Castlevania: Souls Of The Dark Build
210004 10150166237526689 296508846688 7111976 3449309 o
icon level icon vitality icon attunement icon endurance icon vitality
 99  -  11  24  24
strength dark souls icon dexterity icon intelligence icon faith icon resistance
 10  40  11  50  12

 

This is a player-created Build for Dark Souls. If you want help making your own build, you can consult this useful page on how to make a build by Blaine.

  • Build Name: Castlevania: Souls Of The Dark Build
  • Build Level: Progressive
  • Build Focus: PvE
  • Build Main Stats: Progressive
  • Link to Dark Souls Calculator: Add link here.

 

Hey everyone, I want to leave this last message here as I've completely stepped away from ever adding anything more to this build. I still have a fond appreciation for souls games, but I have moved on from being extremely passionate enough to ever expand on what has already been written. It's been 10 years since I initially made this role playthrough, so I cannot express enough how much it means to me that people still come to this page and try it out. Keep adding your own flavor to this playthrough and make it enjoyable for yourselves, it's always fun seeing the way people play. As a Castlevania fan and a Soulsborne fan, I deeply thank everybody who gave this an effort, and if you enjoyed it, even better. Keep enjoying great games and if we ever cross paths in the lands between, then feel free to say hello.

Cheers and farewell, fellow warriors of the Belmont Clan

- NestoBTG AKA once vxstrifexv 

 

List Of Changes
10/31/2020 - Added Guardian Tail replacement for Notched Whip


Starting Class: Wanderer 
Starting Gift: Master Key 


+Introduction+ 

This is a build and game mode based around the vampire killing family, The Belmont Clan. Your only weapon you may use is the Whip (You may use the Scimitar and Shield, until you acquire the Whip). Throughout this playthrough you are only allowed to use the whip "One-Handed Only". This is done to make it similar to the Castlevania series and to put an added amount of difficulty into the game. Be prepared, because this will test your dark souls skills. I have to warn everyone who will attempt this build, it is for "Experienced" players. Areas get twice as challenging, you will have to use every trick and move in your arsenal to survive. Now let us venture into Castlevania: Souls Of The Dark


+Max Levels For Build+  


-How this section works: 
The goal or requirement listed in the brackets [ ] is what must be done for you to reach that Soul Level Cap. 

Example: At the beginning my max level is 30, but once I defeat the Iron Golem the level cap is raised to 40 

[Starting Level Cap] - SL30 
[Defeated the Iron Golem (Final Guard), Reached Anor Lando (Dracula's Castle)] - SL40 
[Cleared The Painted World (Test of The Belmont Clan)] - SL50 
[Acquired the Lordvessel, Unlocked The Tomb of the Giants (The Catacombs), Dukes Archives (Long Library), And Lost Izalith (Hell)] - SL60 
[Defeated Gravelord Nito (Death)] - SL70 
[Defeated Seathe The Scaleless (Galamoth)] - SL80 
[Defeated Bed of Chaos (Legion)] - SL90 
[Defeated Four Kings (Dracula's Familiars) in New Londo Ruins (Abandoned Mine)] - SL99 






+Preferred Stats For Each Level Cap+ 

*Note* 
-I say preferred, because you don't have to follow these if you don't want to. I will say though 
that these stats got me through this build with less anguish, backtracking, and it not being 
STUPID hard. 



Stats for SL30 
Vitality: 13 
Attunement: 11 
Endurance: 16 
Strength: 10 
Dexterity: 22 
Resistance: 12 
Intelligence: 11 
Faith: 18 

Stats for SL40 
Vitality: 14 
Attunement: 11 
Endurance: 18 
Strength: 10 
Dexterity: 25 
Resistance: 12 
Intelligence: 11 
Faith: 22 

Stats for SL50 
Vitality: 15 
Attunement: 11 
Endurance: 20 
Strength: 10 
Dexterity: 28 
Resistance: 12 
Intelligence: 11 
Faith: 26 

Stats for SL60 
Vitality: 16 
Attunement: 11 
Endurance: 22 
Strength: 10 
Dexterity: 31 
Resistance: 12 
Intelligence: 11 
Faith: 30 

Stats for SL70 
Vitality: 17 
Attunement: 11 
Endurance: 24 
Strength: 10 
Dexterity: 34 
Resistance: 12 
Intelligence: 11 
Faith: 34 

Stats for SL80 
Vitality: 19 
Attunement: 11 
Endurance: 24 
Strength: 10 
Dexterity: 37 
Resistance: 12 
Intelligence: 11 
Faith: 39 

Stats for SL90 
Vitality: 21 
Attunement: 11 
Endurance: 24 
Strength: 10 
Dexterity: 40 
Resistance: 12 
Intelligence: 11 
Faith: 44 

Stats for SL99 
Vitality: 24 
Attunement: 11 
Endurance: 24 
Strength: 10 
Dexterity: 40 
Resistance: 12 
Intelligence: 11 
Faith: 50 


Final Stats

Vitality: 24 
Attunement: 11 
Endurance: 24 
Strength: 10 
Dexterity: 40 
Resistance: 12 
Intelligence: 11 
Faith: 50 


 

Build Strategy

+Rules+ 

-You cannot play with a shield 
(Belmonts don't get shields.) 

-Nor can you use pyromancy or sorcery. 
(That's for Alucards and Witches :P) 

-You may use these miracles listed below with any type of "Talisman" 

  • Force (Lvl. 1 Grand Cross) 
  • Emit Force (Cross) 
  • Wrath of the Gods (Lvl. 99 Grand Cross) 
  • Magic Barrier (Invisibility Potion) 
  • Great Magic Barrier (Super Invisibility Potion) 
  • Tranquil Walk Of Peace (Stopwatch) 
  • Lightning Spear (Agunea) *Thanks to mistylear19 for this suggestion* 

-Weapon Items that can be used are... 

  • "Throwing Knife/Poison Knife" (Dagger) 
  • "Firebombs/Black Firebombs" (Holy Water) 
  • "Any Resin" (Power-Ups for the Whip). 

-Consumables items such as Humanity, Moss Clumps, Green Blossoms, Transient Curse, etc...are allowed. 
(Check here for full list of consumables: https://darksouls.wiki.fextralife.com/Items. Soul items are also allowed.) 

-You can use the Estus Flask, but it only can be upgraded to +2.
(I was actually not gonna allow any Estus Flask upgrading, but even with healing it's still pretty challenging.) 

-You may only kindle bonfires 1 time. 
(This means you cannot use the Rite Of Kindling once you acquire it) 

-You cannot summon any Phantoms to help 
(This is Castlevania. It's a solo mission.) 

-You are not allowed to purchase or use the Repairbox. 
(This is here to force you to rethink your situation and carry around repair powder ) 

-Once you have cleared the "Entrance To Dracula's Castle", you are allowed to upgrade your armor to +5.
After attaining the Lordvessel you are allowed to upgrade your armor to +10. 

-You can join any covenant 
(This means you can make a Dark Belmont if you want) 

-You can only have 1 attunement slot 
(This is to symbolize the Sub-Weapon slot in Castlevania games) 

-Finally, I reiterate you are only allowed to use the whip One-Handed Only

Have fun playing Castlevania: Souls Of The Dark! :) 
(If you have any questions or need some tips and hints. Check out the "Souls Of The Dark" Series here ->  https://www.youtube.com/playlist?list=PL-IhcYyc_IMSX24ozow8ehkAnht-2ifpM) 

 

 

+To Attain The Whip (Whip Of Alchemy)+ 

After reaching Lordran, rush straight for the whip. Go through Londo Ruins, take the shortcut from the Valley of the Drakes, and head into Blight Town (just dash past the fatties and other bad guys.) Check the video here for the exact location. ->

[Credit: Thanks To Somaldelhar] for creating the strategy for getting the Whip easier.

 

+To Attain The Notched Whip (Thorn Whip)+ 

You must have the Peculiar Doll (You can find it in the cell you were locked in at the Undead Asylum) and enter the Painted World in Anor Lando. After finding your way to the courtyard with the Phalanx (300 Spartan Wannabes lol) go to the area closest to the front entrance. You will find a place with a bunch of undead enemies with torches, defeat all of them. After they are defeated run around that area until Xanthous King Jeremiah (Whip's Memory ) invades you. Defeat Xanthous King Jeremiah (Whip's Memory) and the Whip is yours. 

(You may replace this for the Guardian Tail in the DLC if you prefer)

[Credit: Thanks To HasegawaRayven] for the Whip's Memory idea.

 

+Ascending the Whip of Alchemy to Vampire Killer+

Once you have successfully cleared the Painted World (Test of the Belmont Clan) and have 28 faith, then you are allowed to use the Divine Ember to awaken the Whip of Alchemy.
If you awaken the Whip of Alchemy, you will get the Vampire Killer.

 


+Whip Moveset+

  • Normal Attack: Decent ranged attack in front of you. When you attack, Belmont takes one step forward. This can be dangerous in tight spaces, as this one step can lead you off a cliff.
  • Heavy Attack: Similar to the normal attack. Do as second heavy attack to swing the whip in an arc in front of you.
  • Jumping Attack: Against the stronger bosses towards the end of the game, this move will become essential in how you defeat them.
  • Rolling Quick Attack: Very essential move. When rolling toward or away from the enemy quickly let out a normal attack after completing the roll. It will swing the whip faster than any of the other attacks you have in your arsenal.
  • Running Attack: This will be one of your greatest attacks to use. It swings the whip faster than the normal and heavy attacks.

    +WARNING+

    (For all his attacks, he takes a step forward when attacking. Beware when around cliffs; this step can lead you off one.)

 

+Armor+
(Any Armors that have 0 poise may be used)

  • Helmet: None (Belmonts don't wear helmets)
  • Armor: Wanderer Coat +10 / Hard Leather Armor +10 
  • Gloves: Wanderer Manchette +10 / Hard Leather Gauntlets +10 
  • Legs: Wanderer Boots +10 / Hard Leather Boots +10 

+Weapons+

  • Right Hand 1: Whip +10 (Whip Of Alchemy) / Divine Whip +10 (Vampire Killer) 
  • Right Hand 2: Notched Whip +15 (Thorn Whip) / (Any Path) Notched Whip +10 (Special Whip)
    (You may replace this with the Guardian Tail if you prefer)
  • Left Hand 1: Any Talisman (Cross)
  • Left Hand 2: Skull Lantern

+Rings+

Any Ring [Except for the Wolf Ring]
(In Castlevania every hit knocks you back. High poise would not remain true to the series.)

 

+Miracles+

  • Force/Wrath of the Gods (Grand Cross)
  • Magic Barrier/Great Magic Barrier (Invincibility Potion)
  • Tranquil Walk Of Peace (Stopwatch)
  • Emit Force (Cross)
    [Credit: Thanks To Somaldelhar] for the Emit Force And TWOP suggestions.

 

+Covenants+ 

You May Join Any Covenant

 

+Boss Weakpoints & Strategies+ 


Taurus Demon: Holy Water/Lightning Power-Up/Whip 

Strategy: Lead him to the top of the tower, use the lighting power-up (if you have any) and try to 
trick him into doing his delayed power swing by running towards him then backing away. 
If all else fails, then just dodge and continuously throw holy water at him. 


Gargoyles: Holy Water/ Lighting Power-Up/Whip 

Strategy: If you have any lightning power-ups left use em. Try to destroy the first gargoyle's tail (It will make 
the battle so much easier). Once the second gargoyle appears, back away and use holy water until 
there is one left. After that just dodge and whip until you defeat them. 


Adramelech (Capra Demon): Holy Water/Whip 

Strategy: As soon as you enter the room run towards the staircase to the lure the Hellhounds from 
Adramelech. Either attack them with the whip or destroy them with Holy Water. Once they're taken 
care of you can focus on Adramelech. I would advise using Holy Water and fighting him from the 
staircase. Though you can take him head on if you wish. 


Queen Arachne (Quelaag): Whip 

Strategy: Nothing I know of can seriously damage the Queen Arachne at this point (Unless there's 
something out there that someone can tell me). The only viable option to attack the queen is to dodge 
and use the jumping attack. Try to stay mid distance, not too close, not too far. Just keep repeating the 
process, until you defeat her. This is an endurance battle. 


Final Guard (Iron Golem): Green Blossom/Whip 

Strategy: Stock up on green blossoms and make sure your whip is at least +7 or Higher. There are 2 
ways to defeating the Final Guard. The first way is to take him head on with the whip and continuously 
dodge, then attack. The 2nd way is to knock him off the Entrance. To do the 2nd way, run up to him as 
soon as the battle starts. Try to make it so that he doesn't cross the tiny bridge all the way. While he's 
still on the bridge hit him continuously as fast as you can (Do not worry about damage). Once he is
staggered KEEP HITTING HIM AS FAST AS YOU CAN! If you hit him with enough strikes he'll fall over 
off the bridge. 

Slogra & Gaibon (Ornstein & Smough): Holy Water/Fire Power-Up/Thorn Whip 
Warg Of The Knight (Sif): Vampire Killer 
Galamoth (Seathe The Scaleless): Holy Water 
Legion (Bed of Chaos): Grand Cross 
Death (Nito): Vampire Killer 
Dracula's Familiars (Four Kings): Grand Cross/Thorn Whip 
Dracula (Gwyn): Grand Cross/Vampire Killer 

 

+Notes+

  • Note #1 I listed above that you are allowed to kindle flames and use Estus flasks, but if you want to make it a True Castlevania run I would suggest not to heal at all during Boss battles.
  • Note #2 Lordvessel is now allowed and homeward bones are too, but you must still see a blacksmith if you want your weapons upgraded or fixed.
  • Note #3 The stats for each level are a guideline to finish the playthrough without making it extremely hard, tedious, or even impossible. You can change them, but I would advise sticking to the ones I've listed. The MAX Level for each area cannot be changed and are there for immersion purposes.
  • Note #4 DO NOT UPGRADE to a Divine Whip (A.K.A Vampire Killer) before having at least 28 Faith, it loses its B grade for scaling with dexterity. Also there is no restrictions on upgrading weapons, except for the Whip of Alchemy not being able to be upgraded past +10.
  • Note #5 Rings are vital to this playthrough I would highly advise to pick up every ring you come across.
  • All types of Talismans are allowed.
  • At certain points in the game you will have to farm a bit for items and souls, but if you acquire the Covetous Gold Serpent Ring and the Covetous Silver Serpent Ring. It will speed up the farming and make it effortless.
  • Playing in hollow form is preferred since invaders can interrupt the experience, but if you want to play in Human form go right ahead.
  • Getting the Large Divine Ember, if you do a running leap from the ladder that takes you in there, you can just run along the top of the coffin side all the way round to the ember [Credit: HasegawaRayven]
  • The Divine Whip is helpful against the Skeletons in the catacombs.
  • You can find 1 Large Titanite Shard on a body at the bottom of Blightown near where Quelana appears.
  • You can also find 4 Large Titanite Shards in Sen's Fortress. 2 in a chest, 2 on a body.
  • You need about 9 Shards to upgrade to +10 Normal, so with the 5 I listed and the 4 you can buy from the Crestfallen Merchant. You should be able to upgrade the whip to +10, before you reach Dracula's Castle. By the time I reached Sen's Fortress my whip had been upgraded to +7 without farming. So it's possible to upgrade it to +9 with little effort.
  • Bloody Tears makes excellent background music ;)

Big credit to Borbman21 for the first Castlevania build on darksoulswiki. Also the inspiration and template for this build.

You can check out his build here.

https://darksouls.wiki.fextralife.com/Demon-Knight-Build

 

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Tired of anon posting? Register!
    • Hey everyone, I want to leave this last message here as I've completely stepped away from ever adding anything more to this build. I still have a fond appreciation for souls games, but I have moved on from being extremely passionate enough to ever expand on what has already been written. It's been 10 years since I initially made this role playthrough, so I cannot express enough how much it means to me that people still come to this page and try it out. Keep adding your own flavor to this playthrough and make it enjoyable for yourselves, it's always fun seeing the way people play. As a Castlevania fan and a Soulsborne fan, I deeply thank everybody who gave this an effort, and if you enjoyed it, even better. Keep enjoying great games and if we ever cross paths in the lands between, then feel free to say hello.

      Cheers and farewell, fellow warriors of the Belmont Clan

      - NestoBTG AKA once vxstrifexv

      • Hey everyone, I want to leave this last message here as I've completely stepped away from ever adding anything more to this build. I still have a fond appreciation for souls games, but I have moved on from being extremely passionate enough to ever expand on what has already been written. It's been 10 years since I initially made this role playthrough, so I cannot express enough how much it means to me that people still come to this page and try it out. Keep adding your own flavor to this playthrough and make it enjoyable for yourselves, it's always fun seeing the way people play. As a Castlevania fan and a Soulsborne fan, I deeply thank everybody who gave this an effort, and if you enjoyed it, even better. Keep enjoying great games and if we ever cross paths in the lands between, then feel free to say hello.

        Cheers and farewell, fellow warriors of the Belmont Clan

        - NestoBTG AKA once vxstrifexv

        • Anonymous

          Big fun to be had with this build, but i have some suggestions based on my knowledge of the Castlevania games (i've played almost all of them multiple times, and i've read a lot of it's fascinating lore): 1) Belmonts can and have used shields, although uncommon, the best example is Simon from CVII using Dracula's rib, then there's a bunch of games where you can block with a "gauntlet" or similar artifact (as previously pointed out by another user), not technically a shield, but serves the same purpose. 2) Belmonts can actually use magic, the best examples are Juste and Richter, Juste does even use spellbooks and has the ability to summon creatures, and all of Richter's special moves are more on the magical side, it could be argued that they have more in common with the miracles of Dark Souls, but there's enough reason to believe it's actually magic/sorcery: early into the clan's history, a Belmont married a Belnades sorceress, this would explain the "magical" abilities seen in later generations, as it could be an inherited talent. Going back to Juste, who is the most "sorcerous" of the bunch, according to the official timeline, he was probably still around during Richter's life (he doesn't die in any of his only game's 3 endings), and although not confirmed, he could very well be his father, or perhaps an uncle, and could have personally teached the "super" abilities to Richter, even the famous "hydrostorm" was first used by Juste (in-universe chronology), who happened to need a sorcerer's spellbook to use it, Richter has been said to be "the strongest Belmont", perfectly plausible that he learned the sorceries from papa/uncle Juste, and due to being a gifted, powerful warrior, he eventually became able to use these powers without the spellbooks. (irrelevant to this post, but this is my head cannon, i think Richter's affinity with sorceries, if my theory is in fact correct, played a role in his downfall/corruption, Sypha Belnades was a witch, witchcraft is considered a dark/unholy art, and good ole Richter was known to be a rather impulsive and reckless fellow, could it be that he went too far with the sorceries? abusing his magical powers? perhaps tainting the holy Belmont blood in the process? the cliché of too much power = high risk of corruption)

          And finally, but not any less important: 3) the most iconic Belmonts are usually depicted carrying a short sword in their belt, which has also been depicted as a rapier in some pieces of official art (it's actually useable as a backup, close-range weapon in Castlevania "64", but Reinhardt is not an iconic character though).

          Here's what i did in my personal Vania' run (happened upon your build after i already finished mine)

          - main weapon was always a whip, but i did two-hand it when necessary (way easier to clear groups of enemies with the 2h r1) i personally only used the normal whip, and had a few with different attributes for different situations (blessed, chaos, normal, etc)

          - used a rapier off-hand the whole time for parrying and surprise-poking for some extra damage, as it's faster than the whip, it was incredibly useful and using it in tandem with the whip made the whole run way more versatile and fun, pure whipping must get stale after some hours i presume, and there's situations where it's very impractical to use (tight corridors, mobs of fast-attacking enemies, etc.), plus it looks epic when you successfully land a "combo" with it, i killed every black knight by parrying with the rapier->poking with rapier->whipping->bakstepping into a second whip, it's almost like a dance lol. There's also the many situations where you're being ganked by 3-4 enemies and you can stop the one that's closest on his tracks by poking it with the rapier, allowing you to whip the ones that are farther away, i can't stress how useful is to have a rapier/dagger off-hand when you do a whip build.

          • Anonymous

            I do disagree about not using summons, since Castlevania is a “solo mission”. Trevor fought with Sypha, Grant and Alucard. Gabriel from LoS briefly allied with Claudia and her golem. To that end, I would allow NPC summons, I.e. Beatrice and Solaire.

            • Anonymous

              Belmonts actually were capable of using "shields".

              -Simon Belmont used the Dracula's rib in Castlevania 2.

              -Leon Belmont used the magic gauntlet to gain magic based stamina.

              -Gabriel Belmont and the other Belmonts from LoS sub-series had their block gauntlets that worked similarly like Leon's gauntlet (with some slight differences)

              -Plus: All Belmints where capable to block proyectiles with the very whip every time they hited at it.

              Hence, I'd say that not even allowing two-handling the whip for even blocking is kinda impractical even for Belmont's standars given the examples above. So i have a counter-proposal for the block and parrying:

              1. Allow two-handling given the whip itself is the prefered shield of the Belmonts
              2. Use wheel shield for cosplaying Dracula's rib
              3. Dark Hand as Magic gauntlet (it even absorbs substancial essence from opponents)

              Other thing I have in mind, chaos whip, firstly because whip extensions and secondly referencing the flame whip of Simon's Quest and Dark magic from Lords of Shadow.

              • Hey everyone, creator of this build here. I just did some format changes and added the Guardian Tail to the build. It's been a while since I looked at this, but if you have any more suggestions feel free to reply to this comment and I'll try to see if they're good to add to the build.

                Glad this build is still active :)

                -Nesto

                • Anonymous

                  I would say some lower level sorcery/pyromancer should be fine. Many Belmont’s have access to this, due to sharing the Balnades bloodline, due to Trevor’s marriage to Sypha Balnades (though they wouldn’t have high level spells, due to not having mastery over it like their ancestor)

                  • Anonymous

                    Me and my friends for Halloween basically recreated the Netflix series as we just bum rushed our way through

                    • Anonymous

                      With the Netflix series out, one could in fact alter this build to play as Trevor, forsaking all other items for knives only and a short sword. The series does a pretty good job of showing when and where to use this and there are even a few good short swords in game that don't let you overlook the whip (Thinking sword of Astora).

                      • Anonymous

                        I've been trying a similar build myself inspired by the infamous clan, and while it's been trying at times, and the whip can end up being more frustrating than not. It's getting there. Right now I just bested Iron Golem, which proved to be the easiest boss by far, even with my pitiful damage output, and obtained the Notched Whip. I was at SL35 by the time I had beaten him, however, as opposed to your build's level cap at that time of 30, however, I only ever increased Dexterity and Stamina, leaving everything else untouched. Belmonts are glass cannons, after all. I found that using a Brigand Hood, Hard Leather Armor and Black Leather Gloves and Boots gave a befitting enough appearance, at least I personally like the look of the hood much better than the bare head, even if it being brown doesn't represent well Simon's golden locks. The whip proved to be annoying, however, both in damage output and general moveset, to the point where I rely on the jumping attack only as much as possible. I haven't used miracles yet -kinda comes with having 8FTH- but having Knives/Poison Knives, Firebombs/Black Firebombs, and the Resins (I will admit the whip looks really cool on fire) prove to be valuable tools whether it be to pull aggro, stun mobs or even damage dealing in some cases. They become valuable tools when your main method of attack is feeble and awkward, I only started using the Charcoal Resin at Sen's hoping it would help with the damage problem, which it didn't alleviate too much, but the Red Tearstone really helps bring my damage up. The fact that the 1HR2 is a slow vertical strike instead of a sweep so you could do two in a row really hurts the whip's crowd controlling ability and annoys me to no end, but it really makes you think outside the box and tests your knowledge of the areas and how to better bypass enemies. Even if frustrating, it's quite an experience to make your way through Lordran with a whip, it's a satisfaction Dark Souls hasn't given me in some time (Even if Quelaag wanting to explode whether I deal two jumping attacks in a row and trapping me inside her with her legs is only infuriating). But it has its moments. The Jeremiah Whip Duel was really exciting since I died in two hits and any mistake could mean it was over, it could be really exciting to make a Whip Fight Club. Although I'm not sure about ascending the Whip down the Divine Path, while it would make sense since the Vampire Killer is a holy whip, splitting the Whip's already pitiful AR seems like a recipe for disaster.

                        • Anonymous

                          Hey what about the third whip from the dlc? The Tail you cut off the Sanctuary Gaurdian is a decent whip that has poison buildup and can be upgraded. Is it allowed or no?

                          • Anonymous

                            Galamoth: ?
                            Legion: ?
                            The other references are easy to figure out but I don't know these two. The Scaleless? Bed of Chaos? Who's who? Death has to be Nito.

                            • Anonymous

                              i'm attempting this playthrough, with the additional rule of no estus at any point, after the run starts (when you get the whip) I just defeat quelaag. It's been pretty challenging so far. the redtearstone ring helps immensly when i fought quelaag. most of her attacks are easy to avoid, or will instantly kill you anyway, so a decent strategy is to let the poison take you to low health, then kill her with red tearstone power. alternatively, farming large titanite shards, healing with purple moss, and fighting her with a plus 10 whip is a good strategy as well. firebombs are great for the early bosses, you can take out the gargoyles, capra, and the butterfly all with relative ease by using only firebombs. also, should we upgrade armor to plus 5 before, or after we enter sen's fortress?

                              • Anonymous

                                I would suggest summoning witch Beatrice for Moonlight Butterfly which is an optional bossbecause with the whip alone and no sorceries you have no chance of beating the Moonlight Butterfly

                                • Anonymous

                                  Man I've almost completed one Belmont Run, it's been so frustrating at times but it makes you appreciate items and other styles of gameplay. Have to say... Artorias.... tough cookie.

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