Created by: RantFromRant
Soul Level: 120
Starting Class: Cleric

Pros
-ability to one hand any str weapons(except smough's hammer)
-if buff runs out you still have 50 str which will be more than enough to kill your enemy easily
-ability to switch from grant to any other str weapon and buff with slb or dmb which will make it one of the harder hitting builds in the game
-you can switch havel's ring for dwgr and play aroubd with diefferent armors so you can have some poise and the flip which will make it easier on you.

Cons
- grant is not as strong as the great club but hs magic which will go through shields
-Grant like all big weapons is slow so you have to be picky about when to attack ot you will get bs'd easily

Details

HP Stamina Equip Load Poise
1,590 192 145.8 52

 

Stats

Stat Starting Value Ending Value
Vitality 12 40
Attunement 8 14
Endurance 14 41
Strength 14 50
Dexterity 8 ...
Resistance 11 ...
Intelligence 8 ...
Faith 10 30

 

Weapons

 

Weapon Total Damage ( Physical / Magic / Fire / Lightning )
Grant 674 ( 338 / 336 / 0 / 0 )
Great Club 649 ( 649 / 0 / 0 / 0 )
Name... 000 ( 0 / 0 / 0 / 0 )
Name... 000 ( 0 / 0 / 0 / 0 )

 

Armor

Item Description
Head Paladin Helm
Chest Paladin Armor
Hands Paladin Gauntlets
Legs Paladin Leggings
Ring 1 Ring of favor and protection
Ring 2 Havel's ring

 

Magic, Miracles and Pyromancies

 

Name Type (Magic, Miracle or Pyromancy)
WotGGreat Heal Mircles



Tired of anon posting? Register!
Load more
⇈ ⇈