Stamina is a game mechanic that controls how much activity you can do before needing to rest. It's represented by a green bar on top of the hud.
- The Endurance stat governs the amount of stamina the character has.
- The maximum stamina of 160 is achieved at 40 Endurance.
- Stamina can be increased by wearing the Ring of Favor and Protection (+20%), up to a total of 192 at 40 Endurance.
Attacking, blocking, dashing, jumping, rolling, parrying, shooting arrows, back stepping, backstabbing, and riposting will consume stamina. If you run out of stamina ("bottom out") your character will be unable to do any such actions until your stamina regenerates.
- Dashing is the worst case, since you must wait a full 3 seconds before dashing again, regardless of your maximum stamina or stamina regeneration.
- Blocking an attack that empties your stamina will break your guard and temporarily stun you. During this stun, however, your stamina will regenerate. Attacks that empty your stamina significantly below zero will also damage you.
- In general, attacking with heavy weapons consumes more stamina than lighter ones, heavy attacks consume more stamina than light attacks, and two-handed attacks consume more than one-handed attacks.
- You can still attack even if you don't have the needed stamina; this puts you into negative stamina, to a minimum of –50. You can't raise your shield or perform any actions that use stamina until you refill back to positive.
- Parrying, riposting, and backstabbing require and consume stamina, and work similarly to attacking. Parrying and riposting are treated independent, so if you empty your stamina while parrying, you can not riposte.
Stamina is recovered by being passive, the rate is the same while jogging as when standing still.
- Base stamina recovery is 45 per second.
- Attacking stops all stamina recovery until the animation finishes.
- You can increase your stamina recovery rate by:
- Your stamina recovery rate decreases from:
- wearing "heavy" armor pieces (up to –5 for full set, see list below).
- being over 50% encumbrance (–20%) or over 100% encumbrance (–30%).
- sprinting (unknown amount, needs testing).
- blocking (unknown amount, needs testing).
- being under the effects of toxin (–15, needs further testing).
Datamined pre-1.04, but should still apply in most cases. Each piece reduces stamina recovery by 1 per second, except the heaviest chest pieces which reduce by 2 (listed in bold).
- Fang Boar Helm
- Symbol of Avarice
- (1) Eastern - Chest
- (2) Adventurer's - Arm, Chest
- (3) Ornstein's - Helm, Leg, Chest
- (4) Black Knight - Helm, Leg, Arm, Chest
- (4) Catarina - Helm, Leg, Arm, Chest
- (4) Gough's - Helm, Leg, Arm, Chest (needs testing)
- (4) Paladin - Helm, Leg, Arm, Chest
- (4) Steel - Helm, Leg, Arm, Chest
- (5) Black Iron - Helm, Leg, Arm, Chest
- (5) Cleric - Helm, Leg, Arm, Chest
- (5) Giant - Helm, Leg, Arm, Chest
- (5) Golem - Helm, Leg, Arm, Chest
- (5) Guardian - Helm, Leg, Arm, Chest (needs testing)
- (5) Havel's - Helm, Leg, Arm, Chest
- (5) Smough's - Helm, Leg, Arm, Chest
- (5) Stone - Helm, Leg, Arm, Chest
Stamina regeneration is also affected by your Encumbrance Level (50-100%, and >100%).
- Regardless of weapons or armor, regeneration is reduced at >50% and >100% encumbrance. With no other affecting items, regeneration is:
- At 50-100%: -20% from normal
- At >100%: -30% from normal
- Encumberance Penalty hits after all other buffs and debuffs.
- (basevalue + buffs/debuffs - armor penalty) * encumberance penalty
Certain buffs and items can increase stamina regeneration. All of them stack with each other additively, meaning that if one increases stamina regeneration by 10 and another increases it by 30 then using both will increase your stamina regeneration by 30. However, personal buffs (ie. Green Blossom and Power Within) cannot be used with each other. Furthermore, all increases from buffs and items are combined together into one percentage, and then stack with encumbrance-based reduction multiplicatively. Meaning, that if all items and buffs give you +50 stamina per second, but your encumbrance reduces your stamina regeneration by 20%, then in total you will gain 40 stamina per second.
*these numbers and conclusions are drawn from a extensive testing. For more details and exact numbers, the results from those tests can be found here: