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Broken Straight Sword +15

Stats
100 icon_dmg_cbonus.png 100
75 (82) icon_prot_stab.png 16
96 (96) icon_other_dura.png 200
100 (100) icon_other_weig.png 2.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
8 8
Weapon Type Straight Sword
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 75 physical dmg/82 magic dmg, with Fire: 96 physical dmg/96 Fire dmg, with Lightning: 100 physical dmg/100 Lightning dmg


"Half of the blade of this straight sword is broken off.
Only the completely Hollowed would even consider using this as a weapon
."


Acquired from:

  • Drops from infantry zombies (Undead Burg)
  • Infested ghouls (Multiple Locations)

 

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Broken Straight Sword Upgrade Table


Upgrade cost: 100 Souls + Titanite.


 

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Broken Straight Sword icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 40 - - - D D - - - - 20 5 15 15 16
Regular +5 60 - - - D C - - - - 20 5 15 15 16
Regular +10 80 - - - D C - - - - 20 5 15 15 16
Regular +14 96 - - - D C - - - - 20 5 15 15 16
Regular +15 100 - - - D C - - - - 20 5 15 15 16
Crystal 88 - - - D C - - - - 20 5 15 15 16
Crystal +4 104 - - - D C - - - - 20 5 15 15 16
Crystal +5 108 - - - D C - - - - 20 5 15 15 16
Lightning 72 - - 72 - - - - - - 20 5 15 15 16
Lightning +4 94 - - 94 - - - - - - 20 5 15 19.8 16
Lightning +5 100 - - 100 - - - - - - 20 5 15 21 16
Raw 69 - - - D D - - - - 20 5 15 15 16
Raw +5 92 - - - D D - - - - 20 5 15 15 16
Magic 45 49 - - E E C - - - 20 5 15 15 16
Magic +5 60 66 - - E E C - - - 20 5 15 15 16
Magic +9 72 79 - -       - - - 20 5 15 15 16
Magic +10 75 82 - - E E C - - - 20 5 15 15 16
Enchanted 60 64 - - E E C - - - 20 5 15 15 16
Enchanted +4 69 71 - - E E A - - - 20 5 15 15 16
Enchanted +5 72 74 - - E E A - - - 20 5 15 15 16
Divine 40 49 - - D E - C   - 20 5 15 15 16
Divine +5 54 66 - - D E - C   - 20 5 15 15 16
Divine +9 64 79 - -     -     - 20 5 15 15 16
Divine +10 67 82 - - D E - C     20 5 15 15 16
Occult 54 60 - - E D - C -   20 5 15 15 16
Occult +4 66 72 - -     -   -   20 5 15 15 16
Occult +5 70 75 - - E D - C -   20 5 15 15 16
Fire 52 - 52 - - - - - - - 20 5 15 15 16
Fire +5 72 - 72 - - - - - - - 20 5 15.8 15 16
Fire +9 91 - 91 - - - - - - - 20 5 16.5 15 16
Fire +10 96 - 96 - - - - - - - 20 5 16.5 15 16
Chaos 63 - 73 - - - - - - - 20 5 15 15 16
Chaos +4
@ 10 Humanity
77
+14
- 90
+18
- - - - - - - 20 5 16.2 15 16
Chaos +5
@ 10 Humanity
80
+17
- 94
+19
- - - - - - - 20 5 16.5 15 16

Demon's souls version: Called the broken sword, it can be upgraded into a boss weapon called the blueblood sword.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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