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Parrying Dagger +15

Stats
135 icon_dmg_cbonus.png 131
102(110) icon_prot_stab.png 26
135 (135) icon_other_dura.png 200
129(129) icon_other_weig.png 0.5
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
5 14
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No

*When infused with Magic: 102 physical dmg/110 magic dmg, with Fire: 129 physical dmg/129 Fire dmg, with Lightning: 135 physical dmg/135 Lightning dmg

"This dagger is useful after parrying and is normally equipped in the left hand."

"A favorite of the knights of Carim, who are famous for fighting without a shield."


Acquired from:


  • On a corpse in upper New Londo Ruins. See video below for the exact location.


Hints and Tips:


  • As a conventional weapon, it's an ordinary dagger that deals a a tiny amount less damage. The crit multiplier is the same, the stat scaling is nearly identical.
  • Just like the buckler, the parrying window is eight frames, instead of six.


Youtube relevant videos:






Parrying Dagger Upgrade Table

Upgrade cost: 100 Souls




  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Parrying Dagger icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 54 - - - E B - - - - 45 10 30 30 26
Regular +5 81 - - - E B - - - - 45 10 30 30 26
Regular +10 108 - - - E B - - - - 45 10 30 30 26
Regular +14 129 - - - E A - - - - 45 10 30 30 26
Regular +15 135 - - - E A - - - - 45 10 30 30 26
Crystal 118 - - - E B - - - - 45 10 30 30 26
Crystal +4 140 - - - E A - - - - 45 10 30 30 26
Crystal +5 145 - - - E A - - - - 45 10 30 30 26
Lightning 97 - - 97 - - - - - - 45 10 30 30 26
Lightning +4 127 - - 127 - - - - - - 45 10 30 39.6 26
Lightning +5 135 - - 135 - - - - - - 45 10 30 42 26
Raw 93 - - - D D - - - - 45 10 30 30 26
Raw +5 124 - - - D D - - - - 45 10 30 30 26
Magic 61 66 - - E E C - - - 45 10 30 30 26
Magic +5 82 88 - - E D C - - - 45 10 30 30 26
Magic +9 98 105 - - E   C - - - 45   30 30 26
Magic +10 102 110 - - E   C - - - 45   30 30 26
Enchanted 82 86 - - E E C - - - 45 10 30 30 26
Enchanted +4 95 96 - - E E A - - - 45 10 30 30 26
Enchanted +5 98 99 - - E E A - - - 45 10 30 30 26
Divine 54 67 - - E D - C 110 - 45 10 30 30 26
Divine +5 72 90 - - E D - C 110 - 45 10 30 30 26
Divine +9 86 108 - - E D - B 110 - 45 10 30 30 26
Divine +10 90 112 - - E D - B 110 - 45 10 30 30 26
Occult 74 82 - - E D - B - 110 45 10 30 30 26
Occult +4 91 98 - - E D - B - 110 45 10 30 30 26
Occult +5 96 102 - - E D - B - 110 45 10 30 30 26
Fire 70 - 70 - - - - - - - 45 10 30 30 26
Fire +5 97 - 97 - - - - - - - 45 10 31.5 30 26
Fire +9 123 - 123 - - - - - - - 45 10 32.7 30 26
Fire +10 129 - 129 - - - - - - - 45 10 33 30 26
Chaos 84 - 99 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
103
+22
- 121
+25
- - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
108
+23
- 126
+26
- - - - - - - 45 10 33 30 26

Demon's souls version: Has the same
special parry animation but has a different two-hand move set.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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