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Composite Bow+5

Stats
137 icon_dmg_cbonus.png 100
102(112) icon_prot_stab.png -
192(192) icon_other_dura.png 100
181(181) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
11 12
Weapon Type Bows
Range 38
Enchantable Yes
Special No

*When infused with Magic: 102 physical dmg/112 magic dmg, with Fire: 181 physical dmg/181 Fire dmg, with Lightning: 181 physical dmg/203 Lightning dmg


Composite bow emphasizing power. Requires more strength than standard bows.
However, its range is shorter, making it unfit for sniping.






Acquired from:

  • New Londo Ruins, on a ledge above the large gates overlooking Valley of Drakes.







Notes:

  • This bow is classified as a Short bow. It fires faster than Long bows.
  • This bow has the shortest range of all the other bows, with a total of 38 meters.

Composite Bow Upgrade Table

 


  Attack Values Parameter Bonus Auxiliary Effects
Composite Bow icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png
Regular 55 - - - - C C - - - -
Regular +5 82 - - - - C C - - - -
Regular +10 110 - - - - C C - - - -
Regular +14 132 - - - - C C - - - -
Regular +15 137 - - - - C C - - - -
Crystal 121 - - - - C C - - - -
Crystal +4 143 - - - - C C - - - -
Crystal +5 148 - - - - C C - - - -
Lightning 132 0 0 154 - - - - - - -
Lightning +4 171 - - 193 - - - - - - -
Lightning +5 181 - - 203 - - - - - - -
Raw 94 - - - - D D - - - -
Raw +5 126 - - - - D D - - - -
Magic 61 67 - - - E E B - - -
Magic +5 82 90 - - - E E B - - -
Magic +9 98 108 - - - E E A - - -
Magic +10 102 112 - - - E E A - - -
Enchanted 82 88 - - - E E B - - -
Enchanted +4 95 98 - - - E E A - - -
Enchanted +5 98 102 - - - E E A - - -
Divine 55 67 - - - D D - B 110 -
Divine +5 74 90 - - - D D - B 110 -
Divine +9 88 108 - - - D D - A 110 -
Divine +10 92 112 - - - D D - A 110 -
Occult 76 82 - - - D D - A - 110
Occult +4 94 98 - - - D D - A - 110
Occult +5 98 102 - - - D D - A - 110
Fire 82 - 82 - - - - - - - -
Fire +5 132 - 132 - - - - - - - -
Fire +9 171 - 171 - - - - - - - -
Fire +10 181 - 181 - - - - - - - -
Chaos 91 - 117 - - - - - - - -
Chaos +4
@10 Humanity
120
+67
- 160
+94
- - - - - - - -
Chaos +5
@10 Humanity
127
+82
- 170
+35
- - - - - - - -

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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