Black Dragon Kalameet

Location Royal Woods
Health * NG: 5,400
NG+: 8,478
Souls * NG: 60,000
NG+: 120,000
* Recorded in PATCH 1.5

Black Dragon Kalameet is a Boss in Dark Souls Remastered. He is one of the strongest dragons still alive, and is encountered by the player several times before he can finally be defeated.  


Black Dragon Kalameet Information

"Even mighty Anor Londo dared not provoke his ire."// - Hawkeye Gough

Kalameet appears for the first time while the player is traveling through the Royal Wood; he lands in a bridge and watches the player for a couple of seconds before flying away, similar to what the Red Wyvern does in Undead Burg. Kalameet can actually be targeted and hit while briefly perched on the bridge (such as by ranged weapons) but cannot be injured.
He is later encountered at the end of a valley going down from the Royal Forest. Going through the opposite way to where you fight Artorias the Abysswalker, you will find a very small stairway/path going down to the left of an elevator, with a body lying at the top of the trail. Follow the trail down as it curves around to the left and it will take you to the valley of the Royal Forest (the area underneath the small bridge with NPC Marvelous Chester standing at one end). There will be 2 dogs and a treasure to your left at the end of the valley, and turning to your right you will find 3 dogs and a very long ladder going down next to a waterfall, which leads to the place where you find Kalameet for the second time. If you are feeling adventurous, you can also descend the waterfall by falling down a series of rocks protruding from the water. (There is a Crystal Lizard on one of these rocks, the second from the top.)
If you go to the giant valley where you find Kalameet before talking to Hawkeye Gough about him, he will approach you flying from the other side of the valley and fire his fire-breath to you. The fire-breath kills you instantly most of the time, though it's possible to survive one. It's nearly impossible to fight him at this time. You first need to ask Hawkeye Gough's help to shoot Kalameet down so you can engage him in melee. If you venture deeper in the valley you find a message saying: "If only Hawkeye Gough were here..."

You will need to get attacked by Kalameet before Hawkeye Gough will offer to shoot down Kalameet. (This is inaccurate. I wasn't attacked; I merely slid down the ladder to the valley floor, and then climbed back out and spoke to Gough. Kalameet never showed up in the valley before Gough shot him down.) After you find Hawkeye Gough by unlocking his room using the Crest Key, you have to talk to him all the times you can until you exhaust his dialogues, then close the conversation. If you have not yet found and been set on fire by Kalameet near the waterfall at the end of the valley, you will not be able to ask for Gough's help (you do not need to get killed, but you do need to enounter him near the waterfall (standing at the top of the ladder watching him fly by is enough)). Once you have found Kalameet the second time, go back to Gough and talk to him again; he will now ask you if you need help with the dragon. Say 'Yes.' He will ask if you intend to prevail until the end, say 'Yes.' Then a short cinematic will play showing Hawkeye Gough using his bow to take down Kalameet from the skies.
Now you have to go to the valley again and you will find Kalameet on the ground, though he will still use some low-altitude flying attacks. You can fight and kill him now. Keep in mind that a fog door will appear before his area now. The valley area, including Artorias's arena area, will also re-open for PvP once Kalameet has been shot down by Gough, as Kalameet is now considered a boss for the area. So a player in human form will now able to summon others to assist in fighting Kalameet, or be invaded by other players until Kalameet is killed.
Kalameet's black flame attacks deal both physical and magic damage, and it does not appear possible to completely eliminate the damage even with a good shield (although some buffs such as Great Magic Shield and Great Magic Barrier can nearly do so). But the damage can be minimized by the use of high magic resistance equipment and/or a high magic resistance shield, such as the Crest Shield. High stability greatshields can also be quite effective even if their magic damage reduction is not as high as the Crest Shield.



Attack Patterns

  • Jaw Snaps/Stabs, Kalameet darts his head to his sides while lurching forward, trying to crush you with its powerful jaws and spiked snout. He throws lashes his head 1-2 times. (to your right, then to your left). This is Kalameet's most used close ranged attack, and can be blocked with a shield if one has sufficient stamina.
  • Breath of Fire, Kalameet breathes fire in straight line towards the player, if far away from him. Commonly one of its first attacks. Rolling either direction will almost always avoid this attack, and give you plenty of time to Flask or hit him with a ranged attack. Try not to block this attack, as once it starts to hit you, it can be impossible to avoid, and has a good chance to drain all your stamina and knock you down. This move has a very long range, do not try to outrun it.
  • Leaping Sweep Attack, Kalameet lauches himself towards you at high speed to swing at you once with its frontal leg, from your left to your right. Blocking this is possible although it has good chances to deplete your whole stamina bar. If he does this move while relatively close to you, he will essentially land on you, and the move will strike twice. This will take a lot of stamina, so if you see it coming while you're close and have low stamina, try to avoid it (dodging backwards and using Invincibility Frames to avoid it is often the easiest path). May be followed by Jaw Snaps.
  • Savage Stamping, Kalameet attempts to crush you with his rear legs, followed by a bite and a paw strike. This attack happens when you stand under its belly for too long.
  • Tail Smash Kalameet attempts to crush you with his tail. This attack usually follows Savage Stamping if the player is behind Kalameet when Savage Stamping has finished. This attack can be repeated if the player is still directly behind Kalameet after he raises his tail back up. If the Tail Smash is dodged, this is an excellent time to cut off his tail, as he is slow to raise his tail back up. It is also good time to flask up.
  • Agile Tail Flail ,Kalameet advances towards you, then swings his tail swiftly in a full rotation, jumping away from you in the same motion. May be repeated several times.
  • Bull's Charge, Kalameet charges into you, carrying on through past you. Not moving will get the player hit twice. Dodge it, as it will knock you off if you don't have enough poise, even when fully blocked. After passing the player, Kalameet will spin and perform a Rotating Breath of Fire, albeit with much less windup. This can be a very hard move to survive sometimes, as the charge is hard to predict, often leaves you stunned or with depleted stamina, and the followup magic fire is fast.
  • Rotating Breath of Fire, Kalameet breathes fire from your right to your left. Easily dodgeable, by running or rolling repeatedly to your left. Also possible to sustain minimal damage and consume less stamina by running right with holding shield up, getting hit one time only and leaving time to Flask up. Beware that Kalameet might follow up with a Leaping Sweep Attack.
  • Scorching Inferno, Kalameet flies high in the sky and breathes fire straight under him, propagating fire in a large AoE circle. He may do so if you stay too long near him. As soon as you see him initiate this attack, run away then roll away twice as you hear Kalameet spouting his flames to avoid any damages without going too far. A little bit of practice makes it the perfect way to Flask up safely. You can also block this with a shield while backpedalling to take minimal damage. If you turn to run and are struck in the back, or have insufficient stamina to block, you will take more damage and may get completely knocked down.
  • Diving Bull's Charge, Kalameet rises up in the sky and dives you. Dodged by strafing or rolling on the side when it is near ground level. If you are too far away when he lands, Kalameet will turn around to face you. If you are close to its rear without being directly behind it, it'll swing it's tail from right to left without leaving you a chance to strike it's tail. However, if you stand close directly behind it's back (can be easily done wy strafing to avoid the move while locked), Kalameet will rather heavily smash its tail on the ground, leaving it long enough for one light 2-Handed strike. In the third situation, an horizontal tail swing might follow.
  • Mark of Calamity, if standing directly in front of Kalameet for too long, Kalameet will rise on its hindlegs and uses telekinetic powers to make you levitate in front of its red nose. An orange cross will float over your head, indicating the debuff. As the name suggests, the debuff implies receiving twice the damage, just like Calamity Ring. Rolling back or to the sides avoids the ominous glare. This attack leaves time to the player to Flask up. It is also an excellent opportunity for other players not targeted by the initial gaze to run behind Kalameet to try to cut his tail off, as the tail will remain low to the ground for the duration of the attack.
  • Slithering Flames, if standing too long directly in front of Kalameet, it will stands on its' hindlegs and starts breathing fire at you in a "S" pattern, moderately close to itself. It won't burn if you're right under him. This is another good opportunity to cut its tail off now by going to its back or hit its belly.
  • Waterfall blast, if one or more players tries to stay above or climb back up to the top of the waterfall after the fight starts, Kalameet can fly up and blast them with fire, doing large amounts of damage.
  • Swoop, Very rare move. Kalameet flies up into the air and flips over mid-air, swooping down at the player. Hard to dodge, as it is done when you are in close proximity, and you either can't see what he is doing, or the camera is going crazy because you are locked onto him. I have only ever seen Kalameet perform this move once.

N.B. : Every melee attack is likely to be followed by Jaw Snaps if the player stayed near.



Obtaining the Obsidian Greatsword

Kalameet is tough, and patience is required because he only rarely does the tail slam that leaves his tail open to attack. The best way is to get used blocking or avoiding his various attacks (it may take a few attempts) and, once you're confident you can handle dodging or blocking most of the time, begin working for his tail. One of his attacks is a diving charge where he'll flap upwards and then swoop at you and skid to a halt. Stay locked on to him, and dodge once when he's in the air--this should let you evade the attack--and then again to circle behind him so he'll do his tail slam--as soon as you see him hike his tail up, move to your right and it'll slam down on your left. Try hit the tail as close to the tip as possible to ensure the hit registers as 'tail damage', hitting too close to the body causes standard hp damage and will not count toward severing the tail. Alternatively, you can just take the tail slam with a high stability shield, an Eagle Shield +14 was beyond sufficient. Break your lock and turn and attack his tail. You'll generally get one chance at a swing and then he'll lift his tail up and leap away or whirl around or so on. Repeat the process; it takes about a quarter of his life bar, maybe little less, to sever his tail. It helps to have 20 drinks of Estus to erase health loss from any mistakes you may make.
If you are a mage and are able to aim your spells somewhat good without locking on, it is possible to sever the tail with a single Crystal Soulspear at 50 Int, using the Tin Crystallization Catalyst together with having the Bellowing Dragoncrest Ring and the Crown of Dusk equipped. This becomes quite easy if you wait until after he has used his tail slam, as the tail will be steady on the ground, and aiming is considerably easier. This item combination will also, if you are able to dodge his attacks, make the fight quite easy, though changing to Logan's Catalyst is recommended for this part, as you will need all the castings you can get.

  • Thanks to dachdachmailru on Youtube for the video.



  • His name came from the word "Calamity", as the ring insist. However 'Kala' in Sanskrit also can mean Time, Black and Death in different contexts, very coincidental with Kalameets' role and Lordrans distorted timeline, while 'meet' can mean joining or friend.
  • His red nosed, black, four legged appearance bears a striking resemblance to Black Dragon Guyra from King's Field, the Dragon God of Calamity and the true creator of Moonlight Greatsword.


General Notes and Tips

  • Kalameet can be very aggressive and also chain or spam charges or AoE attacks, so it pays to be patient and look for opportunities rather than try to pummel him as quickly as possible. Blocking with a good shield while strafing tends to be more effective than trying to roll out of the way of his attacks, as many of them have large and unpredictable hit boxes that are hard to evade. Many of his attacks will, if successful, also knock you down in addition to dealing high damage, so a mistimed roll can result in extreme punishment or what amounts to a OHKO when he uses another AoE attack while you are trying to get back to your feet after being knocked down by the prior attack.
  • Kalameet's black flame attacks deals mostly physical and magic damage, so high magic resist shields such as the Crest Shield or even the Dark Hand are better choices than fire resistant shields like the Black Knight or Dragon Crest shields. Armor that protects against magic damage is similarly more effective than high fire resist armor.
  • Cutting off Kalameet's tail will automatically give the host player the Obsidian Greatsword, and also briefly knock Kalameet to the ground. Kalameet's tail can be difficult to sever, as he moves about fairly quickly, and does not often lower it to the ground. Weapons with vertical overhead swings such as various greatswords (including the obsidian greatsword), scythes, pole arms, and axes tend to be the most effective. As discussed above, his Tail Smash, Mark of Calamity, and Slithering Flames attacks are good opportunities to get behind him and attack his tail. It is also possible to cut his tail off with spells or ranged attacks, but this is usually a matter of blind luck. Thankfully, the tail has surprisingly low hp compared to Kalameet's overall life bar, and can be severed by as few as 4-5 hits with a sufficiently upgraded melee weapon. The tail should be hit as close to the tip as possible since hitting too close to the body - even though technically still hitting the tail - will not register as 'tail damage'.
  • Player summons are particularly helpful in this boss battle, as one or more players can more easily get behind Kalameet to attack his tail if he is focused on someone else. Once Kalameet has been shot down into the valley arena by Gough, he is considered the "new" boss of the area even with Artorias dead, so players may once again be summoned in the area (and the host may once again be invaded while in human form). Although it is possible to find summon signs right outside Kalameet's fog gate on the valley floor, it is usually much easier to summon players near Artorias's arena up above the valley, and then lead them back down to Kalameet.
  • It is strongly recommended that the player bring a full complement of 20 Estus flasks to the fight (ideally upgraded to +6/+7), as it can be a long and brutal battle. Summoned players should also try to bring their own forms of healing items and miracles, as even 20 upgraded Estus flasks is often not enough.
  • Crossbows are very effective against Kalameet. Kalameet can be target locked with a ranged weapon from very far away, and a crossbow permits the user to also hold a shield in their off hand, enabling the player to block Kalameet's various charges and fire breath and then immediately shoot him with the crossbow during his recoveries. For example, a heavy crossbow +15 and heavy bolts safely deal on the order of 150 hp damage per shot even at long range, and heavy bolts may be purchased from nearby vendor Marvelous Chester.
  • There is a crystal lizard that appears on one of the waterfall's rock platforms or falls to base of the waterfall to the left of the ladder. Players descending the ladder can usually sprint over and kill the lizard before Kalameet arrives in the area.
  • A chest containing a Titanite Slab lies near one of the waterfalls. Defeating Kalameet is not necessary to loot it (you can pick it in the middle of the fight, but it's not recommended), although it may be troublesome to reach it if Hawkeye Gough hasn't shot him down.
  • Kalameet has a critical point vulnerable to projectiles. As you may suspect, it is his red nose. While it is a small target, hitting it with an arrow or bolt will cause a significant stagger, and deal Triple damage. It is quite hard to hit with crossbows, the easiest time being during the Mark of Calamity attack, or Slithering Flames. It is much easier to hit with a bow, as many of his magical attacks leave his head still or slow-moving.
  • You can be damaged after almost any aerial attack if Kalameet lands on you, as with most other bosses.


Kalameet Fight strategy

  1. Melee
  • Obtain the Greatshield of Artorias; it's VERY helpful against this boss and necessary with this guide. (Blocking a hit with this shield consumes very little amount of stamina and it has still good protection from magic.)
  • Try to be as close to dragon as you can, but not under him.
  • Try to avoid his breathing attacks, if not, you must block them with your shield or he will kill you quickly that way.
  • Using Green Blossoms helps a lot with stamina recovery for shield blocking.
  • For first few minutes try to learn his attacks and know when you can attack him.
  • Then block his attack, and perform your attack. Patience will be your best friend. It's block-attach-block technique, with the Greatshield of Artorias it's very effective way.
  • If you want to obtain the Obsidian Greatsword perform your attacks only when he is facing away from you with his tail exposed near the ground. Be aware though, that he will attack you with his tail if you're behind him. The best moment to hit his tail is when he stands on his rear legs and performs a fire breathing attack and second when he lifts off ground and rush at you, when you block this attack he will be facing you with his tail, be aware that first let him attack with tail (vertical smash) and then try to hit it. You can also roll out of the way of his Mark of Calamity gaze attack and then sprint behind him for a few hits on his tail.
  • Note: Greatshield of Artorias is very heavy and using Havel's Ring is recommended although not necessary if wearing that shield doesn't overload you, because defeating him with too much load is difficult especially when you're trying to cut off his tail, so try to be under 50% of your maximum load.
  • If you don't have Greatshield of Artorias, I suggest Havel's Greatshield(found in a chest in Anor Londo, along with Havel's set and a Mimic) with Gold-Hemmed Black set (found in Demon Ruins, past the Ceaseless Discharge) and Mask of the Child, which speeds up stamina recovery without having to use Blossoms. As for the weapon, I confirmed I could beat Kalameet quite fast with Black Knight Sword or with any maxed out Greatsword/Axe with Medium speed or Fast speed.

2. Mage

  • Using Logan's Catalyst is highly recommended, especially the first playthrough, you will need all the castings of Soul Spear and Crystal Soul Spear you can get.
  • Equipping a high stability shield in your left hand to block his Jaw Snaps will make the fight considerable easier, especially if you are not very comfortable with dodging.
  • Most his attacks are easy for a caster to dodge by backing out of range, notable exceptions are Breath of Fire and Diving Bull's Charge.
  • His Breath of Fire can easily be dodged by rolling to the side, and is a perfect time for you to him him with a spell or two.
  • It is highly recomended that you spend a while trying to learn his attacks, and when it is safe to cast spells and flask up.
  • Equipping the Crown of Dusk and the Bellowing Dragoncrest Ringwill let you make the most of the castings you got.
  • If you have a ring slot to spare, and low equip weight, the Dark Wood Grain Ring will make dodging his attacks considerably easier.
  • The Obsidian Greatsword can be easily acquired by casting either Crystal Soul Spear or Dark Bead on the tip of the tail when he has used his tail smash attack, and the tail is laying on the ground. Just cast the spell and aim it without locking on him, after some practice this way of casting spells can be quite convenient when it comes to sever boss tails, as most mages don't have very good weapon damage.

3. Co-op Strategy Generally.

  • There are a number of effective co-op strategies for first cutting off Kalameet's tail, and then killing him. All generally revolve around the idea of the host and two summons spreading out (typically into roughly a large triangle surrounding Kalameet) and patiently waiting for Kalameet to aggro on one player such that at least one of the others has time to run over and attack Kalameet's tail.
  • Patience is key; players that immediately charge into Kalameet's head/feet and start flailing away with melee weapons are going to take a lot of damage, cause the host to waste a lot of precious Estus, and are very unlikely to cut off Kalameet's tail or even get Kalameet to perform an attack that makes his tail vulnerable for someone else. Instead, players should continue to circle Kalameet at roughly a middle distance, which enables them to escape or evade his charge attacks or fire breath, while remaining close enough to encourage him to try to use his Mark of Calamity gaze or tail attacks. Players familiar with his attack patterns should then immediately exploit these attacks on their allies and try to cut his tail off quickly.
  • Once Kalameet's tail is cut off, players can be more aggressive and focus on pure damage output. The host should generally remain in reserve as a source of Estus healing and possibly ranged/spell attacks, while summons should start laying on the melee attacks. Staying to Kalameet's front-sides (e.g., his "two o'clock" and "ten o'clock") positions will enable melee attackers to strike his front legs while still being able to strafe or roll further to the sides and avoid most of his melee or fire attacks with little risk. With his tail gone it is also a bit safer to attack him from behind, although this is more likely to cause him to spin around to breathe fire, or to fly off and then return with more fire attacks. Pure DPS weapons/buffs are generally the best at this point in the fight, as unlike most bosses Kalameet cannot be staggered by high poise damaging weapons (aside from his scripted staggering when his tail is cut off). So a lighter, faster weapon with greater overall DPS is usually preferable to a powerful but more slower heavy weapon.
  • Ranged spells and bows/crossbows can also be very effective when combined with melee attackers, and once Kalameet's tail is cut off it is common for a summon to "tank" him to hold his attention with a strong shield and melee attacks while one or more other players stand off and pepper him with ranged attacks or spells.

Specific Co-Op Greatbow strategy

  • This strategy is confirmed for a fighting Kalameet with 2 summons and 1 summons, it does not work for a single player take down and is incredibly difficult, nigh impossible, to cut off his tail in this manner.
  • One member will have to have the Dragon Greatbow and Gough arrows for this fight, with a strong secondary weapon which can be quickly changed to. Ideally this will be a summoned player as considering what you will do it will be hard to heal your summons if necessary.
  • Whoever is going to do the shooting with the bow needs to position themselves one one of the 2 lower ledges where you find the crystal lizard once you are in the battle arena. You will have to drop down and take a small amount of damage but this should be no issue for most players.
  • The other 2 players then need to trigger the sequence by going down the ladder.
  • The bow player MUST not shoot first, wait until the 2 players in the arena engage Kalameet. This will stop him coming close to you.
  • Once the 2 players are pestering Kalameet and have his attention you then can line up the shots and shoot away causing about 100dmg minimum with each shot.
  • The other 2 player on the ground need to ensure to keep pestering Kalameet and hit him every now and then to keep his attention. This stops Kalameet aggroing on the bowman and means even when close he won't breathe fire on the shooter. The bow positions do not leave you out of range and it is possible for Kalameet to hit you but it is rare that he will attack you if you do this right.
  • With this method it should take about 25 arrows to put Kalameet down and get rid of this highly annoying boss.
  • As mentioned above the bowman will need a strong second weapon they can change to this is because if the 2 on the ground fail to engage quickly or get Kalameets attention he will come over to the bowman. If he does this simply change weapon and you get an amazing chance to do a plunging attack. Following this run, go back up the ladder while the others pester him and get back into position. This will allow you to keep doing damage even when he aggros on you. If you do not get your weapon out quick, make sure you are at least blocking and have high magic damage resistance or you will die. He will only hit you with fire in this position and you need not worry about the telekenisis attack or his melee attacks.

This co-op strategy is not confirmed if the shoot needs to be a summoned player or if it can be the host player. It has been tested each time with the summoned player doing the shooting. It maybe that if the host player does the shooting that Kalameet will agro against them whatever and you will not be able to complete it this way (Kalameet seems to track the host player more than anyone).


    • Anonymous

      16 Jun 2019 21:59  

      A ballsy but effective strat is charging straight at him with a 2 handed weapon, grass crest shield and full havel's. A full 20 estus upgraded to at least +4 is essential for this. Run straight at his crotch and just start hammering R1s, leaving enough stamina at any given time to dodge a stomp. He'll usually do a swooping attack after a few hits, which gives you enough time to chug the estus you need. Don't be afraid to just face tank the fire breath when he jumps into the air, because you have enough time to estus when he stops to land For reference, I used a chaos zwiehander and a grass crest shield with about 48 vitality and 45 endurance, with both the FaP and havel's rings. I also had all havel's armour except for the mask of the mother (Mask being more of a personal choice, I preferred the slight boost in health)

      • Anonymous

        28 Apr 2019 12:20  

        This guy literally snoop dogg rap-ed me on NG+ so I hid behind the waterfall like a little girl, then whenever Kalameet checked wheter the little girl is safe, I hit his TV remote control looking head with my Ultra Greatsausage.

        • Anonymous

          11 Apr 2019 16:05  

          Kalameet really isn’t as bad as the alarmist bullet points make it seem. Go in with a fully upgraded Silver Knight Shield, Dragon Crest Shield, or Black Knight Shield, stay locked on, keep a fair distance from his sweeping fire attacks (deceptively short range) and roll back/through his attacks and you’re almost untouchable. Don’t estus in his face or you’ll get punished, quit out and retry if he grabs you and you get the calamity effect, and use Gold Pine if you’re desperate for damage. He’s powerful IF you get hit, but he’s easy enough to dodge if you learn his patterns. Don’t panic

          • Anonymous

            04 Apr 2019 00:31  

            Extremely disappointing boss. I'd recommend fighting him before Artorias/Manus... if you save him for last it will leave a bad taste in your mouth.

            • Anonymous

              17 Mar 2019 03:24  

              After many attempts I waited for his tail slam and once he did it I ran to the tip of it and cut off his tail in only 2 hits from my +15 laito with power within.

              • 25 Jan 2019 05:02  

                The fight is literally the Sif fight if Sif did a ranged attack and stomped. All I had to do was get under him whenever he moved and just hacked away at his legs because even with his stomping, he can’t touch you

                • Anonymous

                  08 Jan 2019 05:44  

                  He's pretty easy to fight in melee. All his physical attacks are 100% blockable, and there's usually enough time to get 1-3 hits in between them or drink a bit of Estus. You won't lose as long as you don't get greedy and always make sure you've got around half your stamina available to block. Highly recommend a stamina boosting item (or a combination of two, since they stack) so that you can quickly recover stamina after blocking/attacking. Fire resist ring works well here in combination with a high resist armor such as upgraded Wanderer's/Pyromancer's. If you don't have the time or inclination to upgrade anything, gold-hemmed set is a good choice. Rolling speed isn't important. You can block your way to victory.

                  • Anonymous

                    08 Nov 2018 16:32  

                    I died of fall damage, the second the fight started and that's when I knew I had to put the game down for a bit

                    • Anonymous

                      21 Oct 2018 03:28  

                      Looking for help against this guy. If you can help i aam level 100 waiting by the fog gate. 6:28pm west coast time. cheers

                      • Anonymous

                        18 Oct 2018 17:41  

                        I'm here to report that Bleed does work on him. I used Gold Tracer +5, two-handed. It took a while, he was already below 25% when I heart the trademark splash and saw blood flying. Pretty easy fight tbh, got nothing on Darkeater Midir in DS3. He becomes really predictable after a while and you have huuuuge windows of attack, especially when he breathes fire. I often got 5 hits in with Golden Tracer which totalled to over 700 damage. And I fought solo.

                        • Anonymous

                          18 Oct 2018 16:16  

                          The arena can kill you. If Kalameet runs forward and hit's the wall at 45% degree angle, he moves sidesways towards you. I died because of that even though I dodged away from and because he "bounced" off the wall, I still got hit by it.

                          • Anonymous

                            03 Oct 2018 12:21  

                            It never really hit me until I played the Remaster how much of the AotA storyline was clearly inspired by Alice in Wonderland/Through the Looking Glass. Alvina’s inspiration was always pretty obvious, and Dusk seems like a clear parody of Alice herself, but then I started thinking about how we reach Oolacile through a “rabbit hole,” and about certain other similarities. Kalameet seems very much a play on the Jabberwock from the nonsense poem Alice finds, “with fire in its eyes” (or one eye, in the case of Kalameet). The name “Kalameet,” though obviously based on “calamity,” could be thought of as a nonsense rendition of the word. Other notable similarities throughout the DLC are Magnificent Chester and the Mad Hatter, and the beheaded statues throughout Oolacile, invoking the cruelty of the Queen of Hearts (though in the case of Dark Souls, the Queen of Hearts would be more akin to Gwyn and his hatred of the Dark and Humanity, with the Four Knights acting in his stead to slay the Abyss). One could even go so far to say that even the role of Kaathe seems to be a parody of the Caterpillar that initially helps Alice to change her height, similar to Kaathe’s various attempts to teach humans how to usher the Age of Dark, to change their status in the society that Gwyn constructed that places the Gods above Humanity. I know Miyazaki has stated he finds a lot of inspiration in fairy tales and the books he read growing up, but he has a strange way expanding on their moral significance. Hence why he’s working on Deracine in tandem with Sekiro, as he says he worries about becoming too absorbed in bloody combat, lol.

                            • Anonymous

                              18 Sep 2018 16:05  

                              This guy is a bit odd. He only has two wings, making me think he's closer to a drake. And definitely has been corrupted by the abyss, even if he was once a true dragon. I would think that unless you used lightning, and ancient dragon would be impervious to damage, as Seath was. Goughs arrow didn't have lightning, so unless someone tried to kill him before and peeled his scales for you, he should be immortal. My guess is that Kalameet, due to him having a name and being mortal, was not always a dragon. As in, he's a dragon covenant member. If he was corrupted by the abyss before hand, this could explain why Anor Londo "dared not invoke his ire". Darkness is something largely regarded as dangerous by the lords, so his very existence would be threatening to them. That's about all the proof I have though.

                              • Anonymous

                                12 Sep 2018 22:18  

                                Used Heavy Crossbow +14, heavy bolts and Shield of Artorias. Did about 110 damage per shot. Takes some time, but if you are patient and dont get ohk this is an easy win.

                                • Anonymous

                                  02 Sep 2018 02:01  

                                  Anyone else find this boss way to easy, fun, but on my first run through best him on my second go. Just used my magic weapon buff on my +15 flachion and recked him

                                Load more
                                ⇈ ⇈