Equip Load

Equip Load
 

Equip Load in Dark Souls , also known as Equip Burden, is a game mechanic that controls the impact of the total weight carried on movement speed, rolling and Stamina regeneration.
Equipped consumable items, ammunition and spells will not contribute to equip weight. 

When talking about Equip Load a concept often used is Encumbrance or Encumbrance Level. Encumbrance is the percentage of max Equip Load currently used (for example at 20 of 80 Equip Load, Encumbrance is 25%)

Amount

Equip Load is primarily governed by Endurance, increasing linearly up to 139 at 99 Endurance (no soft cap; see table below).

Equip Load can also be increased by utilizing some items:

The items stack multiplicative, for a total of 89% increase to Equip Load when all three are worn (150% * 120% * 105% = 189%).

 

Endurance/Equip Load Table

Endurance: 10 20 30 40 50 60 70 80 90 99
Equip Load: 50.0 60.0 70.0 80.0 90.0 100.0 110.0 120.0 130.0 139.0

 

Impact on Movement, Rolling and Stamina Recovery

  • The roll and run speed of the player will vary with the amount of equipped weight.
  • Encumbrance Level and armor also affects the speed of your stamina regeneration. With higher Encumbrance Levels, Stamina regeneration is reduced.
  • Some Armor pieces reduce Stamina regeneration even further (up to -5 per second for full sets). See the Stamina page for details.

 

Encumbrance   Rolling    
from to Running speed i-frames Total Frames Stamina Regeneration Penalty Notes
0% maximum 13 21 0 often referred to as "fast roll"
0.1% 8.3% fast 13 22 0
8.4% 16.6% 13 23 0
16.7% 25% 13 24 0
25% 33.3% medium 11 ? 0 often referred to as "medium roll" or "mid roll"
33.4% 41.6% 11 33 0
41.7% 50% 11 ? 0
50.1% 100% slow 9 46 -20% often referred to as "slow roll" or "fat roll"
100%+ walking only rolling impossible -30% overencumbered

 

Changes

  • Patch 1.05 increased the base equip burden by 6 points. Giving exactly 80 at 40 endurance. The patch also changed how the different burden loads were calculated. Before when your equip weight ≥ 25%/50%/100% then you would hit the next burden level, now it is equip weight > 25%/50%/100% that you hit the next bracket. Which is more logical and likely a typo in the original code. There's still a few instances where your equip weight is exactly on the break point, but will still give the movement of the weight class above; this is probably due to some decimal rounding error in the code.
  • Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. It also changed the Dark Wood Grain Ring to only function below 25% equip weight.

 

 

Stats
Attunement  ♦  Attunement Slots  ♦  Bleed Resist  ♦  Curse Resist  ♦  Dexterity  ♦  Endurance  ♦  Faith  ♦  Fire Defense  ♦  Health  ♦  Humanity  ♦  Intelligence  ♦  Item Discovery  ♦  Level  ♦  Lightning Defense  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison Resist  ♦  Resistance  ♦  Stamina  ♦  Strength  ♦  Vitality

 




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    • Anonymous

      07 Jun 2021 15:26  

      i dont think the havel rings gives 50 percent more equip load. Because i had 60 equip load then i put the ring on and it went to 90.

      • Anonymous

        30 Apr 2021 10:16  

        Hopefully this stops the redundant question for max load with all possible buff items
        100% times 150%= 150% havels ring
        150% times 120%= 180% HR plus Thicc Ring
        180% times105% =189% HR plus TR plus giant dad's face

        • Anonymous

          28 Jan 2021 18:53  

          I'm new to the game. If I have higher equip load will I move faster or slower? And if I use havel's ring will I move fast or slow?

          • Anonymous

            06 Dec 2020 12:44  

            So I suppose it's the Total Frames that determines the "speed" of a roll. So.. what's the framerate of Dark Souls? Somewhere I found it's 30, is that correct?

            • Anonymous

              06 Sep 2020 12:49  

              Maybe you could add the total equip burden to the calculation above? (Patch 1.06 / Havel’s Ring + Ring of Favor + Mask of Father = 262,71)

              • Anonymous

                14 Jul 2020 21:17  

                Damn some of you jackasses are mean. If someone doesn't understand it then explain it and move on or don't reply at all. No reason to be calling people idiots we are all gamers here and no one should be afraid to ask something.

                • Anonymous

                  22 Apr 2020 08:46  

                  So, I'm doing an 8.3% equip load barbarian build with a Great Club, Hollow Soldier Waistcloth, Ring of Favor and Protection, and Havel's Ring. On the MugenMonkey calculator, my equip load percentage is 8.3% with my ratio at 13.5/162.0. However, when I look at the exact calculation it comes out to 8.33333333%. Is this giving me an extra recovery frame, or am I just experiencing a Placebo Effect? It seems like my recovery is longer sometimes, and then other times it doesn't. Can someone do some frame-perfect testing to debunk this?

                  • Anonymous

                    20 Apr 2020 18:57  

                    Hello, I was playing dark souls like normal a couple minutes ago, had a setup with which I fast rolled. All of a sudden, in the middle of a fight, I start midrolling instead of fast rolling, and I haven't been able to use the same setup with fast roll even after leveling endurance once. What happened?

                    • Anonymous

                      03 Apr 2020 11:02  

                      At 3rd April 2020 it says "Encumberence is the percentage of max Equip Load currently used (for example at 20 of 80 Equip Load, Encumberence is 40%)" but 20/80 is 25%!

                      • Anonymous

                        25 Jan 2020 13:25  

                        Have played through Bloodborne Sekiro and DS3 but understanding Equip Load in DS1.. FK I rather play all game with no armor

                        • Anonymous

                          01 Jan 2020 23:54  

                          Okay ,I might be stupid but my equip load percentage is literally 26% and im fatrolling.When its below 25% thats what i consider medium roll,Or is that different from DS3 ? In DS3 fat roll is above 70% and it looks similar to the roll Im getting now . Help ?

                          • Anonymous

                            25 Jun 2019 09:22  

                            A whole page, and not a single mention about WHICH STAT AFFECT THE EQUIP LOAD??? basic info, can't find anywhere, just like everything else in this game i have to figure It out by myself..cool

                            • Anonymous

                              24 Apr 2019 22:47  

                              Wish someone had developed a calculator for equip load so I could figure out my build before even starting the game, but it's nothing dedicated or whatever, so I can just improvise and toss in points as I need it.

                              • Anonymous

                                18 Mar 2019 18:56  

                                My equip load changed in a way that makes no sense. I had a max load of 58 and was at 26.7. I upgraded my max load to 60 and and went from a 5.0 weight sword to a 8.0 weight sword and my equip load went up to 33.9. What is going on?? I didn’t change any armour or other weapons and I even upgraded my endurance to compensate for the increased weight. Qu’est-ce que *****??

                                • Anonymous

                                  12 Dec 2017 20:33  

                                  This is all wrong. You start fat rolling at 70% and up weight and you roll quickly when you are under 30% weight then 70% and down to 30% is mid rolling.

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