +15 227 0 0 0 100 A - - - 45 10 30 30 30
Crystal 200 0 0 0 100 A  -  - 45 10 30 30 30
Crystal +4 236 0 0 0 100 A  -  - 45 10 30 30 30
Crystal +5 245 0 0 0 100 A  - - - 45 10 30 30 30
Lightning 163 0 0 163 100 - - - - 45 10 30 30 30
Lightning +4 214 0 0 214 100  - 45 10 30 39.5 30
Lightning +5 227 0 0 227 100 - - - - 45 10 30 42 30
Raw 157 0 0 0 100 C - - 45 10 30 30 30
Raw +5 210 0 0 0 100 C - - 45 10 30 30 30
Magic 102 111 0 0 100 D C - 45 10 30 30 30
Magic +5 136 148 0 0 100 D C - 45 10 30 30 30
Magic +9 163 177 0 0 100 D C 45 10 30 30 30
Magic +10 170 185 0 0 100 D C - 45 10 30 30 30
Enchanted 136 146 0 0 100 E C - 45 10 30 30 30
Enchanted +4 157 163 0 0 100 D A  - 45 10 30 30 30
Enchanted +5 163 169 0 0 100 D A -  - 45 10 30 30 30
Divine 91 112 0 0 100 D - - C -  - 45 10 30 30 30
Divine +5 122 150 0 0 100 D - - C - 45 10 30 30 30
Divine +9 146 180 0 0 100 D - C - 45 10 30 30 30
Divine +10 152 187 0 0 100 D - - C - 45 10 30 30 30
Occult 126 136 0 0 100 D - B 110 45 10 30 30 30
Occult +4 156 163 0 0 100 D - B 110 45 10 30 30 30
Occult +5 163 170 0 0 100 D - B 110 45 10 30 30 30
Fire 118 0 118 0 100 - - - - 45 10 30 30 30
Fire +5 163 0 163 0 100 - - - 45 10 31.5 30 30
Fire +9 207 0 207 0 100 - 45 10 32.7 30 30
Fire +10 218 0 218 0 100 - - - 45 10 33 30 30
Chaos 142 0 163 0 100 - - - 45 10 30 30 30
Chaos +4 173 0 200 0 100 45 10 30 30 30
Chaos +4 @ 10 Humanity 209 0 242 0 100 45 10 30 30 30
Chaos +5 181 0 209 0 100 - - - 45 10 30 30 30
Chaos +5 @ 10 Humanity 220 0 252 0 100 45 10 30 30 30

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 88% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 91 - - - B - - - - - 45 10 30 30 30
Regular +1 (titanite_shard_dark_soulsx1) 100 - - - B - - - - - 45 10 30 30 30
Regular +2 (titanite_shard_dark_soulsx1) 109 - - - B - - - - - 45 10 30 30 30
Regular +3 (titanite_shard_dark_soulsx2) 118 - - - B - - - - - 45 10 30 30 30
Regular +4 (titanite_shard_dark_soulsx2) 127 - - - B - - - - - 45 10 30 30 30
Regular +5 (titanite_shard_dark_soulsx3) 136 - - - B - - - - - 45 10 30 30 30
Regular +6 (titanite_shard_dark_soulsx1) 145 - - - B - - - - - 45 10 30 30 30
Regular +7 (titanite_shard_dark_soulsx1) 154 - - - B - - - - - 45 10 30 30 30
Regular +8 (titanite_shard_dark_soulsx2) 163 - - - B - - - - - 45 10 30 30 30
Regular +9 (titanite_shard_dark_soulsx2) 172 - - - B - - - - - 45 10 30 30 30
Regular +10 (titanite_shard_dark_soulsx3) 182 - - - B - - - - - 45 10 30 30 30
Regular +11 (titanite_chunk_dark_soulsx1) 191 - - - A - - - - - 45 10 30 30 30
Regular +12 (titanite_chunk_dark_soulsx1) 200 - - - A - - - - - 45 10 30 30 30
Regular +13 (titanite_chunk_dark_soulsx2) 209 - - - A - - - - - 45 10 30 30 30
Regular +14 (titanite_chunk_dark_soulsx3) 218 - - - A - - - - - 45 10 30 30 30
Regular +15 (titanite_slab_dark_soulsx1) 227 - - - A - - - - - 45 10 30 30 30

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduced weapon Durability, but increases base damage. Scales 88% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 200 - - - A - - - - - 45 10 30 30 30
Crystal +1 (titanite_chunk_dark_soulsx1) 209 - - - A - - - - - 45 10 30 30 30
Crystal +2 (titanite_chunk_dark_soulsx1) 218 - - - A - - - - - 45 10 30 30 30
Crystal +3 (titanite_chunk_dark_soulsx2) 227 - - - A - - - - - 45 10 30 30 30
Crystal +4 (titanite_chunk_dark_soulsx3) 236 - - - A - - - - - 45 10 30 30 30
Crystal +5 (titanite_slab_dark_soulsx1) 245 - - - A - - - - - 45 10 30 30 30

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 163 - - 163 - - - - - - 45 10 30 30 30
Lightning +1 (titanite_chunk_dark_soulsx1) 176 - - 176 - - - - - - 45 10 30 32.4 30
Lightning +2 (titanite_chunk_dark_soulsx1) 189 - - 189 - - - - - - 45 10 30 34.8 30
Lightning +3 (titanite_chunk_dark_soulsx2) 202 - - 202 - - - - - - 45 10 30 37.2 30
Lightning +4 (titanite_chunk_dark_soulsx3) 214 - - 214 - - - - - - 45 10 30 39.6 30
Lightning +5 (titanite_slab_dark_soulsx1) 227 - - 227 - - - - - - 45 10 30 42 30

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses.  Scales 66% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 157 - - - C - - - - - 45 10 30 30 30
Raw +1 (titanite_shard_dark_soulsx1) 168 - - - C - - - - - 45 10 30 30 30
Raw +2 (titanite_shard_dark_soulsx1) 178 - - - C - - - - - 45 10 30 30 30
Raw +3 (titanite_shard_dark_soulsx2) 189 - - - C - - - - - 45 10 30 30 30
Raw +4 (titanite_shard_dark_soulsx2) 199 - - - C - - - - - 45 10 30 30 30
Raw +5 (titanite_shard_dark_soulsx3) 210 - - - C - - - - - 45 10 30 30 30 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 25% for strength_dark_souls.jpg Strength and 63% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 102 111 - - D - C - - - 45 10 30 30 30
Magic +1 (green_titanite_shard_dark_soulsx1) 108 118 - - D - C - - - 45 10 30 30 30
Magic +2 (green_titanite_shard_dark_soulsx1) 115 125 - - D - C - - - 45 10 30 30 30
Magic +3 (green_titanite_shard_dark_soulsx2) 122 133 - - D - C - - - 45 10 30 30 30
Magic +4 (green_titanite_shard_dark_soulsx2) 129 140118 - - D - C - - - 45 10 30 30 30
Magic +5 (green_titanite_shard_dark_soulsx3) 136 148 - - D - C - - - 45 10 30 30 30
Magic +6 (blue_titanite_chunk_dark_soulsx1) 142 155 - - D - C - - - 45 10 30 30 30
Magic +7 (blue_titanite_chunk_dark_soulsx1) 149 162 - - D - C - - - 45 10 30 30 30
Magic +8 (blue_titanite_chunk_dark_soulsx2) 156 170 - - D - C - - - 45 10 30 30 30
Magic +9 (blue_titanite_chunk_dark_soulsx3) 163 177 - - D - C - - - 45 10 30 30 30
Magic +10 (blue_titanite_slab_dark_soulsx1) 170 185 - - D - C - - - 45 10 30 30 30

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 18% for strength_dark_souls.jpg Strength and 62% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 136 145 - - E - C - - - 45 10 30 30 30
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 141 150 - - E - C - - - 45 10 30 30 30
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 146 154 - - E - B - - - 45 10 30 30 30
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 152 159 - - E - B - - - 45 10 30 30 30
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 157 163 - - E - A - - - 45 10 30 30 30
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 163 169 - - E - A - - - 45 10 30 30 30

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 34% for strength_dark_souls.jpg Strength and 63% faith_dark_souls.jpg Faith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 91 112 - - D - - C - - 45 10 30 30 30
Divine +1 (green_titanite_shard_dark_soulsx1) 97 120 - - D - - C - - 45 10 30 30 30
Divine +2 (green_titanite_shard_dark_soulsx1) 103 127 - - D - - C - - 45 10 30 30 30
Divine +3 (green_titanite_shard_dark_soulsx2) 109 135 - - D - - C - - 45 10 30 30 30
Divine +4 (green_titanite_shard_dark_soulsx2) 115 142 - - D - - C - - 45 10 30 30 30
Divine +5 (green_titanite_shard_dark_soulsx3) 122 150 - - D - - C - - 45 10 30 30 30
Divine +6 (white_titanite_chunk_dark_soulsx1) 128 157 - - D - - C - - 45 10 30 30 30
Divine +7 (white_titanite_chunk_dark_soulsx1) 134 165 - - D - - C - - 45 10 30 30 30
Divine +8 (white_titanite_chunk_dark_soulsx2) 140 172 - - D - - C - - 45 10 30 30 30
Divine +9 (white_titanite_chunk_dark_soulsx3) 146 180 - - D - - C - - 45 10 30 30 30
Divine +10 (white_titanite_slab_dark_soulsx1) 152 187 - - D - - C - - 45 10 30 30 30

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 32% for strength_dark_souls.jpg Strength and 74% faith_dark_souls.jpg Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 126 136 - - D - - B - 110 45 10 30 30 30
Occult +1 (white_titanite_chunk_dark_soulsx1) 133 142 - - D - - B - 110 45 10 30 30 30
Occult +2 (white_titanite_chunk_dark_soulsx1) 141 149 - - D - - B - 110 45 10 30 30 30
Occult +3 (white_titanite_chunk_dark_soulsx2) 148 156 - - D - - B - 110 45 10 30 30 30
Occult +4 (white_titanite_chunk_dark_soulsx3) 156 163 - - D - - B - 110 45 10 30 30 30
Occult +5 (white_titanite_slab_dark_soulsx1) 163 170 - - D - - B - 110 45 10 30 30 30 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 118 - 118 - - - - - - - 45 10 30 30 30
Fire +1 (green_titanite_shard_dark_soulsx1) 127 - 127 - - - - - - - 45 10 30.3 30 30
Fire +2 (green_titanite_shard_dark_soulsx1) 136 - 136 - - - - - - - 45 10 30.6 30 30
Fire +3 (green_titanite_shard_dark_soulsx2) 145 - 145 - - - - - - - 45 10 30.9 30 30
Fire +4 (green_titanite_shard_dark_soulsx2) 154 - 154 - - - - - - - 45 10 31.2 30 30
Fire +5 (green_titanite_shard_dark_soulsx3) 163 - 163 - - - - - - - 45 10 31.5 30 30
Fire +6 (red_titanite_chunk_dark_soulsx1) 174 - 174 - - - - - - - 45 10 31.8 30 30
Fire +7 (red_titanite_chunk_dark_soulsx1) 185 - 185 - - - - - - - 45 10 32.1 30 30
Fire +8 (red_titanite_chunk_dark_soulsx2) 196 - 196 - - - - - - - 45 10 32.4 30 30
Fire +9 (red_titanite_chunk_dark_soulsx3) 207 - 207 - - - - - - - 45 10 32.7 30 30
Fire +10 (red_titanite_slab_dark_soulsx1) 218 - 218 - - - - - - - 45 10 33 30 30

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Mace physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 142 - 163 - - - - - - - 45 10 30 30 30
Chaos +1 (red_titanite_chunk_dark_soulsx1) 150 - 172 - - - - - - - 45 10 30.6 30 30
Chaos +2 (red_titanite_chunk_dark_soulsx1) 158 - 182 - - - - - - - 45 10 31.2 30 30
Chaos +3 (red_titanite_chunk_dark_soulsx2) 165 - 191 - - - - - - - 45 10 31.8 30 30
Chaos +4 (red_titanite_chunk_dark_soulsx3) 173 - 200 - - - - - - - 45 10 32.4 30 30
Chaos +5 (red_titanite_slab_dark_soulsx1) 181 - 209 - - - - - - - 45 10 33 30 30
Hammers
Blacksmith Giant Hammer  ♦  Blacksmith Hammer  ♦  Club  ♦  Hammer of Vamos  ♦  Morning Star  ♦  Pickaxe  ♦  Reinforced Club  ♦  Warpick



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    • I kinda wanted to play with a pure faith setup, 1 handed mace with shield but got baited by lucky murakumo drop at the start. Using murakumo 1 handed was way too much commitment. It worked but I could have had 30 endurance instead of 9 at my current level 70~. You just dont get that many levels in DS1 so you really gotta commit.

      Oh well, almost at the end of the game already so guess mace will be for DS3

      • Anonymous

        Ho ho ho! Santa back, once again, kids! I hope you good boys and girls have been using your mace this year! Merry Christmas!

        • Anonymous

          HoHoHo Santa here. Just making sure all you good boys and girls are using the mace! You dont want coal now do you?

          • Anonymous

            Chunks most enemies and the moveset is fun (quick light and running attacks) but the annoying part is the range is really short, but once you get up in an enemies face you can stunlock them to death usually

            • Anonymous

              Made a Palladian build with this and it destroys everything.( in pvp everyone will try to parry you if that happens wog them)

              • Anonymous

                I ran a traditional "cleric" build for a themed run, and kept all my gear to the stereotypical cleric equipment. This mace is actually a very serviceable weapon once you get used to its slow moveset. I used it for the entire game and noted that the only real issues I had were against opponents that could recover/move quickly, since the mace has very poor reach and no real gap closing ability other than a well-timed jump strike. In addition, once you swing with this mace, you are committed. It has a pretty substantial recovery time for a one-handed weapon, and that's a big consideration when attacking with it. It's a great choice for PVE builds. PVP is probably not going to go well for you since missing with this weapon virtually guarantees you'll be backstabbed.

                • Anonymous

                  Is anyone willing to trade this item for something on the switch i would like to have it for the catacombs

                  • in pvp this stunlocks as good as a curved sword the only way to get out is toggling and the a scaling makes it great at str builds but if you are trying to only use weapons and no miracles do bandit dont start as a cleric to get this because youll be able to get higher str with a lower lvl and honestly most miracles are garbage except wog and darkmoon blade and you can get a better str weapon from firelink in minutes (gravelord sword/zwei)

                    • Anonymous

                      I just started, and this weapon is actually god tier, highly recommend starting celric just for this weapon

                      • Anonymous

                        Vastly underrated weapon. At 30 str, +15, and two-handing, you absolutely melt bosses. Almost 300 damage a whack!

                        • Anonymous

                          Really good weapon for The Catacombs when made divine. Unfortunately, you won't get it till after catacombs, until you meet patches/get it from the corpse before pinwheel, unless you started as a cleric.

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