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Grass Crest Shield+15

Stats
124 icon_dmg_cbonus.png 100
94(100) icon_prot_stab.png 63
113(124) icon_other_dura.png 200
124(124) icon_other_weig.png 3
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
10 -
Weapon Type Standard Shield
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 94 physical dmg/100 magic dmg, with Fire: 113 physical dmg/124 Fire dmg, with Lightning: 124 physical dmg/124 Lightning dmg

 "Old medium metal shield of unknown origin. The grass crest is lightly imbued with magic, which slightly speeds stamina recovery."



Acquired from:

Darkroot Basin

  • At the bottom of Darkroot Garden guarded by a Black Knight.

 



Hints and Tips:

  • Raises stamina regeneration speed by 24%.
  • Effect is still applied when the shield is on your back, making it a good choice for players who usually 2hand their weapon.

 

Youtube relevant videos:

 



Grass Crest Shield Upgrade Table

 


  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Grass Crest Shield icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 62 - - - D - - - - 95 42 70 50 51
Regular +5 74 - - - D - - - - 95 42 70 50 56
Regular +10 96 - - - D - - - - 95 42 70 50 61
Regular +14 113 - - - D - - - - 95 42 70 50 63
Regular +15 124 - - - D - - - - 95 42 70 50 63
Crystal 96 - - - D - - - - 95 42 70 50 63
Crystal +4 113 - - - D - - - - 95 42 70 50 65
Crystal +5 124 - - - D - - - - 95 42 70 50 66
Lightning 96 - - 96 - - - - - 95 42 70 56 51
Lightning +4 113 - - 113 - - - - - 95 42 70 59 51
Lightning +5 124 - - 124 - - - - - 95 42 70 60 51
Magic 58 62 - - E - D - - 95 42 70 50 51
Magic +5 72 77 - - E - D - - 95 46.2 70 50 51
Magic +9 86 91 - - E - D - - 95 49.6 70 50 51
Magic +10 94 100 - - E - D - - 95 50.4 70 50 51
Divine 52 63 - - E - - D 110 95 42 70 50 51
Divine +5 65 79 - - E - - D 110 95 42 70 50 51
Divine +9 76 93 - - E - - D 110 95 42 70 50 51
Divine +10 84 102 - - E - - D 110 95 42 70 50 51
Fire 77 - 77 - - - - - - 95 42 70 50 51
Fire +5 96 - 96 - - - - - - 95 42 77 50 51
Fire +9 113 - 124 - - - - - - 95 42 82.6 50 51
Fire +10 113 - 124 - - - - - - 95 42 84 50 51

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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