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Broken Straight Sword +15

Stats
100 icon_dmg_cbonus.png 100
75 (82) icon_prot_stab.png 16
96 (96) icon_other_dura.png 200
100 (100) icon_other_weig.png 2.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
8 8
Weapon Type Straight Sword
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 75 physical dmg/82 magic dmg, with Fire: 96 physical dmg/96 Fire dmg, with Lightning: 100 physical dmg/100 Lightning dmg

"The hilt of this lost sword was found discarded in the Undead Asylum."
"Only slightly better than one's bare hands, and not recommended for extensive use. Be certain to find a replacement quickly."


Acquired from:

  • Drops from infantry zombies (Undead Burg)
  • Infested ghouls (Multiple Locations)

Hints and Tips:

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Broken Straight Sword Upgrade Table


Upgrade cost: 100 Souls + Titanite.


  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Broken Straight Sword icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 40 - - - D D - - - - 20 5 15 15 16
Regular +5 60 - - - D C - - - - 20 5 15 15 16
Regular +10 80 - - - D C - - - - 20 5 15 15 16
Regular +14 96 - - - D C - - - - 20 5 15 15 16
Regular +15 100 - - - D C - - - - 20 5 15 15 16
Crystal 88 - - - D C - - - - 20 5 15 15 16
Crystal +4 104 - - - D C - - - - 20 5 15 15 16
Crystal +5 108 - - - D C - - - - 20 5 15 15 16
Lightning 72 - - 72 - - - - - - 20 5 15 15 16
Lightning +4 94 - - 94 - - - - - - 20 5 15 19.8 16
Lightning +5 100 - - 100 - - - - - - 20 5 15 21 16
Raw 69 - - - D D - - - - 20 5 15 15 16
Raw +5 92 - - - D D - - - - 20 5 15 15 16
Magic 45 49 - - E E C - - - 20 5 15 15 16
Magic +5 60 66 - - E E C - - - 20 5 15 15 16
Magic +9 72 79 - -       - - - 20 5 15 15 16
Magic +10 75 82 - - E E C - - - 20 5 15 15 16
Enchanted 60 64 - - E E C - - - 20 5 15 15 16
Enchanted +4 69 71 - - E E A - - - 20 5 15 15 16
Enchanted +5 72 74 - - E E A - - - 20 5 15 15 16
Divine 40 49 - - D E - C   - 20 5 15 15 16
Divine +5 54 66 - - D E - C   - 20 5 15 15 16
Divine +9 64 79 - -     -     - 20 5 15 15 16
Divine +10 67 82 - - D E - C     20 5 15 15 16
Occult 54 60 - - E D - C -   20 5 15 15 16
Occult +4 66 72 - -     -   -   20 5 15 15 16
Occult +5 70 75 - - E D - C -   20 5 15 15 16
Fire 52 - 52 - - - - - - - 20 5 15 15 16
Fire +5 72 - 72 - - - - - - - 20 5 15.8 15 16
Fire +9 91 - 91 - - - - - - - 20 5 16.5 15 16
Fire +10 96 - 96 - - - - - - - 20 5 16.5 15 16
Chaos 63 - 73 - - - - - - - 20 5 15 15 16
Chaos +4
@ 10 Humanity
77
+14
- 90
+18
- - - - - - - 20 5 16.2 15 16
Chaos +5
@ 10 Humanity
80
+17
- 94
+19
- - - - - - - 20 5 16.5 15 16

Demon's souls version: Called the broken sword, it can be upgraded into a boss weapon called the blueblood sword.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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