Velka's Talisman

physical_damage_dark_souls.jpg 14 critical_dark_souls 100
magic_damage_dark_souls.jpg - stability_dark_souls.jpg 16
fire_damage_dark_souls.jpg - durability_dark_souls 50
lightning_damage_dark_souls.jpg - weight_dark_souls 0.3
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
4 - 16
Weapon Type Catalyst
Attack Type Strike
Enchantable No
Special No

Velka's Talisman is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Medium for casting miracles of the Gods.
This black tuft of hair that serves as a talisman belongs to Velka, Goddess of Sin. It casts miracles not by drawing upon faith, but intelligence."

 

 

How to Get / Where to Find the Velka's Talisman

 

 

 

Notes

  • Give to Frampt to receive 500 souls.
  • Magic Adjustment scales with Intelligence, rather than Faith.
  • Miracles will still require their minimal level of Faith to be cast. For example, if the player had 35 Intelligence and 14 Faith, they would be able to cast Force and Heal (which requires 12 Faith) as though their Faith were 35. However, they would not be able to cast Emit Force since it requires 18 Faith. This means that casting strong Miracles such as Sunlight Spear to their usual effect requires both high Faith and high Intelligence. There are however two miracles (Gravelord Sword Dance and Gravelord Greatsword Dance) with a required Faith of 0, as in anyone can cast them regardless of faith level. Those miracles can be cast, to great effect, by Intelligence based characters using this talisman.
  • For further info on Magic Adjustment values at every Faith level, see: Faith-Int Talisman Magic Adjustment Values
  • You can block with a talisman while two-handing it.

 

Velka's Talisman Upgrade Table

 

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Velka's Talisman magic_adjustment_dark_souls.jpg physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
  220 14 0 0 0 - - A - 26 8 20 20 16

 

 

 




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    • 05 May 2021 00:37  

      Best used if you want to have access to lightning spear, heal spells (minus great heal), etc. use on my strength intelligence build with 20 faith, 37 intelligence, and it works a dream for me just wanting more options

      • Anonymous

        31 Aug 2020 21:07  

        a talisman that requires INT in this game, and a stave that require faith in dark souls 3



        ?????????????????????

        • Anonymous

          26 Aug 2020 03:29  

          This thing exists in a strange place of not being very practical due to the issues with Miracles that I'll get to.

          It's sorcery counterpart the Tin Darkmoon Catalyst is very useful as at 25 Intelligence you get access to a lot of great Sorceries, only missing out on Pursuers, both Soul Spear variants and White Dragon Breath. This includes Crystal Magic Weapon, which while weaker than Darkmoon Blade by a considerable margin (over 100 less damage at base rank), you get three uses, aren't tied to a Covenant and can extend it's duration with the Lingering Dragoncrest Ring on top of being able to obtain multiple copes per save file as opposed to the one.

          Great Heavy Soul Arrow in particular only requires 16 Intelligence yet can do over 600 damage (at 50 Faith with the Bellowing Dragoncrest Ring), Emit Force on the other hand with the Miracle boosting ring and 50 int using thi*****s 573 damage at most (according to Soulsplanner), on top of that you can get two copies per NG cycle.

          Velka's Talisman suffers from the issue that there aren't many Miracles with low Faith requirements that are really good.

          OFFENSE;
          28 Faith you only get Gravelord Swords Dance, Gravelord Greatsword Dance, Lightning Spear, Emit Force and Wrath of the Gods, if you go to 30 you also get Great Lightning Spear and both Miracle weapon buffs that you only get one use of.
          OTHER;
          As for utility/support you get all of the Heal spells other than Soothing Sunlight, Replenishment, Force, Homeward and both versions of Magic Barrier.

          Your options are very limited with a heftier investment, if you go to 30 Faith you do get both Miracle Weapon buffs, but if you're on a 50 int build even at max rank in the Darkmoon Blades, Crystal Magic Weapon from the Tin Crystalizaion Catalyst is only 7 points weaker and doesn't require you to be in a covenant to use it for the same amount of casts (plus an extra one if you swap catalysts), at 45 int it's 5 points weaker.

          While the Gravelord spells seem like a good choice because of the fact that they don't require any stats, the Firestorm line of spells either do slightly less or way more, and you can obtain multiple copies of them save for Chaos Storm (sure it's only an option in NG+, but you only get one copy of those two per save file), keep in mind this is with the Miracle boosting ring but no Bellowing Dragonrest Ring, plus with Pyromancy you get access to all of them as long as you have at least two attunement slots. Unless you're in said covenant they won't be as good as other spells like it.

          Overall unlike the Tin Darkmoon Catalyst, the Velka's Talisman seems like it's more trouble than it's worth with the lack of good miracles that have low Faith requirements and the Gravelord Sword Dance spells are too situational when you factor in the Firestorm spells, you could put that 20, 28 or 30 Faith into other stats that benefit you more. If there were more good Miracles that had lower Faith requirements things would be different.

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