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Dark Souls Remastered

 dark-souls-remaster-2018
Release Date May 25th 2018
Platforms PC
PS4
Xbox One
Nintendo Switch

Dark Souls Remastered is an updated version of Dark Souls releasing on May 25th 2018 for PC, PS4, and Xbox One. A Nintendo Switch version will be released later in the year. The updated version of the game features graphical enhancements as well as an expanded online mode.

 

 

Dark Souls Remastered Information

The remaster will feature better graphics and framerate than the original release. The remaster features the original level design "unchanged". There are some minor changes like the location of the Dried Finger and a new bonfire by Blacksmith Vamos, as well as the option to swap Covenants at your bonfire.

Online play has changed to accomodate up to 6 online players, and includes password matchmaking

  Original 2011

PS4 / Xbox One / Windows

Nintendo Switch

Resolution

720p

1080p (4k upscaled on PS4 Pro and Xbox One X, 4k native on PC)

TV Mode 1080p

Tablet Mode 720p

Framerate

30fps

60fps

30fps

Online Players

1~4

1~6

1~6

Online System

P2P

Dedicated Server Dedicated Server
DLC Sold Separately Included

Included

 

 

Differences between Dark Souls and 2018 Remaster

  • 5 major changes from original Dark Souls
  • Online player capacity has been increased to 6 players instead of 4
  • Password matchmaking is available
  • Phantoms can heal themselves, and spawn with half as many Estus as they hold in their own world. (in the original game, only hosts can heal phantoms with estus)
  • During invasions, humanity healing is disabled.
  • Weapon Matchmaking supplements Soul Level Matchmaking and Soul Level Matchmaking Range changed for some items. See Summon Range Calculator for details. (Note: it appears that there are unreported changes to the Summon Ranges for certain items in the Remaster, notably the Blue Eye Orb and Dragon Eye.  Therefore, until more information can be determined, the Summon Range Calculator should not be trusted to provide accurate information for these items in regards to summon range for the Remastered Edition.)
  • Framerate has been increased to 60 FPS instead of 30 (except for Switch Tablet Mode)
  • Resolution has been increased to 1080p, with 4k native performance on PC and upscaled 4k on PS4 Pro and Xbox OneX.
  • Graphics have been "tailored" for the Nintendo Switch (according to Nintendo, talking about the Switch version)
  • The remaster was developed by QOLC and Virtuos, with From and Namco operating in a publishing role.
  • A Bonfire has been added to the area where Blacksmith Vamos is encountered.
  • The Dried Finger is purchased from the Undead Merchant

 

Dark Souls Remastered Videos

Want some general remaster videos for your day? Check out our recent content:

 

 




    • Anonymous

      19 Sep 2018 17:49  

      Weapon matchmaking sucks! Can't be the super powerful phantom anymore or get invaded by someone who can two-shots you. A lot of fun is gone...

      • Anonymous

        12 Sep 2018 21:57  

        Dammit Bandai. All you had to do was let Fromsoft do the remaster. But now its dead and so is the original. gud job.

        • Anonymous

          15 Jul 2018 04:27  

          S I D E K I C K S !!!!.... I was thinking the other day, have you ever noticed in DS3 the knights have the ability to shunt you from the side?(especially when you are circling them closely going for the backstab)... well, should they have added or maybe add the ability to do a side attack counter move to possibly "escape" a backstab or shunt a person going for a backstab by letting you stagger them just like the knights in DS3?. Of course it would have to be timed move with possibly a unique button combo (kind of like kick)... so it would kind of work like a riposte and stagger the backstab attempee.(backstab counter)

          • 09 Jul 2018 21:01  

            Its a good remaster, but its a good remaster of a flawed game. Dark Souls 1, as great as it is, had several little flaws that kept it from becoming a true modern masterpiece. A few of these issues were addressed in the remastering, but a bunch of them stayed in due to FROM not wanting to change too much. The most glaring of these issues are weapon stats and backstabs. Like all Souls games weapons range from terrible to amazing, with some weapons being obviously better than others. DS1 however was rather extreme in this regard. Most weapons have mediocre scaling and meh base stats, making them nearly useless late game. There also isn't much that can be be done to help as most infusions remove scaling, and the ones that do add/alter scaling simply slap on some magic damage. Not very useful, especially in the DLC. As for backstabs, they aren't too bad in themselves; rather the checking system is designed to heavily favor the attacker, making it the go-to strategy for novice players. But hey, it is EXACTLY like Dark Souls 1, just with a slightly better invasion system and framerate buff.

            • Anonymous

              01 Jul 2018 17:51  

              Remaster has horrible servers and also on xbox one sif and nito suffer from frame rate issues. Server issues cause you to dc pretty frequently. Overall worse than xbox 360 version. Save money and buy the 360 version with backwards compatibility and choose master key to skip the hard part of blighttown bc of the frame issues. Do this and you will be much more satisfied with the experience than playing the poop remaster. Btw i have already played thru the remaster abt 5 time with dif chars and ng pluses and the gravelord nito and sif fights have had really bad frame rate issues every time. Idk abt ps4 or pc but xbox ppl you have been warned

              • Anonymous

                29 Jun 2018 17:10  

                Is it likely someone will edit this page with additional changes found or just their respective pages? Because I was looking at the Dragonslayer spear's page and found that it had been changed, probably for the better-instead of faith scaling, which was only "better" than demon's spear around 40, it can be enchanted, and I was wondering if other weapons were changed.

                • Anonymous

                  12 Jun 2018 17:22  

                  some observations im wondering are either new to this game or things that i just never noticed before

                  -enemies seem more aggressive. Not so much in actual battle, rather that they aggro from further away and stay on you a lot longer. when I'm doing runs where I just run past them, I've noticed grunts follow me much further than I remember. A good reliable instance is the run from undead burg bonfire to the taurus demon, where the undeads chucking firebombs at me from the bridge will actually come down and hassle me while I'm fighting the three spear guys/black knight area a little further down. I used to remember them simply ignoring me past the bridge.

                  -only happened once, but I had the undead at the bottom of the stairs, to the right outside the undead burg bonfire, do a jumping attack at the wall near his position and then literally teleport around the wall, up the stairs, and hit me

                  -a semi-reliable blades of the darkmoon glitch i found that was basically free souls (and somewhat against the lore of the covenant) was that I'd get summoned into a session of Dark Anor Londo while or before the host was fighting Gwyndolin, and I wouldn't even be kicked out. I'd even sometimes see the boss health bar on my screen. I wouldn't be able to traverse the fog if I made it to the door. If I waited and they managed to defeat the boss, I'd finally be told "Host challenged boss in area, disconnecting" and be kicked out, but I'd gain a whole bunch of souls as if I'd been sunbroing for the host, and I even got the achievement for defeating Gwyndolin the first time it happened. Weird. But not complaining.

                  • Anonymous

                    01 Jun 2018 13:31  

                    Yeah for me with the Iron golem I walked into the boss fight with a friend then the boss died. Like all I did was walk through the fog wall and he died.

                    • Anonymous

                      31 May 2018 17:23  

                      The PVP is complete trash like all souls games. This is by far the worst. The rest of the game has aged well.

                      • Anonymous

                        31 May 2018 00:09  

                        I don’t know if anyone else has had this problem but this has happened twice in a span of five minutes. I was letting my friends summon me in as an invader to fight them and goof around, and a few times I’d get the message that says “failed to connect.” So I’d save and quit the game and come back in. When I did that all of the souls on my character were gone. My humanities were still there, but all of my souls were erased. I had around 80,000 souls the first time and around 20,000 the first time. I’m unsure if this is a common problem but everyone please be careful because that’s happened twice in such a short time span.

                        • Anonymous

                          29 May 2018 00:33  

                          Another difference is that hosts don't need to worry about healing their summons. It looks like summons get 1/4 of the host's estus rounded down.

                          • Anonymous

                            28 May 2018 18:40  

                            nah it's not "back to roots" at all. Majority are either veterans out for the coop or people spoiled by youtube. Just look at the people using the backflipp ring. That was an ultra secret only few knew about. Now it is spinning and jumping everywhere.

                            • Anonymous

                              28 May 2018 17:52  

                              I am happy with the game so far, but there is one difference I am unhappy about. In the slime corridor leading to the bonfire in the Depths a bunch of the slimes glitch through the floor when they drop from the ceiling. I distinctly remember farming them in the original and I would have five or six of them to kill for the chance at a large shard. Now it's only three or very rarely four!

                              • Anonymous

                                27 May 2018 19:03  

                                ALL I wanted was better menus, like ds2 or ds3's menus but no the only things they changed was better graphics and a few minor things that dont even matter like changing covenants and a single new bonfire, I'll pass on this one

                                • Anonymous

                                  27 May 2018 13:07  

                                  From my playing so far, I have definitely had enemies respawn without resting at a bonfire. I went from the depths to Firelink to Andre and by the time I made it back to the depths, all of the enemies had respawned. Not sure if this is a bug or intentional.

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