bonewheel shield
Bonewheel Shield +15

Stats
physical damage dark souls 200 critical dark souls 100
magic damage dark souls 156(162) stability dark souls 66
fire damage dark souls 224(224) durability dark souls 200
lightning damage dark souls 220(224) weight dark souls 12.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
30 -
Weapon Type  
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 156 physical dmg/162 magic dmg, with Fire: 224 physical dmg/224 Fire dmg, with Lightning: 220 physical dmg/224 Lightning dmg

Bonewheel Shield is a shield in Dark Souls and Dark Souls Remastered

"Giant wooden wheel encircled by spikes. Half-melded to a strange skeleton"
"Can be used as a great shield, only for the great gaps. But at least the spikes turn into weapons with a good spin. Strange indeed!"

Acquired from:

 

 

Hints and Tips:

  • Recommended to go for Lightning upgrade path, it gives 200 Physical and 200 Lightning damage, as oppose to 200 + D Strength Scaling for Normal path or 192 Physical and 192 Fire for Fire path.

 

 

 

Bonewheel Shield Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
magic upgrade dark souls icon s
divine upgrade dark souls icon s
fire upgrade dark souls icon s

Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 80 - - - D - - - - 90 30 30 51 66
Regular +5 120 - - - D - - - - 90 30 30 51 66
Regular +10 160 - - - D - - - - 90 30 30 51 66
Regular +14 192 - - - D - - - - 90 30 30 51 66
Regular +15 200 - - - D - - - - 90 30 30 51 66
Crystal 176 - - - D - - - - 90 30 30 51 66
Crystal +4 208 - - - D - - - - 90 30 30 51 66
Crystal +5 216 - - - D - - - - 90 30 30 51 66
Lightning 160 - - 160 - - - - - 90 30 30 51 66
Lightning +4 208 - - 208 - - - - - 90 30 30 67.3 66
Lightning +5 220 - - 224 - - - - - 90 30 30 72.4 66
Magic 90 97 - - E - D - - 90 30 30 51 66
Magic +5 120 130 - - E - D - - 90 30 30 51 66
Magic +9 144 150 - - E - D - - 90 30 30 51 66
Magic +10 156 162 - - E - D - - 90 30 30 51 66
Divine 81 99 - - E - D - 110 90 30 30 51 66
Divine +5 102 125 - - E - D - 110 90 30 30 51 66
Divine +9 129 158 - - E - D - 110 90 30 30 51 66
Divine +10 135 165 - - E - D - 110 90 30 30 51 66
Fire 120 - 120 - - - - - - 90 30 30 51 66
Fire +5 160 - 160 - - - - - - 90 30 31.5 51 66
Fire +9 208 - 208 - - - - - - 90 30 32.7 51 66
Fire +10 224 - 224 - - - - - - 90 30 33 51 66

     

Regular Upgrades are performed by Andre of Astora at the Undead Parish. 
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember
Regular Reinforcement Scales 31% for strength dark soulsStrength to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 80 - - - D - - - - - 90 30 30 51 66
Regular +1 (titanite shard dark souls sx1) 88 - - - D - - - - - 90 30 30 51 66
Regular +2 (titanite shard dark souls sx1) 96 - - - D - - - - - 90 30 30 51 66
Regular +3 (titanite shard dark souls sx2) 104 - - - D - - - - - 90 30 30 51 66
Regular +4 (titanite shard dark souls sx2) 112 - - - D - - - - - 90 30 30 51 66
Regular +5 (titanite shard dark souls sx3) 120 - - - D - - - - - 90 30 30 51 66
Regular +6 (large titanite shard dark souls sx1) 128 - - - D - - - - - 90 30 30 51 66
Regular +7 (large titanite shard dark souls sx1) 136 - - - D - - - - - 90 30 30 51 66
Regular +8 (large titanite shard dark souls sx2) 144 - - - D - - - - - 90 30 30 51 66
Regular +9 (large titanite shard dark souls sx2) 152 - - - D - - - - - 90 30 30 51 66
Regular +10 (large titanite shard dark souls sx3) 160 - - - D - - - - - 90 30 30 51 66
Regular +11 (titanite chunk dark souls sx1) 168 - - - D - - - - - 90 30 30 51 66
Regular +12 (titanite chunk dark souls sx1) 176 - - - D - - - - - 90 30 30 51 66
Regular +13 (titanite chunk dark souls sx2) 184 - - - D - - - - - 90 30 30 51 66
Regular +14 (titanite chunk dark souls sx3) 192 - - - D - - - - - 90 30 30 51 66
Regular +15 (titanite slab dark souls sx1) 200 - - - D - - - - - 90 30 30 51 66

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage.  It scales 31% for strength dark soulsStrength  to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 176 - - - D - - - - - 90 30 30 51 66
Crystal +1 (titanite chunk dark souls sx1) 184 - - - D - - - - - 90 30 30 51 66
Crystal +2 (titanite chunk dark souls sx1) 192 - - - D - - - - - 90 30 30 51 66
Crystal +3 (titanite chunk dark souls sx2) 200 - - - D - - - - - 90 30 30 51 66
Crystal +4 (titanite chunk dark souls sx3) 208 - - - D - - - - - 90 30 30 51 66
Crystal +5 (titanite slab dark souls sx1) 216 - - - D - - - - - 90 30 30 51 66

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
 To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 144 - - 144 - - - - - - 90 30 30 51 66
Lightning +1 (titanite chunk dark souls sx1) 155 - - 155 - - - - - - 90 30 30 55.1 66
Lightning +2 (titanite chunk dark souls sx1) 166 - - 166 - - - - - - 90 30 30 59.2 66
Lightning +3 (titanite chunk dark souls sx2) 177 - - 177 - - - - - - 90 30 30 63.2 66
Lightning +4 (titanite chunk dark souls sx3) 188 - - 188 - - - - - - 90 30 30 67.3 66
Lightning +5 (titanite slab dark souls sx1) 200 - - 200 - - - - - - 90 30 30 71.4 66

 

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins. 
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength dark soulsStrength and 22% faith dark souls Intelligence to increase your AR. 
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 90 97 - - E - D - - - 90 30 30 51 66
Magic +1 (green titanite shard dark souls sx1) 96 104 - - E - D - - - 90 30 30 51 66
Magic +2 (green titanite shard dark souls sx1) 102 110 - - E - D - - - 90 30 30 51 66
Magic +3 (green titanite shard dark souls sx2) 108 117 - - E - D - - - 90 30 30 51 66
Magic +4 (green titanite shard dark souls sx2) 114 123 - - E - D - - - 90 30 30 51 66
Magic +5 (green titanite shard dark souls sx3) 120 130 - - E - D - - - 90 30 30 51 66
Magic +6 (blue titanite chunk dark souls sx1) 125 136 - - E - D - - - 90 30 30 51 66
Magic +7 (blue titanite chunk dark souls sx1) 132 143 - - E - D - - - 90 30 30 51 66
Magic +8 (blue titanite chunk dark souls sx2) 138 149 - - E - D - - - 90 30 30 51 66
Magic +9 (blue titanite chunk dark souls sx3) 144 156 - - E - D - - - 90 30 30 51 66
Magic +10 (blue titanite slab dark souls sx1) 150 162 - - E - D - - - 90 30 30 51 66

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish. 
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 10% for strength dark soulsStrength and 25% faith dark soulsFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 81 99 - - E - D - 110 - 90 30 30 51 66
Divine +1 (green titanite shard dark souls sx1) 86 105 - - E - D - 110 - 90 30 30 51 66
Divine +2 (green titanite shard dark souls sx1) 91 112 - - E - D - 110 - 90 30 30 51 66
Divine +3 (green titanite shard dark souls sx2) 97 118 - - E - D - 110 - 90 30 30 51 66
Divine +4 (green titanite shard dark souls sx2) 102 125 - - E - D - 110 - 90 30 30 51 66
Divine +5 (green titanite shard dark souls sx3) 108 132 - - E - D - 110 - 90 30 30 51 66
Divine +6 (white titanite chunk dark souls sx1) 113 138 - - E - D - 110 - 90 30 30 51 66
Divine +7 (white titanite chunk dark souls sx1) 118 145 - - E - D - 110 - 90 30 30 51 66
Divine +8 (white titanite chunk dark souls sx2) 124 151 - - E - D - 110 - 90 30 30 51 66
Divine +9 (white titanite chunk dark souls sx3) 129 158 - - E - D - 110 - 90 30 30 51 66
Divine +10 (white titanite slab dark souls sx1) 135 165 - - E - D - 110 - 90 30 30 51 66

 

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.  
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bonewheel Shield physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 104 - 104 - - - - - - - 90 30 30 51 66
Fire +1 (green titanite shard dark souls sx1) 112 - 112 - - - - - - - 90 30 30.3 51 66
Fire +2 (green titanite shard dark souls sx1) 120 - 120 - - - - - - - 90 30 30.6 51 66
Fire +3 (green titanite shard dark souls sx2) 128 - 128 - - - - - - - 90 30 30.9 51 66
Fire +4 (green titanite shard dark souls sx2) 136 - 136 - - - - - - - 90 30 31.2 51 66
Fire +5 (green titanite shard dark souls sx3) 144 - 144 - - - - - - - 90 30 31.5 51 66
Fire +6 (red titanite chunk dark souls sx1) 153 - 153 - - - - - - - 90 30 31.8 51 66
Fire +7 (red titanite chunk dark souls sx1) 163 - 163 - - - - - - - 90 30 32.1 51 66
Fire +8 (red titanite chunk dark souls sx2) 172 - 172 - - - - - - - 90 30 32.4 51 66
Fire +9 (red titanite chunk dark souls sx3) 182 - 182 - - - - - - - 90 30 32.7 51 66
Fire +10 (red titanite slab dark souls sx1) 192 - 192 - - - - - - - 90 30 33 51 66

 

 

 

 

 




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    • Anonymous

      Strange… the heavy attack seems to do more damage when held with one hand, rather than two hands. It’s generally the opposite for most weapons.
      Any reason for why that is?

      • Anonymous

        Just doing a shield only playthrough with them, got one in first 30 mins of playthrough thanks to Leeroy. All I have to say, its amazing for this type of challenge run.

        • Anonymous

          Lethal joke weapon of the game. Use it to punish turtle happy enemies, and hopefully make them s**t themselves. It's hilarious at breaking guards, and the elemental damage and 3-hit R2's only make it hurt that much worse on block, even in the left hand.

          • The bone wheel shield is a decent shield offensively. It's capable of hitting multiple times per attack. Lightning is recommended for the overall damage and dealing with enemies that are weak against lightning. However defensively, it's far inferior to other great shields in terms of stats. Its stats are mediocre unless if you get it to +5 lightning which gives it a decent amount of lightning. So in terms of defense, it's the worst out of all the great shields, offensively, it's fun to use.

            • Ive found out more that the shield is good for besides what I stated in the last comment. The shield can't be parried, so if you're not a spellcaster, this is a good stand-in to make a safe attack against Parry enemies. Also, this shield's attack can't accidentally hit the wall and mess you up, no matter how close to the wall you are, so if you're in a tight spot where you can't use a regular weapon, this is a great alternative. If I find out more I'll make another comment. sorry if the stuff Ive said is obvious btw

              • The shield's damage is strike even though it's a spin attack type thing, and it hits three times every time you bash with it, giving it more damage(obviously) and more importantly, increasing the amount of time that you're shield is in the block state that comes with using a bash shield. What all of this means is that this is a pretty perfect counter to enemies with high poise that hit slowly and hard, like the stone guardians, the knights after the grave of artorias door, the berenike knights (I know I spelled it wrong), crystal golems, and other enemies. If you time the bash well, you can take basically no damage from the enemy's attack, do a larger amount of damage then you'd originally think due to the unique attack, and most likely stagger the enemy, either due to the three attacks, or the shield deflecting the weapon. Just some info on what situations this shield is best for.

                • Anonymous

                  It’s a decent shield, 90% physical block, although 66 stability could be better, and lightning +5 ascension makes it one of the better lightning shields in the game... Halloween Cosplay with Darkwraith armor is on point

                  • Anonymous

                    Can someone add how it works? What is it’s move set? Does it make you roll? Is it actually viable as a shield or as a weapon?

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