Wpn Parrying Dagger
Parrying Dagger +15

physical damage dark souls 135 critical dark souls 131
magic damage dark souls 102(110) stability dark souls 26
fire damage dark souls 129(129) durability dark souls 200
lightning damage dark souls 135(135) weight dark souls 0.5
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
5 14
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special Yes

*When infused with Magic: 102 Physical dmg/110 Magic dmg; with Fire: 129 Physical dmg/129 Fire dmg; with Lightning: 135 Physical dmg/135 Lightning dmg.
 

Parrying dagger is a Weapon in Dark Souls and Dark Souls Remastered.

 

This dagger is useful after parrying and is normally equipped in the left hand."
"A favorite of the knights of Carim, who are famous for fighting without a shield."

 

How to Get / Where to Find the Parrying Dagger

 

Hints and Tips:

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • As a conventional weapon, it is an ordinary Dagger that deals a tiny amount less damage. The crit multiplier is the same, the stat scaling is nearly identical.
  • The Parrying Dagger has the longest parry frame window in the game, comparable to that of Target Shield or Buckler.
  • The parrying window has 8 frames, instead of 6 like every other (regular) Shield.

 

 

 

Parrying dagger Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 54 - - - E B - - - - 45 10 30 30 26
Regular +5 81 - - - E B - - - - 45 10 30 30 26
Regular +10 108 - - - E B - - - - 45 10 30 30 26
Regular +14 129 - - - E A - - - - 45 10 30 30 26
Regular +15 135 - - - E A - - - - 45 10 30 30 26
Crystal 118 - - - E B - - - - 45 10 30 30 26
Crystal +4 140 - - - E A - - - - 45 10 30 30 26
Crystal +5 145 - - - E A - - - - 45 10 30 30 26
Lightning 97 - - 97 - - - - - - 45 10 30 30 26
Lightning +4 127 - - 127 - - - - - - 45 10 30 39.6 26
Lightning +5 135 - - 135 - - - - - - 45 10 30 42 26
Raw 93 - - - E C - - - - 45 10 30 30 26
Raw +5 124 - - - E C - - - - 45 10 30 30 26
Magic 61 66 - - E D C - - - 45 10 30 30 26
Magic +5 82 88 - - E D C - - - 45 10 30 30 26
Magic +9 98 105 - - E D B - - - 45   30 30 26
Magic +10 102 110 - - E D B - - - 45   30 30 26
Enchanted 82 86 - - E E C - - - 45 10 30 30 26
Enchanted +4 95 96 - - E E A - - - 45 10 30 30 26
Enchanted +5 98 99 - - E E A - - - 45 10 30 30 26
Divine 54 67 - - E D - C 110 - 45 10 30 30 26
Divine +5 72 90 - - E D - C 110 - 45 10 30 30 26
Divine +9 86 108 - - E D - B 110 - 45 10 30 30 26
Divine +10 90 112 - - E D - B 110 - 45 10 30 30 26
Occult 74 82 - - E D - B - 110 45 10 30 30 26
Occult +4 91 98 - - E D - B - 110 45 10 30 30 26
Occult +5 96 102 - - E D - B - 110 45 10 30 30 26
Fire 70 - 70 - - - - - - - 45 10 30 30 26
Fire +5 97 - 97 - - - - - - - 45 10 31.5 30 26
Fire +9 123 - 123 - - - - - - - 45 10 32.7 30 26
Fire +10 129 - 129 - - - - - - - 45 10 33 30 26
Chaos 84 - 99 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
103
+22
- 121
+25
- - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
108
+23
- 126
+26
- - - - - - - 45 10 33 30 26

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember
Regular Reinforcement Scales 13% for strength dark soulsStrength and 85% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 54 - - - E B - - - - 45 10 30 30 26
Regular +1 (titanite shard dark souls sx1) 59 - - - E B - - - - 45 10 30 30 26
Regular +2 (titanite shard dark souls sx1) 64 - - - E B - - - - 45 10 30 30 26
Regular +3 (titanite shard dark souls sx2) 70 - - - E B - - - - 45 10 30 30 26
Regular +4 (titanite shard dark souls sx2) 75 - - - E B - - - - 45 10 30 30 26
Regular +5 (titanite shard dark souls sx3) 81 - - - E B - - - - 45 10 30 30 26
Regular +6 (large titanite shard dark souls sx1) 86 - - - E B - - - - 45 10 30 30 26
Regular +7 (large titanite shard dark souls sx1) 91 - - - E B - - - - 45 10 30 30 26
Regular +8 (large titanite shard dark souls sx2) 97 - - - E B - - - - 45 10 30 30 26
Regular +9 (large titanite shard dark souls sx2) 102 - - - E B - - - - 45 10 30 30 26
Regular +10 (large titanite shard dark souls sx3) 108 - - - E B - - - - 45 10 30 30 26
Regular +11 (titanite chunk dark souls sx1) 113 - - - E B - - - - 45 10 30 30 26
Regular +12 (titanite chunk dark souls sx1) 118 - - - E B - - - - 45 10 30 30 26
Regular +13 (titanite chunk dark souls sx2) 124 - - - E B - - - - 45 10 30 30 26
Regular +14 (titanite chunk dark souls sx3) 129 - - - E A - - - - 45 10 30 30 26
Regular +15 (titanite slab dark souls sx1) 135 - - - E A - - - - 45 10 30 30 26

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for strength dark soulsStrength and 85% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 118 - - - E B - - - - 45 10 30 30 26
Crystal +1 (titanite chunk dark souls sx1) 124 - - - E B - - - - 45 10 30 30 26
Crystal +2 (titanite chunk dark souls sx1) 129 - - - E B - - - - 45 10 30 30 26
Crystal +3 (titanite chunk dark souls sx2) 135 - - - E B - - - - 45 10 30 30 26
Crystal +4 (titanite chunk dark souls sx3) 140 - - - E A - - - - 45 10 30 30 26
Crystal +5 (titanite slab dark souls sx1) 145 - - - E A - - - - 45 10 30 30 26

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 97 - - 100 - - - - - - 45 10 30 30 26
Lightning +1 (titanite chunk dark souls sx1) 104 - - 108 - - - - - - 45 10 30 32.4 26
Lightning +2 (titanite chunk dark souls sx1) 112 - - 116 - - - - - - 45 10 30 34.8 26
Lightning +3 (titanite chunk dark souls sx2) 119 - - 124 - - - - - - 45 10 30 37.2 26
Lightning +4 (titanite chunk dark souls sx3) 127 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 (titanite slab dark souls sx1) 135 - - 140 - - - - - - 45 10 30 42 26

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength dark soulsStrength and 64% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 500 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 93 - - - E C - - - - 45 10 30 30 26
Raw +1 (large titanite shard dark souls sx1) 99 - - - E C - - - - 45 10 30 30 26
Raw +2 (large titanite shard dark souls sx1) 105 - - - E C - - - - 45 10 30 30 26
Raw +3 (large titanite shard dark souls sx2) 111 - - - E C - - - - 45 10 30 30 26
Raw +4 (large titanite shard dark souls sx2) 117 - - - E C - - - - 45 10 30 30 26
Raw +5 (large titanite shard dark souls sx3) 124 - - - E C - - - - 45 10 30 30 26

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength dark soulsStrength and 24% for dexterity dark soulsDexterity and 71% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 61 69 - - E D C - - - 45 10 30 30 26
Magic +1 (green titanite shard dark souls sx1) 65 73 - - E D C - - - 45 10 30 30 26
Magic +2 (green titanite shard dark souls sx1) 69 78 - - E D C - - - 45 10 30 30 26
Magic +3 (green titanite shard dark souls sx2) 73 82 - - E D C - - - 45 10 30 30 26
Magic +4 (green titanite shard dark souls sx2) 77 87 - - E D C - - - 45 10 30 30 26
Magic +5 (green titanite shard dark souls sx3) 82 92 - - E D C - - - 45 10 30 30 26
Magic +6 (blue titanite chunk dark souls sx1) 86 96 - - E D C - - - 45 10 30 30 26
Magic +7 (blue titanite chunk dark souls sx1) 90 101 - - E D B - - - 45 10 30 30 26
Magic +8 (blue titanite chunk dark souls sx2) 94 105 - - E D B - - - 45 10 30 30 26
Magic +9 (blue titanite chunk dark souls sx3) 98 110 - - E D B - - - 45 10 30 30 26
Magic +10 (blue titanite slab dark souls sx1) 105 115 - - E D B - - - 45 10 30 30 26

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength dark soulsStrength and 17% for dexterity dark soulsDexterity and 69% faith dark souls Intelligence to increase your AR.
To reach max, you need: 500 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 82 90 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue titanite chunk dark souls sx1) 85 92 - - E E B - - - 45 10 30 30 26
Enchanted +2 (blue titanite chunk dark souls sx1) 88 95 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue titanite chunk dark souls sx2) 91 98 - - E E A - - - 45 10 30 30 26
Enchanted +4 (blue titanite chunk dark souls sx3) 95 110 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue titanite slab dark souls sx1) 98 104 - - E E A - - - 45 10 30 30 26

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength dark soulsStrength and 33% for dexterity dark soulsDexterity and 70% faith dark soulsFaith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 54 67 - - E D - C 110 - 45 10 30 30 26
Divine +1 (green titanite shard dark souls sx1) 57 72 - - E D - C 110 - 45 10 30 30 26
Divine +2 (green titanite shard dark souls sx1) 61 76 - - E D - C 110 - 45 10 30 30 26
Divine +3 (green titanite shard dark souls sx2) 64 81 - - E D - C 110 - 45 10 30 30 26
Divine +4 (green titanite shard dark souls sx2) 68 85 - - E D - C 110 - 45 10 30 30 26
Divine +5 (green titanite shard dark souls sx3) 72 90 - - E D - C 110 - 45 10 30 30 26
Divine +6 (white titanite chunk dark souls sx1) 75 94 - - E D - C 110 - 45 10 30 30 26
Divine +7 (white titanite chunk dark souls sx1) 79 99 - - E D - C 110 - 45 10 30 30 26
Divine +8 (white titanite chunk dark souls sx2) 82 103 - - E D - C 110 - 45 10 30 30 26
Divine +9 (white titanite chunk dark souls sx3) 86 108 - - E D - B 110 - 45 10 30 30 26
Divine +10 (white titanite slab dark souls sx1) 90 112 - - E D - B 110 - 45 10 30 30 26

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength dark soulsStrength and 31% for dexterity dark soulsDexterity and 82% faith dark soulsFaith to increase your AR.
To reach max, you need: 500 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 74 82 - - E D - B - 110 45 10 30 30 26
Occult +1 (white titanite chunk dark souls sx1) 78 86 - - E D - B - 110 45 10 30 30 26
Occult +2 (white titanite chunk dark souls sx1) 82 90 - - E D - B - 110 45 10 30 30 26
Occult +3 (white titanite chunk dark souls sx2) 87 94 - - E D - B - 110 45 10 30 30 26
Occult +4 (white titanite chunk dark souls sx3) 91 98 - - E D - B - 110 45 10 30 39.6 26
Occult +5 (white titanite slab dark souls sx1) 96 102 - - E D - B - 110 45 10 30 42 26

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 70 - 72 - - - - - - - 45 10 30 30 26
Fire +1 (green titanite shard dark souls sx1) 75 - 75 - - - - - - - 45 10 30.3 30 26
Fire +2 (green titanite shard dark souls sx1) 81 - 81 - - - - - - - 45 10 30.6 30 26
Fire +3 (green titanite shard dark souls sx2) 86 - 86 - - - - - - - 45 10 30.9 30 26
Fire +4 (green titanite shard dark souls sx2) 91 - 91 - - - - - - - 45 10 31.2 30 26
Fire +5 (green titanite shard dark souls sx3) 97 - 97 - - - - - - - 45 10 31.5 30 26
Fire +6 (red titanite chunk dark souls sx1) 103 - 103 - - - - - - - 45 10 31.8 30 26
Fire +7 (red titanite chunk dark souls sx1) 110 - 110 - - - - - - - 45 10 32.1 30 26
Fire +8 (red titanite chunk dark souls sx2) 116 - 116 - - - - - - - 45 10 30 30 26
Fire +9 (red titanite chunk dark souls sx3) 123 - 123 - - - - - - - 45 10 32.7 30 26
Fire +10 (red titanite slab dark souls sx1) 129 - 129 - - - - - - - 45 10 33 30 26

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 84 - 99 - - - - - - - 45 10 30 30 26
Chaos +1 (red titanite chunk dark souls sx1) 89 - 104 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red titanite chunk dark souls sx1) 94 - 110 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red titanite chunk dark souls sx2) 98 - 115 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red titanite chunk dark souls sx3) 103 - 121 - - - - - - - 45 10 32.4 39.6 26
Chaos +5 (red titanite slab dark souls sx1) 108 - 126 - - - - - - - 45 10 33 42 26



Tired of anon posting? Register!
    • Anonymous

      Wonderful weapon in the hands of an expert player. Echanting it with fire or lightning is useful vs players with low armor (everyone below lvl 50).

      • Anonymous

        I feel like it's a little weird that they gave a dagger the ability to parry but in order to parry it has to be in the left hand therefor making it impossible to use it's actually high critical stat.

        • Anonymous

          Is that eight frames on DS1 (30fps) or DSR (60fps) or both?

          If it's eight frames on a version of the game with twice the frame rate, then that makes parrying harder to do, right?

          • Anonymous

            Is the only advantage (over parrying with a shield) is the extra 2 frames? or is there something more I'm missing?

            • Anonymous

              This thing is great, i love running it on my strength builds and kindof switching it up a bit. In one hand ill put the dragon tooth then a light shield and in the second slot ill put the parrying dagger. So i can switch between shield and dagger without it being extremely heavy. This works for both PvE and PvP and i love it. In PvE i love doing a little one two combo where i swing the dagger to stun a low poise enemy then I'll hit em with my huge heavy weapon that i always like using (dragon tooth, greatclub, zwei etc) and ill be able to 2 hit KO most guys. In PvP im not sure on how well my one two combo would go and swapping to the dagger pretty much lets the enemy know im tryna parry them. Works great for my Strength PvE build.

            Load more
            ⇈ ⇈