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Updated Dec 22, 2014 5:29 pm
Class_Thief.jpgGuilt-ridden thief with quiet footsteps.
High dexterity.
Has Master Key by default.

thief.jpg
Thief in starting equipment.

Starting Gear: Bandit's Knife, Target Shield, Master Key, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots


Description:
The high critical bonus of the Bandit's Knife the thief wields makes his back stabs and ripostes very deadly and their main source of damage versus strong foes. The target shield is very weak when blocking and instead more suited to parrying, which is an acquired skill that must be practiced. Thieves aren't a resilient class due to light armor, very low Vitality and a weak shield, but have high mobility. The attack speed of the Bandit's Knife makes it a solid one on one weapon, but the lack of range and swing arc make the thief weak when facing multiple opponents. They can wield bows early but most swords will only be usable dual handed due to the low Strength. Decent levels in Attunement, Intelligence and Faith means easy access to both spells and miracles after you acquire the necessary catalysts and trainers. They also come with the Master Key by default, which allows them and access many locked doors much easier than other Classes that would be forced to take the key as a gift to have the same benefit. This means the Thief can effectively start the game with two Gifts by choosing something besides the Master Key during character creation; selecting Black Firebombs for example makes it very easy to kill the Asylum Demon during the first confrontation in the Asylum. This class's fragile constitution and low range make it a difficult class for beginners, as even small mistakes can cause the thief's demise. Experienced players, however, will enjoy the high damaging back stabs that will enable the thief to deal with enemies stronger than them in a one on one battle. The reference to "quiet footsteps" in the Thief's official description during character generation is, similar to the Knight, an apparent reference to its lighter starting equipment, which makes the Thief quieter than a player in heavier armor. The Thief is not inherently more quiet than any other player if both are using identical armor.

Level
Vitality
Attunement
Endurance
Strength
Dexterity
Resistance
Intelligence
Faith
Humanity
Total
5
9
11
9
9
15
10
12
11
0
86



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