Black Dragon Kalameet

Black Dragon Kalameet
Location Royal Woods
Health * NG: 5,400
NG+: 8,478
Souls * NG: 60,000
NG+: 120,000

* Recorded in PATCH 1.5

­weakness: nothing

Black Dragon Kalameet is a Boss in Dark Souls Remastered. He is one of the strongest dragons still alive, and is encountered by the player several times before he can finally be defeated.  

Black Dragon Kalameet Information

"Even mighty Anor Londo dared not provoke his ire." - Hawkeye Gough

Kalameet appears for the first time while the player is traveling through the Royal Wood; he lands in a bridge and watches the player for a couple of seconds before flying away, similar to what the Red Wyvern does in Undead Burg. Kalameet can actually be targeted and hit while briefly perched on the bridge (such as by ranged weapons) but cannot be injured.

He is later encountered at the end of a valley going down from the Royal Forest. Going through the opposite way to where you fight Artorias the Abysswalker, you will find a very small stairway/path going down to the left of an elevator, with a body lying at the top of the trail. Follow the trail down as it curves around to the left and it will take you to the valley of the Royal Forest (the area underneath the small bridge with NPC Marvelous Chester standing at one end). There will be 2 dogs and a treasure to your left at the end of the valley, and turning to your right you will find 3 dogs and a very long ladder going down next to a waterfall, which leads to the place where you find Kalameet for the second time. If you are feeling adventurous, you can also descend the waterfall by falling down a series of rocks protruding from the water. (There is a Crystal Lizard on one of these rocks, the second from the top.)

If you go to the giant valley where you find Kalameet before talking to Hawkeye Gough about him, he will approach you flying from the other side of the valley and fire his fire-breath to you. The fire-breath kills you instantly most of the time, though it's possible to survive one. It's nearly impossible to fight him at this time. You first need to ask Hawkeye Gough's help to shoot Kalameet down so you can engage him in melee. If you venture deeper in the valley you find a message saying: "If only Hawkeye Gough were here..."

You will need to see Kalameet fly by near the top of the waterfall before his arena before Hawkeye Gough will offer to shoot down Kalameet. After you find Hawkeye Gough by unlocking his room using the Crest Key, you have to talk to him all the times you can until you exhaust his dialogues, then close the conversation. If you have not yet seen Kalameet fly by near the waterfall, you will not be able to ask for Gough's help. Once you have found Kalameet the second time, go back to Gough and talk to him again; he will now ask you if you need help with the dragon. Say 'Yes.' He will ask if you intend to prevail until the end, say 'Yes.' Then a short cinematic will play showing Hawkeye Gough using his bow to take down Kalameet from the skies.

Now you have to go to the valley again and you will find Kalameet on the ground, though he will still use some low-altitude flying attacks. You can fight and kill him now. Keep in mind that a fog door will appear before his area now. The valley area, including Artorias's arena area, will also re-open for PvP once Kalameet has been shot down by Gough, as Kalameet is now considered a boss for the area. So a player in human form will now able to summon others to assist in fighting Kalameet, or be invaded by other players until Kalameet is killed.

Kalameet's black flame attacks deal both physical and magic damage, and it does not appear possible to completely eliminate the damage even with a good shield (although some buffs such as Great Magic Shield and Great Magic Barrier can nearly do so). But the damage can be minimized by the use of high magic resistance equipment and/or a high magic resistance shield, such as the Crest Shield. High stability greatshields can also be quite effective even if their magic damage reduction is not as high as the Crest Shield.





Attack Patterns

  • Jaw Snaps/Stabs, Kalameet darts his head to his sides while lurching forward, trying to crush you with its powerful jaws and spiked snout. He throws lashes his head 1-2 times. (to your right, then to your left). This is Kalameet's most used close ranged attack, and can be blocked with a shield if one has sufficient stamina.
  • Breath of Fire, Kalameet breathes fire in straight line towards the player, if far away from him. Commonly one of its first attacks. Rolling either direction will almost always avoid this attack, and give you plenty of time to Flask or hit him with a ranged attack. Try not to block this attack, as once it starts to hit you, it can be impossible to avoid, and has a good chance to drain all your stamina and knock you down. This move has a very long range, do not try to outrun it.
  • Leaping Sweep Attack, Kalameet launches himself towards you at high speed to swing at you once with its frontal leg, from your left to your right. Blocking this is possible although it has good chances to deplete your whole stamina bar. If he does this move while relatively close to you, he will essentially land on you, and the move will strike twice. This will take a lot of stamina, so if you see it coming while you're close and have low stamina, try to avoid it (dodging backwards and using Invincibility Frames to avoid it is often the easiest path). This attack may aussi be avoided by dodging on the left, towards the incoming attack. With the right timing, you won't be hit, and you'll land to his side, allowing you a small window to place one or two hits. May be followed by Jaw Snaps.
  • Savage Stamping, Kalameet attempts to crush you with his rear legs, followed by a bite and a paw strike. This attack happens when you stand under its belly for too long.
  • Tail Smash, Kalameet attempts to crush you with his tail. This attack usually follows Savage Stamping if the player is behind Kalameet when Savage Stamping has finished. This attack can be repeated if the player is still directly behind Kalameet after he raises his tail back up. If the Tail Smash is dodged, this is an excellent time to cut off his tail, as he is slow to raise his tail back up. It is also good time to flask up.
  • Agile Tail Flail, Kalameet advances towards you, then swings his tail swiftly in a full rotation, jumping away from you in the same motion. May be repeated several times.
  • Bull's Charge, Kalameet charges into you, carrying on through past you. Not moving will get the player hit twice. Dodge it, as it will knock you off if you don't have enough poise, even when fully blocked. After passing the player, Kalameet will spin and perform a Rotating Breath of Fire, albeit with much less windup. This can be a very hard move to survive sometimes, as the charge is hard to predict, often leaves you stunned or with depleted stamina, and the followup magic fire is fast.
  • Rotating Breath of Fire, Kalameet breathes fire from your right to your left. Easily dodgeable, by running or rolling repeatedly to your left. Also possible to sustain minimal damage and consume less stamina by running right with holding shield up, getting hit one time only and leaving time to Flask up. Beware that Kalameet might follow up with a Leaping Sweep Attack.
  • Scorching Inferno, Kalameet flies high in the sky and breathes fire straight under him, propagating fire in a large AoE circle. He may do so if you stay too long near him. As soon as you see him initiate this attack, run away then roll away twice as you hear Kalameet spouting his flames to avoid any damages without going too far. A little bit of practice makes it the perfect way to Flask up safely. You can also block this with a shield while backpedalling to take minimal damage. If you turn to run and are struck in the back, or have insufficient stamina to block, you will take more damage and may get completely knocked down.
  • Diving Bull's Charge, Kalameet rises up in the sky and dives you. Dodged by strafing or rolling on the side when it is near ground level. If you are too far away when he lands, Kalameet will turn around to face you. If you are close to its rear without being directly behind it, it'll swing it's tail from right to left without leaving you a chance to strike it's tail. However, if you stand close directly behind it's back (can be easily done by strafing to avoid the move while locked), Kalameet will rather heavily smash its tail on the ground, leaving it long enough for one light 2-Handed strike. In the third situation, an horizontal tail swing might follow.
  • Mark of Calamity, if you stand directly in front of Kalameet, he will rise on its hindlegs and uses telekinetic powers to make you levitate in front of its red nose. An orange cross will float over your head, indicating the debuff. As the name suggests, the debuff implies receiving twice the damage, just like Calamity Ring. Rolling back or to the sides avoids the ominous glare. This attack leaves time to the player to Flask up. It is also an excellent opportunity for other players not targeted by the initial gaze to run behind Kalameet to try to cut his tail off, as the tail will remain low to the ground for the duration of the attack.
  • Slithering Flames, if standing too long directly in front of Kalameet, it will stands on its' hindlegs and starts breathing fire at you in a "S" pattern, moderately close to itself. It won't burn if you're right under him. This is another good opportunity to cut its tail off now by going to its back or hit its belly.
  • Waterfall Blast, if one or more players tries to stay above or climb back up to the top of the waterfall after the fight starts, Kalameet can fly up and blast them with fire, doing large amounts of damage.
  • Swoop, Very rare move. Kalameet flies up into the air and flips over mid-air, swooping down at the player. Hard to dodge, as it is done when you are in close proximity, and you either can't see what he is doing, or the camera is going crazy because you are locked onto him.

N.B. : Every melee attack is likely to be followed by Jaw Snaps if the player stayed near.



Obtaining the Obsidian Greatsword

Kalameet is tough, and patience is required because he only rarely does the tail slam that leaves his tail open to attack. The best way is to get used blocking or avoiding his various attacks (it may take a few attempts) and, once you're confident you can handle dodging or blocking most of the time, begin working for his tail. One of his attacks is a diving charge where he'll flap upwards and then swoop at you and skid to a halt. Stay locked on to him, and dodge once when he's in the air--this should let you evade the attack--and then again to circle behind him so he'll do his tail slam--as soon as you see him hike his tail up, move to your right and it'll slam down on your left. Try hit the tail as close to the tip as possible to ensure the hit registers as 'tail damage', hitting too close to the body causes standard HP damage and will not count toward severing the tail. Alternatively, you can just take the tail slam with a high stability shield (an Eagle Shield +14 was beyond sufficient). Break your lock and turn and attack his tail. You'll generally get one chance at a swing and then he'll lift his tail up and leap away or whirl around or so on. Repeat the process; it takes about a quarter of his life bar, maybe little less, to sever his tail. It helps to have 20 drinks of Estus to erase health loss from any mistakes you may make.
If you are a mage and are able to aim your spells somewhat good without locking on, it is possible to sever the tail with a single Crystal Soulspear at 50 Int, using the Tin Crystallization Catalyst together with having the Bellowing Dragoncrest Ring and the Crown of Dusk equipped. This becomes quite easy if you wait until after he has used his tail slam, as the tail will be steady on the ground, and aiming is considerably easier. This item combination will also, if you are able to dodge his attacks, make the fight quite easy, though changing to Logan's Catalyst is recommended for this part, as you will need all the castings you can get.

  • Thanks to dachdachmailru on Youtube for the video.

The tail may also be sniped off with a bow, however it will take several shots and a lot of patience. With a fully upgraded Chaos Shortbow and Power Within,  it was taking about 10 shots. If the player summons help for this fight, they will have ample opportunities to snipe at the tail. If the summon figures out what the player is doing, they may have an opportunity to slice the tail off with a single hit (assuming the host has hit it a few times). Keep the Black Separation Crystal handy in case the summon gets too close to killing Kalameet, however it shouldn't be too difficult to get the tail before a single summon has gotten Kalameet to around 1/3 HP. 



  • His name came from the word "Calamity", as the ring insist. However 'Kala' in Sanskrit also can mean Time, Black, and Death in different contexts, very coincidental with Kalameet's role and Lordran's distorted timeline, while 'meet' can mean joining or friend.
  • His red nosed, black, four legged appearance bears a striking resemblance to Black Dragon Guyra from King's Field, the Dragon God of Calamity and the true creator of Moonlight Greatsword.
  • Can be stunned by shooting arrows directly at his red eye.


General Notes and Tips

  • Kalameet can be very aggressive and also chain or spam charges or AoE attacks, so it pays to be patient and look for opportunities rather than try to pummel him as quickly as possible. Blocking with a good shield while strafing tends to be more effective than trying to roll out of the way of his attacks, as many of them have large and unpredictable hit boxes that are hard to evade. Many of his attacks will, if successful, also knock you down in addition to dealing high damage, so a mistimed roll can result in extreme punishment or what amounts to a OHKO when he uses another AoE attack while you are trying to get back to your feet after being knocked down by the prior attack.
  • Kalameet's black flame attacks deals mostly physical and magic damage, so high magic resist shields such as the Crest Shield or even the Dark Hand are better choices than fire resistant shields like the Black Knight or Dragon Crest shields. Armor that protects against magic damage is similarly more effective than high fire resist armor.
  • Cutting off Kalameet's tail will automatically give the host player the Obsidian Greatsword, and also briefly knock Kalameet to the ground. Kalameet's tail can be difficult to sever, as he moves about fairly quickly, and does not often lower it to the ground. Weapons with vertical overhead swings such as various greatswords (including the obsidian greatsword), scythes, pole arms, and axes tend to be the most effective. As discussed above, his Tail Smash, Mark of Calamity, and Slithering Flames attacks are good opportunities to get behind him and attack his tail. It is also possible to cut his tail off with spells or ranged attacks, but this is usually a matter of blind luck. Thankfully, the tail has surprisingly low HP compared to Kalameet's overall life bar, and can be severed by as few as 4-5 hits with a sufficiently upgraded melee weapon. The tail should be hit as close to the tip as possible since hitting too close to the body - even though technically still hitting the tail - will not register as 'tail damage'.
  • Player summons are particularly helpful in this boss battle, as one or more players can more easily get behind Kalameet to attack his tail if he is focused on someone else. Once Kalameet has been shot down into the valley arena by Gough, he is considered the "new" boss of the area even with Artorias dead, so players may once again be summoned in the area (and the host may once again be invaded while in human form). Although it is possible to find summon signs right outside Kalameet's fog gate on the valley floor, it is usually much easier to summon players near Artorias's arena up above the valley, and then lead them back down to Kalameet.
  • It is strongly recommended that the player bring a full complement of 20 Estus flasks to the fight (ideally upgraded to +6/+7), as it can be a long and brutal battle. Summoned players should also try to bring their own forms of healing items and miracles, as even 20 upgraded Estus flasks is often not enough.
  • Crossbows are very effective against Kalameet. Kalameet can be target locked with a ranged weapon from very far away, and a crossbow permits the user to also hold a shield in their off hand, enabling the player to block Kalameet's various charges and fire breath and then immediately shoot him with the crossbow during his recoveries. For example, a heavy crossbow +15 and heavy bolts safely deal on the order of 150 hp damage per shot even at long range, and heavy bolts may be purchased from nearby vendor Marvelous Chester.
  • There is a crystal lizard that appears on one of the waterfall's rock platforms or falls to base of the waterfall to the left of the ladder. Players descending the ladder can usually sprint over and kill the lizard before Kalameet arrives in the area.
  • A chest containing a Titanite Slab lies near one of the waterfalls. Defeating Kalameet is not necessary to loot it (you can pick it in the middle of or before the fight, though it's not recommended), although it may be troublesome to reach it if Hawkeye Gough hasn't shot him down.
  • Kalameet has a critical point vulnerable to projectiles. As you may suspect, it is his red nose. While it is a small target, hitting it with an arrow or bolt will cause a significant stagger, and deal Triple damage. It is quite hard to hit with crossbows, the easiest time being during the Mark of Calamity attack, or Slithering Flames. It is much easier to hit with a bow, as many of his magical attacks leave his head still or slow-moving.
  • You can be damaged after almost any aerial attack if Kalameet lands on you, as with most other bosses.


Kalameet Fight Strategy

  1. Melee
  • Obtain the Greatshield of Artorias; it's VERY helpful against this boss and necessary with this guide. (Blocking a hit with this shield consumes very little amount of stamina and it has still good protection from magic.)
  • Try to be as close to dragon as you can, but not under him.
  • Try to avoid his breathing attacks, if not, you must block them with your shield or he will kill you quickly that way.
  • Using Green Blossoms helps a lot with stamina recovery for shield blocking.
  • For first few minutes try to learn his attacks and know when you can attack him.
  • Then block his attack, and perform your attack. Patience will be your best friend. It's block-attach-block technique, with the Greatshield of Artorias it's very effective way.
  • If you want to obtain the Obsidian Greatsword perform your attacks only when he is facing away from you with his tail exposed near the ground. Be aware though, that he will attack you with his tail if you're behind him. The best moment to hit his tail is when he stands on his rear legs and performs a fire breathing attack and second when he lifts off ground and rush at you, when you block this attack he will be facing you with his tail, be aware that first let him attack with tail (vertical smash) and then try to hit it. You can also roll out of the way of his Mark of Calamity gaze attack and then sprint behind him for a few hits on his tail.
  • Note: Greatshield of Artorias is very heavy and using Havel's Ring is recommended although not necessary if wearing that shield doesn't overload you, because defeating him with too much load is difficult especially when you're trying to cut off his tail, so try to be under 50% of your maximum load.
  • If you don't have Greatshield of Artorias, I suggest Havel's Greatshield(found in a chest in Anor Londo, along with Havel's set and a Mimic) with Gold-Hemmed Black set (found in Demon Ruins, past the Ceaseless Discharge) and Mask of the Child, which speeds up stamina recovery without having to use Blossoms. As for the weapon, I confirmed I could beat Kalameet quite fast with Black Knight Sword or with any maxed out Greatsword/Axe with Medium speed or Fast speed.

2. Mage

  • Using Logan's Catalyst is highly recommended, especially the first playthrough, you will need all the castings of Soul Spear and Crystal Soul Spear you can get.
  • Equipping a high stability shield in your left hand to block his Jaw Snaps will make the fight considerable easier, especially if you are not very comfortable with dodging.
  • Most his attacks are easy for a caster to dodge by backing out of range, notable exceptions are Breath of Fire and Diving Bull's Charge.
  • His Breath of Fire can easily be dodged by rolling to the side, and is a perfect time for you to him him with a spell or two.
  • It is highly recommended that you spend a while trying to learn his attacks, and when it is safe to cast spells and flask up.
  • Equipping the Crown of Dusk and the Bellowing Dragoncrest Ring will let you make the most of the castings you have.
  • If you have a ring slot to spare, and low equip weight, the Dark Wood Grain Ring will make dodging his attacks considerably easier.
  • The Obsidian Greatsword can be easily acquired by casting either Crystal Soul Spear or Dark Bead on the tip of the tail when he has used his tail smash attack, and the tail is laying on the ground. Just cast the spell and aim it without locking on him, after some practice this way of casting spells can be quite convenient when it comes to sever boss tails, as most mages don't have very good weapon damage.

3. Co-op Strategy Generally.

  • There are a number of effective co-op strategies for first cutting off Kalameet's tail, and then killing him. All generally revolve around the idea of the host and two summons spreading out (typically into roughly a large triangle surrounding Kalameet) and patiently waiting for Kalameet to aggro on one player such that at least one of the others has time to run over and attack Kalameet's tail.
  • Patience is key; players that immediately charge into Kalameet's head/feet and start flailing away with melee weapons are going to take a lot of damage, cause the host to waste a lot of precious Estus, and are very unlikely to cut off Kalameet's tail or even get Kalameet to perform an attack that makes his tail vulnerable for someone else. Instead, players should continue to circle Kalameet at roughly a middle distance, which enables them to escape or evade his charge attacks or fire breath, while remaining close enough to encourage him to try to use his Mark of Calamity gaze or tail attacks. Players familiar with his attack patterns should then immediately exploit these attacks on their allies and try to cut his tail off quickly.
  • Once Kalameet's tail is cut off, players can be more aggressive and focus on pure damage output. The host should generally remain in reserve as a source of Estus healing and possibly ranged/spell attacks, while summons should start laying on the melee attacks. Staying to Kalameet's front-sides (e.g., his "two o'clock" and "ten o'clock") positions will enable melee attackers to strike his front legs while still being able to strafe or roll further to the sides and avoid most of his melee or fire attacks with little risk. With his tail gone it is also a bit safer to attack him from behind, although this is more likely to cause him to spin around to breathe fire, or to fly off and then return with more fire attacks. Pure DPS weapons/buffs are generally the best at this point in the fight, as unlike most bosses Kalameet cannot be staggered by high poise damaging weapons (aside from his scripted staggering when his tail is cut off). So a lighter, faster weapon with greater overall DPS is usually preferable to a powerful but more slower heavy weapon.
  • Ranged spells and bows/crossbows can also be very effective when combined with melee attackers, and once Kalameet's tail is cut off it is common for a summon to "tank" him to hold his attention with a strong shield and melee attacks while one or more other players stand off and pepper him with ranged attacks or spells.

Specific Co-Op Greatbow strategy

  • This strategy is confirmed for a fighting Kalameet with 2 summons and 1 summons, it does not work for a single player take down and is incredibly difficult, nigh impossible, to cut off his tail in this manner.
  • One member will have to have the Dragon Greatbow and Gough arrows for this fight, with a strong secondary weapon which can be quickly changed to. Ideally this will be a summoned player as considering what you will do it will be hard to heal your summons if necessary.
  • Whoever is going to do the shooting with the bow needs to position themselves one one of the 2 lower ledges where you find the crystal lizard once you are in the battle arena. You will have to drop down and take a small amount of damage but this should be no issue for most players.
  • The other 2 players then need to trigger the sequence by going down the ladder.
  • The bow player MUST not shoot first, wait until the 2 players in the arena engage Kalameet. This will stop him coming close to you.
  • Once the 2 players are pestering Kalameet and have his attention you then can line up the shots and shoot away causing about 100dmg minimum with each shot.
  • The other 2 player on the ground need to ensure to keep pestering Kalameet and hit him every now and then to keep his attention. This stops Kalameet aggroing on the bowman and means even when close he won't breathe fire on the shooter. The bow positions do not leave you out of range and it is possible for Kalameet to hit you but it is rare that he will attack you if you do this right.
  • With this method it should take about 25 arrows to put Kalameet down and get rid of this highly annoying boss.
  • As mentioned above the bowman will need a strong second weapon they can change to this is because if the 2 on the ground fail to engage quickly or get Kalameets attention he will come over to the bowman. If he does this simply change weapon and you get an amazing chance to do a plunging attack. Following this run, go back up the ladder while the others pester him and get back into position. This will allow you to keep doing damage even when he aggros on you. If you do not get your weapon out quick, make sure you are at least blocking and have high magic damage resistance or you will die. He will only hit you with fire in this position and you need not worry about the telekinesis attack or his melee attacks.

This co-op strategy is not confirmed if the shoot needs to be a summoned player or if it can be the host player. It has been tested each time with the summoned player doing the shooting. It maybe that if the host player does the shooting that Kalameet will aggro against them whatever and you will not be able to complete it this way (Kalameet seems to track the host player more than anyone).


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    • Anonymous

      Incredibly annoying how hard it is to cut off his tail ... you have to be so extremely fast. I just fought him in NG+, a 20 minute fight, he did the tail slam move literally once, and I was nowhere near him, despite me trying to bait it out. The reason this is so annoying is because he's so easy otherwise, it's not like I'm going to die to him 500 times and keep getting tries at his tail, no, I just ran around for 20 minutes not hitting him and strictly going for his tail, only to give up and shred him when I actually started trying to. Seriously, all I had was a +5 Silver Knight Shield and he literally couldn't touch me with his physical attacks, then his fire attacks are easy as hell to dodge. Thank God I don't need the Obsidian greatsword for a platinum.

      • Anonymous

        Stick to between his legs and his rear haunches with a high stability shield up to tank is junk. If he opens up space, close it down as mid-distance is death. If you’re under him, his biggest attack passes over your head and you can hit him three or four times, his grab also fails. Strafe left not right on his horizontal breath attack.

        • Anonymous

          I got the tail. It really didn't take me that long, once I understood what needed to be done.

          May be kind of pointless to say, at first I too felt this was unclear, but the key is to stay mid-range and bait his swoop.

          But, what is mid-range, I asked myself.

          Basically, mid-range is where he will swipe at you and sometimes breathe fire from left to right.

          So long as you dodge backwards, whenever he attacks, and return afterwards, eventually he should swoop at ya.

          To stay below his tail, roll left as he swoops and then right as he lands. Doing so, triggers his tail to slam, but also puts you in a safe position.

          I used the Black Knight Sword, two-handed, at str 40, got it in one cycle.

          I hope that this helps someone, for I too struggled with it for a while.

          • Anonymous

            life is much easier if you just raise that shield up and tank his breath from above. I might have devolved into a snail after trying to cut his tail so much, his fight to kill him is bullshit too. Then I realized you could just tank the hit with Artorias shield, much better now. I feel like sitting in a hole and snipe him to death is much more easier than this. No more Gough next time.

            • Anonymous

              What about a bow/faith strategy? I've been doing good damage but the running back and forth to eventually get stuck in a corner is getting old. Not to mention it would take a little over 1000 arrows to beat kalameet.

              • Anonymous

                Beat it on second try after learning the move patterns, very cool tho. Was so unsure if it could be possible to get something from the tail I did not even try, it left so few openings for that...

                • Anonymous

                  Since we get a ring that makes us take double damage, does that mean that kalameet was taking double damage this entire time?

                  • Anonymous

                    Found an incredibly easy way to cheese Kalameet. Probably some would have found it, but when you descend for the fight and kalameet's health bar shows lure kalameet near the waterfall where you descended and stand behind the rocks. And bait his fire attacks. He just stays in his place and keeps on using fire breath. Sometimes it may hit us so wear the Gold - Hemmed set and flame stoneplate for max fire resistance. I used a demons Great axe and it took around 7-8 hits to finish him. But it is advised to have a fast weapon say BSS and gold pine to spam R1 and damage him a lot. But downside is you won't get the obsidian GreatSword.

                    • Anonymous

                      One of the best bosses in DS1. If only his hitboxes would be better. Feels great to get stomped 2 meters away from his feet.

                      • Anonymous

                        not even gonna bother cutting off his tail. i would rather cut my balls open using a plastic spoon than attempt to cut off this ****ing ****s tail

                        • Anonymous

                          I'm not able to edit due to a lack of an account, but Hawkeye Gough says persevere in place of prevail in paragraph 4.

                          • Anonymous

                            Fun fact that I found just listening to the Kalameet theme casually, there’s Mongolian throat singing in it, and I personally think that adds to the dark and foreboding atmosphere.

                            • Anonymous

                              I killed Kalameet with the Moonlight Greatsword. Kinda poetic. Kalameet gets killed by the sword Guyra created. Guyra is the predecessor to kalameet in appearance anyway. Just wanted to share it.

                              • He uses magic attacks and physical attacks so try

                                Big Hat
                                Dingy Robe
                                Black Sorcerors Gauntlets
                                Maiden Skirt/Bloodstained skirt which have the highest magic defended if maxed out

                                For shields if you want to turtle you want super high stability and preferably high magic defense. For that Havels great shield or Stone great shield (I used this) are great if u have 50+ or 38+ strength respectively

                                I also used the spell stone plate ring and

                                • Anonymous

                                  On NG, I killed him with his own tail. For NG+, after 10 defeats, I decided it wasn't working out. So, I tested whether or not he can bleed. He can!!! I repeat... HE BLEEDS!!! I eviscerated him rather quickly. I witnessed the bleed proc twice. Not too mention a fully upgraded Gold Tracer has some awesome DPS in general. Great weapon for this fight.

                                  • Anonymous

                                    Now hear me out: We make fanart of Kalameet but Kalameet is a dragon girl (NOT ANTHRO)
                                    You guys might think I'm a honry teenager and you're right about the teenager part BUT think about it. Also I'm prepared for le downvotes.

                                    • Anonymous

                                      Now hear me out guys: We make fanart of Kalameet but Kalameet is a dragon girl (NOT ANTHRO). Some of you might think I'm a horny teenager and you're right about the teenager part BUT think about it! Also I'm prepared for downvotes.

                                      • Anonymous

                                        I first tried Manus then ran to Kalameet and first tried him. Beat both bosses within 5 min on my first playthrough and without shield. (Childs Mask, Xanthous Set +5, Great Scythe +15, SL 95)

                                        • So Gough shoots him down. I go into the valley via the ladder, run in a little, and here he comes, a-whompin and a-whumpin.

                                          I'm in the Gold Hemmed Black cloth garbage, Child's Mask, with Havel's ring, Artorias' Shield, and a big ****ing stick, and I like to play it cautious. I should know by now this game is not for those who play cautious.

                                          I want to try to see what happens, so I start climbing the ladder to, well, see what happens. Black flame gets me about 4/5 the way up the ladder, 15% health. Finish climbing the ladder and take a second toNOPE HE CAN STILL FLY AND KILL ME AT THE TOP OF THE CLIFF.

                                          TL;DR - Gough is a terrible shot.

                                          • Anonymous

                                            It took me too many times to cut off his tale but right after I cut off his tail I had him kill me I go back over there one more time try to cut off his that regrown but felt and died then 3 more time after that I won and try the boss is something hard it's cutting off his at least I learned his moves man that dragon was annoying without any prior knowledge I repeat you're not going blind fighting I will not try to go with any bosses line again even though what this thing is on I beat the I had to take away a few spells to finally defeat the father of chaos the only ones I left was magic shield and iron flesh but it took a few tries Is a NPC that could have made the fight easier I'm pretty sure besides a couple that I couldn't find are the ones that ran away

                                            • I would like to mention that this boss is massively resistant to magic. As in 480 AR pure magic damage OG Moonlight Greatsword did about 180 damage per hit compared to black knight sword which while only having 29 more AR when two-handed also did almost twice the damage of MLGS.

                                              • Anonymous

                                                Getting the sword is difficult, but he can be pretty easy to dodge once you learn his patterns. Used a Grass Crest Shield for stamina regen but didn't block. I'm not saying I didn't get hit. I'm just saying if you're used to dodging (like you should by now. I mean, you have to fight Artorias), you can roll in a way to where he'll do the stomp or charge forward (the move most likely to hit you).

                                                • Anonymous

                                                  worst boss period. BoC can be cheesed. This one is based 50% on luck. He just does random attacks that somtimes don't even have a chance to hit. After Artorias, this one is a heavy disappointment

                                                  • Anonymous

                                                    considering they had so much time developing this DLC, this boss is horribly designed. Probably the worst after Bed of Chaos and Seath. Straight up boring and pretty bad animations

                                                    • Anonymous

                                                      I managed to beat this boss on my first try, everybody kept saing that this boss is incredibly hard, but it really was trivial. I used black knight shield and blocked his attacks. Only when I tried to get the tail he started to be problematic. Just use a good shield and you're golden.

                                                      • Anonymous

                                                        This Dragon is Also in the From Softwares King's Field game. King's Field 1 ( for USA/Western version) King's Field 2 ( For Japanesr Version) He is the Final Boss for the King's Field 1(2) game in a Cyber Zone looking area

                                                        • Anonymous

                                                          I was Soul Level 390 (with the Soul Item glitch), vitality was 90 and Strength and Dex at 60, still he smashed me a few times.

                                                          • Anonymous

                                                            Beat him 2nd try on NG+, couldn't cut off his tail before I ran out of Estus so I just killed him early but I didn't get no sword :(

                                                            • Anonymous

                                                              You can actually kill him in melee? fml.... i just spent half an hour shooting him with my bow. Yes it's very possible to kill him before Hawkeye brings him down. Equip a high stability shield (i used Eagle shield because it was lighter then Havels) and when you descend the long ladder, run to the cliff. Dragon will appear at least once and raising the shield will negate enough damage to survive. Get to the left side near the cliff (where the message about Hawkeye is) equip Havel gear and shield (for best survivability) and your best bow (Pharis at +15 does 100 damage per hit), and aim at the spot where dragon pauses to start his flame attack. After you fire, stop dual wielding the bow and raise shield immediatly. This will make you lose about 50hp per shot. Takes alot of time and don't think you can hit his tail, but its very possible and easly doable.

                                                              • Anonymous

                                                                All you elitists with little lives it's obvious the boss is easy. What makes this fight irritating is trying to cherry pick a dragon tail with a toothpick until you accidentally kill him.

                                                                Go crawl back to mommy's basement boys.

                                                                • Anonymous

                                                                  This boss would be such a joke if you didn't have to cut the tail off. Most difficult part of the whole fight is not snapping in a blind rage at this braindead lizard never using any attacks that leave the tail open and just cutting off his big dumb head.

                                                                  • Anonymous

                                                                    2nd playthough this boss gave me embarassing trouble... (i have a tip or two though) i learned all his moves and i knew how to act accordingly on every single one of them my biggest problem was inconsistency and a huge dose of bad luck died around 40 times in a row before i got him...
                                                                    biggest causes of death were:
                                                                    His Dash+ flame attack = it was either an instant kill from the dash or the follow up flame
                                                                    his consistency on his attacks = i died many times while healing because he was immidiately triggering another follow up attack
                                                                    and his grab attack caused me so much trouble... for the life of me he was destroying me with this grab attack

                                                                    My tips are :
                                                                    face him head on! he will attack with his more telegraphed attacks and they are easy to predict

                                                                    avoid going under him , not because of his stomp attack but if you get stuck in his legs theres a chance he will dash! and all his legs will connect the damage = instant kill
                                                                    Very important !!! = Do not use lock on ... only when you think you have to align yourself head on (he probably does a swipe bite attack witch its easier to dodge while locked on.
                                                                    pay attention only on his head

                                                                    my main weapon was greatsword of artorias (divine) wich i was forced to swap to black knight greatsword as my main sword was doing pitifull damage around 150 dual wielded and its painfully slow... felt like new game+++

                                                                    • Anonymous

                                                                      This is my second time playing this game

                                                                      I am not a good gamer

                                                                      I don’t notice patterns usually, don’t buff, don’t use help, and I’m impatient

                                                                      I didn’t go to Oolacile The first time

                                                                      I just watched a video yesterday saying Artorias was hard

                                                                      Beat him second try

                                                                      Beat Kalameet on 4th try

                                                                      Beat o and s on 4th attemp my first play through, took me ten tries this time though

                                                                      So far the boss who gave me the most trouble in the souls games ( 1 - 3 ) is fume Knight

                                                                      First phase was easy

                                                                      Second phase always got me

                                                                      • Anonymous

                                                                        Rapid movement is your best friend in this fight. In my first attempts facing Kalameet, I would don my highest poise and magic-resistant gear without going over 50% loading. Even once I could read his moveset, when Kalameet performed his forward-facing flame attacks, I would roll to the side before he opened his mouth but I still couldn't roll fast/far enough and ended up as a kebab. So, I put on lightweight gear with high magic defence (Xanthous set is a good choice) and equipped Havel's ring and the Darkwood Grain Ring (stay under 25% load for this to be effective). From then on, I could dodge all of Kalameet's flame bursts and his calamity attack by somersaulting away, making for a highly frenetic and enjoyable battle. A non-upgraded Eagle shield was sufficient to tank his tail swipes and head butts despite my lack of poise, and the head butts brought him close enough to me that I could slice him with my Zweihander +15. Gough was so proud, he gave me his bow.

                                                                        • Anonymous

                                                                          100% the most satisfying thing I've done as a summon was no scoping his tail off for the host with a chaos shortbow.

                                                                          • Anonymous

                                                                            I got the sword unintentionally when he launched himself up just as I sent a soul spear at him. Wasn't even planning to attempt it! I won't be using it, but its nice to have i guess.

                                                                            • Anonymous

                                                                              Just beat him today on NG+ solo with a demon greataxe+15 and havel's greatshield. This setup so far has been the most consistent in keeping alive and dealing lots of damage when there is a chance.

                                                                              This is the boss fight that I've been looking for in Dark Souls. The Lords in the vanilla can be beaten by just spamming attacks till they die and is over in about a minute or two. But this one is a real test of endurance. You can't attack anytime you wish and you have to time your R1s and L1s to conserve stamina.

                                                                              • Anonymous

                                                                                To all people who aren't really familiar with "long-range-weapons": I just cut Kalameets tail with a longsword +15 on NG+3. So really no need to use a helbeard or something else. Just wait for his "sweeping attack" after which he often does his tail-smash so you can get a hit or two on his tail. He has not that much hit points (~ 1.000 hp on NG+6) so it is managable if you can survive a bit in the boss fight.

                                                                                • Anonymous

                                                                                  Need help with the tail already missed moonlight GS on this playthrough don’t want to miss this one. It’s one of the only things keeping me from starting my next playthrough

                                                                                  • Anonymous

                                                                                    Harvel's ring and Harvel's Greatshield is Kalameet on easy mode. Just keep the shield up and avoid the Mark of Calamity and strike him whenever you can. A quick hitting weapon like Painted Guardian Sword +15 is perfect for quick hits. High, light, magic defense armor will pay off as you need to fast roll. Be patient and it will pay off. Just beat him on NG+7 with the above set up.

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