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Tower Kite Shield +15

Stats
128 icon_dmg_cbonus.png 100
96(104) icon_prot_stab.png 72
128(128) icon_other_dura.png 250
128(128) icon_other_weig.png 3.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
10 -
Weapon Type Standard Shield
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 96 physical dmg/104 magic dmg, with Fire: 128 physical dmg/128 Fire dmg, with Lightning: 128 physical dmg/128 Lightning dmg

 "Medium metal shield. Decorated with a tower, the symbol of protection. A standard, widely-used shield."




Acquired from:

  • Starter Item: Initial Equipment for Knight.
  • Purchase: Andre of Astora for 1000 souls.






Hints and Tips: 

  • Well worth buying if you didn't get lucky with a Balder Shield due to the low drop rate, and need a powerful shield. One of the most stable medium shields available, it can easily last the whole game with upgrades.
  • Almost identical to the Caduceus Kite Shield except for slightly higher poison resistance and somewhat lower curse resistance




Youtube relevant videos:






Tower Kite Shield Upgrade Table


  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Tower Kite Shield icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 64 - - - D - - - - 100 30 70 50 58
Regular +5 80 - - - D - - - - 100 30 70 50 63
Regular +10 99 - - - D - - - - 100 30 70 50 69
Regular +14 117 - - - D - - - - 100 30 70 50 71
Regular +15 128 - - - D - - - - 100 30 70 50 72
Crystal 99 - - - D - - - - 100 30 70 50 72
Crystal +4 117 - - - D - - - - 100 30 70 50 74
Crystal +5 128 - - - D - - - - 100 30 70 50 75
Lightning 99 - - 99 - - - - - 100 30 70 56 58
Lightning +4 117 - - 117 - - - - - 100 30 70 59 58
Lightning +5 128 - - 128 - - - - - 100 30 70 60 58
Magic 60 65 - - E - D - - 100 30 70 50 58
Magic +5 74 80 - - E - D - - 100 33 70 50 58
Magic +9 87 95 - - E - D - - 100 35.4 70 50 58
Magic +10 96 104 - - E - D - - 100 36 70 50 58
Divine 53 66 - - E - D - 110 100 30 70 50 58
Divine +5 66 82 - - E - D - 110 100 30 70 50 58
Divine +9 78 96 - - E - D - 110 100 30 70 50 58
Divine +10 86 106 - - E - D - 110 100 30 70 50 58
Fire 80 - 80 - - - - - - 100 30 70 50 58
Fire +5 99 - 99 - - - - - - 100 30 77 50 58
Fire +9 117 - 117 - - - - - - 100 30 82.6 50 58
Fire +10 128 - 128 - - - - - - 100 30 84 50 58

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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