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30 | ![]() |
100 | ||||||||||||||||
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18 | ||||||||||||||||
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75 | ![]() |
60 | ||||||||||||||||
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0 | ![]() |
0.5 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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5 E |
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Weapon Type | Lantern | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Skull Lantern of the Catacombs necromancer. Droops from his long beard locks.
This lantern alights the Tomb of the Giants, Nito's light-devouring domain of death.
Also serves as a fire damage strike weapon.
Usage:
- A light that is carried in the dark, used like a shield.
- When used in the Tomb of Giants it will also reveal hidden path-markers in the walls.
- Also serves as a fire damage strike weapon.
- Can be traded to Snuggly for a Ring of Fog.
Location:
- Rare drop (2%) from necromancers killed in the Catacombs.
- Found as a treasure in the Tomb of Giants, in the pit close to the first bonfire.
- Video Location Timestamp 9:16
Notes:
- One of three light sources available. The other two being the Sunlight Maggot and the Cast Light spell.
- It can be used to reveal hidden walls in Oolacile Township. (AotA only)
Video Guide:
- Anonymous
- Anonymous
I somehow managed to get two by killing the necromancers in one run. Least I get a free ring of fog!
- Anonymous
- Anonymous
- Anonymous
Lots of debate over a guaranteed drop, so I looked at the game's internal params. Here's the deal, it has a base 2% chance to drop from the necromancers, but it uses something akin to bonus points with a value of 10, meaning every time it rolls for the drop and doesn't drop, it adds 10% to the drop rate of the next roll. When it successfully drops, this resets back to 2%.
So by the time you kill the fourth necromancer, your drop rate for the lantern on the fifth is already at 42%. Given there are 6 necromancers, it's statistically unlikely that you won't get the drop, but it IS possible.
- Anonymous
For anyone curious on the scaling. Iduped Kellogg's to get 53 strength and got a whopping 3 scaling damage when 2 handing for a total of 108 damage (30+3 phys 75 fire)
- Anonymous
It’s useless to generate a light. Use the Sunlight Maggot instead.
- Anonymous
- Anonymous
Didnt even need that sht to navigate that dark cave. Though it wouldve been nice if i read the description
- Anonymous
Nice, got a drop from like the first necromancer. What are the chances?
- Anonymous
It has a guarenteed drop from last necromancer, if it doesn't drop from him, it means a previous necromancer dropped it and you didn't pick it up.
- Anonymous
It's not a guaranteed drop from the last necromancer. This wiki has a reputation for false information and this is just another one to add to the list.
- Anonymous
The skull lantern did not drop for me. I killed all the necromancers, no drops from any of them, decided to look up a guide showing all their locations, followed the guide and found none alive with no items. I'm a hoarder, so I usually wait a couple of seconds and run over their bodies to make sure I'm not missing any items.
- Anonymous
- Anonymous
This is probably a reference to the fire of baba yaga that was gifted to vasilisa
- Anonymous
WHY. WHY. WHY. WHY?? WHYYY does the light giving item specifically made for the lightless area does not give off light just by having it equiped? Cero, no light at at all! Only when held up high. You attack and light's gone. It's beyond stupid game design. What were they thinking?
- Anonymous
Just get it from patches, bettter then not doing it, sorry I had a very detailed thing on this but it all deleted, just have patches kick you down
- Anonymous
It would have saved me a LOT of trouble if I knew to equip it in the shield hand! The game doesn't even specify!
- Anonymous
- Anonymous
Beware that the Necros can and will fall off ledges to their death. I noticed three important mechanics while trying to get this. 1. Killing a Necro, quitting to menu, and reloading seems to despawn their bodies. So if a Necro falls all the way to bottom the player needs to make it to their body if they can find it. 2. I believe Bonfire use will despawn their bodies as well. I assume player death is the same. 3. They seem to be tagged as normal enemies and will not provide easy access to their loot. The Pharis and Lautrec quit/reload mechanic won't work for this.
- Anonymous
I went too far into catacombs and got to tomb of the giants, yet had no light source, now i'm stuck and can't go anywhere else. I can't do much in tombs. :(
- Anonymous
Its so sad you can’t throw fireballs with this like the necromancers:(
- Anonymous
Hey I'm going to do a run with this weapon only (god help me)
- Anonymous
On my current playthrough the 2nd and the last necromancer dropped a lantern. One lantern might be a certain drop, but there seems to be an additional dropchance for every necromancer.
- Anonymous
Sunlight Maggot is massively better than this . The skull lantern only works when constantly holding block and not while jumping, rolling and sliding while removing you're ability to fight effectively since you can't carry a shield now or block.. not a good idea in a place as treacherous as Tombs with so many fall areas and lethal enemies. It's certainly better than nothing but I'd highly recommend getting the sunlight Maggot first which makes tombs so much easier!!
- Anonymous
None of the necromancers stored the skull lantern including the last one. None of the other wiki's list it as being guaranteed to drop from the last one so I don't think that it is.
Ahh didnt know they were also a rare drop. Was wondering how I had two of them when i booted up an old save that was at the beginning of NG+.
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