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Bandit's Knife +15

140 critical_dark_souls.jpg 147
105 (115) stability_dark_souls.jpg 26
134 (134) durability_dark_souls.jpg 200
140 (140) weight_dark_souls.jpg 1.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
6 12
Auxiliary icon_res_bleed.png 300
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No

*When infused with Magic: 105 physical dmg/115 magic dmg, with Fire: 134 physical dmg/134 Fire dmg, with Lightning: 140 physical dmg/140 Lightning dmg
 

Bandit's Knife is a Weapon in Dark Souls and Dark Souls Remastered.

 

"This wide single-edged shortsword is the favorite of lowly thieves and bandits."
"Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind."

How to Get / Where to Find the Bandit's Knife

 

Hints and Tips:

  • Give to Frampt to receive 50 souls.
  • Very similar to the normal Dagger. It gets slightly better critical hits and inflicts Bleed, but can only perform slashing attacks.
  • Powerful weapon for dexterity builds. With the 147 critical modifier, backstabs and ripostes will deal extremely high damage. Decent weapon as an elemental for low dexterity builds too.
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.

 

Youtube relevant videos:

Moveset video



Bandit's Knife Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +5 84 - - - E B - - - - 45 10 30 30 26
Regular +10 112 - - - E B - - - - 45 10 30 30 26
Regular +14 134 - - - E A - - - - 45 10 30 30 26
Regular +15 140 - - - E A - - - - 45 10 30 30 26
Crystal 123 - - - E B - - - - 45 10 30 30 26
Crystal +4 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 151 - - - E A - - - - 45 10 30 30 26
Lightning 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +4 132 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 140 - - 140 - - - - - - 45 10 30 42 26
Raw 96 - - - E C - - - - 45 10 30 30 26
Raw +5 128 - - - E C - - - - 45 10 30 30 26
Magic 63 69 - - E D C - - - 45 10 30 30 26
Magic +5 84 92 - - E D C - - - 45 10 30 30 26
Magic +9 100 110 - - E D B - - - 45 10 30 30 26
Magic +10 105 115 - - E D B - - - 45 10 30 30 26
Enchanted 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +4 97 100 - - E E A - - - 45 10 30 30 26
Enchanted +5 100 104 - - E E A - - - 45 10 30 30 26
Divine 57 69 - - E D - C 110 - 45 10 30 30 26
Divine +5 76 92 - - E D - C 110 - 45 10 30 30 26
Divine +9 91 110 - - E D - B 110 - 45 10 30 30 26
Divine +10 95 115 - - E D - B 110 - 45 10 30 30 26
Occult 76 84 - - E D - B - 110 45 10 30 30 26
Occult +4 94 100 - - E D - B - 110 45 10 30 30 26
Occult +5 98 105 - - E D - B - 110 45 10 30 30 26
Fire 72 - 72 - - - - - - - 45 10 30 30 26
Fire +5 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +9 127 - 127 - - - - - - - 45 10 32.7 30 26
Fire +10 134 - 134 - - - - - - - 45 10 33 30 26
Chaos 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
129 - 151 - - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
136 - 158 - - - - - - - 45 10 33 30 26

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +1 (titanite_shard_dark_soulsx1) 61 - - - E B - - - - 45 10 30 30 26
Regular +2 (titanite_shard_dark_soulsx1) 67 - - - E B - - - - 45 10 30 30 26
Regular +3 (titanite_shard_dark_soulsx2) 72 - - - E B - - - - 45 10 30 30 26
Regular +4 (titanite_shard_dark_soulsx2) 78 - - - E B - - - - 45 10 30 30 26
Regular +5 (titanite_shard_dark_soulsx3) 84 - - - E B - - - - 45 10 30 30 26
Regular +6 (titanite_shard_dark_soulsx1) 89 - - - E B - - - - 45 10 30 30 26
Regular +7 (titanite_shard_dark_soulsx1) 95 - - - E B - - - - 45 10 30 30 26
Regular +8 (titanite_shard_dark_soulsx2) 100 - - - E B - - - - 45 10 30 30 26
Regular +9 (titanite_shard_dark_soulsx2) 106 - - - E B - - - - 45 10 30 30 26
Regular +10 (titanite_shard_dark_soulsx3) 112 - - - E B - - - - 45 10 30 30 26
Regular +11 (titanite_chunk_dark_soulsx1) 117 - - - E B - - - - 45 10 30 30 26
Regular +12 (titanite_chunk_dark_soulsx1) 123 - - - E B - - - - 45 10 30 30 26
Regular +13 (titanite_chunk_dark_soulsx2) 128 - - - E B - - - - 45 10 30 30 26
Regular +14 (titanite_chunk_dark_soulsx3) 134 - - - E A - - - - 45 10 30 30 26
Regular +15 (titanite_slab_dark_soulsx1) 140 - - - E A - - - - 45 10 30 30 26

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 123 - - - E B - - - - 45 10 30 30 26
Crystal +1 (titanite_chunk_dark_soulsx1) 128 - - - E B - - - - 45 10 30 30 26
Crystal +2 (titanite_chunk_dark_soulsx1) 134 - - - E B - - - - 45 10 30 30 26
Crystal +3 (titanite_chunk_dark_soulsx2) 140 - - - E B - - - - 45 10 30 30 26
Crystal +4 (titanite_chunk_dark_soulsx3) 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 (titanite_slab_dark_soulsx1) 151 - - - E A - - - - 45 10 30 30 26

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +1 (titanite_chunk_dark_soulsx1) 108 - - 108 - - - - - - 45 10 30 32.4 26
Lightning +2 (titanite_chunk_dark_soulsx1) 116 - - 116 - - - - - - 45 10 30 34.8 26
Lightning +3 (titanite_chunk_dark_soulsx2) 124 - - 124 - - - - - - 45 10 30 37.2 26
Lightning +4 (titanite_chunk_dark_soulsx3) 132 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 (titanite_slab_dark_soulsx1) 140 - - 140 - - - - - - 45 10 30 42 26

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength_dark_souls.jpgStrength and 64% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 500 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 96 - - - E C - - - - 45 10 30 30 26
Raw +1 (titanite_shard_dark_soulsx1) 102 - - - E C - - - - 45 10 30 30 26
Raw +2 (titanite_shard_dark_soulsx1) 108 - - - E C - - - - 45 10 30 30 26
Raw +3 (titanite_shard_dark_soulsx2) 115 - - - E C - - - - 45 10 30 30 26
Raw +4 (titanite_shard_dark_soulsx2) 121 - - - E C - - - - 45 10 30 30 26
Raw +5 (titanite_shard_dark_soulsx3) 128 - - - E C - - - - 45 10 30 30 26

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength_dark_souls.jpgStrength and 24% for dexterity_dark_souls.jpgDexterity and 71% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 63 69 - - E D C - - - 45 10 30 30 26
Magic +1 (green_titanite_shard_dark_soulsx1) 67 73 - - E D C - - - 45 10 30 30 26
Magic +2 (green_titanite_shard_dark_soulsx1) 71 78 - - E D C - - - 45 10 30 30 26
Magic +3 (green_titanite_shard_dark_soulsx2) 75 82 - - E D C - - - 45 10 30 30 26
Magic +4 (green_titanite_shard_dark_soulsx2) 79 87 - - E D C - - - 45 10 30 30 26
Magic +5 (green_titanite_shard_dark_soulsx3) 84 92 - - E D C - - - 45 10 30 30 26
Magic +6 (blue_titanite_chunk_dark_soulsx1) 88 96 - - E D B - - - 45 10 30 30 26
Magic +7 (blue_titanite_chunk_dark_soulsx1) 92 101 - - E D B - - - 45 10 30 30 26
Magic +8 (blue_titanite_chunk_dark_soulsx2) 96 105 - - E D B - - - 45 10 30 30 26
Magic +9 (blue_titanite_chunk_dark_soulsx3) 100 110 - - E D B - - - 45 10 30 30 26
Magic +10 (blue_titanite_slab_dark_soulsx1) 105 115 - - E D B - - - 45 10 30 30 26

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength_dark_souls.jpgStrength and 17% for dexterity_dark_souls.jpgDexterity and 69% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 500 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 87 92 - - E E C - - - 45 10 30 30 26
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 90 95 - - E E C - - - 45 10 30 30 26
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 94 98 - - E E C - - - 45 10 30 30 26
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 97 110 - - E E B - - - 45 10 30 30 26
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 100 104 - - E E B - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 33% for dexterity_dark_souls.jpgDexterity and 70% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 57 69 - - E D - C - - 45 10 30 30 26
Divine +1 (green_titanite_shard_dark_soulsx1) 60 73 - - E D - C - - 45 10 30 30 26
Divine +2 (green_titanite_shard_dark_soulsx1) 64 78 - - E D - C - - 45 10 30 30 26
Divine +3 (green_titanite_shard_dark_soulsx2) 68 82 - - E D - C - - 45 10 30 30 26
Divine +4 (green_titanite_shard_dark_soulsx2) 72 87 - - E D - C - - 45 10 30 30 26
Divine +5 (green_titanite_shard_dark_soulsx3) 76 92 - - E D - C - - 45 10 30 30 26
Divine +6 (white_titanite_chunk_dark_soulsx1) 79 96 - - E D - B - - 45 10 30 30 26
Divine +7 (white_titanite_chunk_dark_soulsx1) 83 101 - - E D - B - - 45 10 30 30 26
Divine +8 (white_titanite_chunk_dark_soulsx2) 87 105 - - E D - B - - 45 10 30 30 26
Divine +9 (white_titanite_chunk_dark_soulsx3) 91 110 - - E D - B - - 45 10 30 30 26
Divine +10 (white_titanite_slab_dark_soulsx1) 95 115 - - E D - B - - 45 10 30 30 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 31% for dexterity_dark_souls.jpgDexterity and 82% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 500 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 76 84 - - E D - B - - 45 10 30 30 26
Occult +1 (white_titanite_chunk_dark_soulsx1) 80 88 - - E D - B - - 45 10 30 30 26
Occult +2 (white_titanite_chunk_dark_soulsx1) 85 92 - - E D - B - - 45 10 30 30 26
Occult +3 (white_titanite_chunk_dark_soulsx2) 89 96 - - E D - B - - 45 10 30 30 26
Occult +4 (white_titanite_chunk_dark_soulsx3) 94 100 - - E D - B - - 45 10 30 30 26
Occult +5 (white_titanite_slab_dark_soulsx1) 98 105 - - E D - B - - 45 10 30 30 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 72 - 72 - - - - - - - 45 10 30 30 26
Fire +1 (green_titanite_shard_dark_soulsx1) 78 - 78 - - - - - - - 45 10 30.3 30 26
Fire +2 (green_titanite_shard_dark_soulsx1) 84 - 84 - - - - - - - 45 10 30.6 30 26
Fire +3 (green_titanite_shard_dark_soulsx2) 89 - 89 - - - - - - - 45 10 30.9 30 26
Fire +4 (green_titanite_shard_dark_soulsx2) 95 - 95 - - - - - - - 45 10 31.2 30 26
Fire +5 (green_titanite_shard_dark_soulsx3) 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +6 (red_titanite_chunk_dark_soulsx1) 107 - 107 - - - - - - - 45 10 31.8 30 26
Fire +7 (red_titanite_chunk_dark_soulsx1) 114 - 114 - - - - - - - 45 10 32.1 30 26
Fire +8 (red_titanite_chunk_dark_soulsx2) 120 - 120 - - - - - - - 45 10 32.4 30 26
Fire +9 (red_titanite_chunk_dark_soulsx3) 127 - 127 - - - - - - - 45 10 32.7 30 26
Fire +10 (red_titanite_slab_dark_soulsx1) 134 - 134 - - - - - - - 45 10 33 30 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +1 (red_titanite_chunk_dark_soulsx1) 93 - 108 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red_titanite_chunk_dark_soulsx1) 98 - 114 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red_titanite_chunk_dark_soulsx2) 102 - 119 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red_titanite_chunk_dark_soulsx3) 107 - 125 - - - - - - - 45 10 32.4 30 26
Chaos +5 (red_titanite_slab_dark_soulsx1) 112 - 131 - - - - - - - 45 10 33 30 26

 




    • Anonymous

      29 Dec 2016 21:13  

      I'm still deciding on when i'm max level, if the bandit's knife or the normal dagger does more critical damage because at what I am currently is soul level 365 so far they're both equal with critical damage but that might change over time because both of them have the same scaling... the thing is the dagger has more damage while the bandits knife has more critical rating. The thing I like about the dagger is when you put a buff on it (ex: Sunlight Blade) when you are using it in pvp it has many fast attacks and at +15 with sunlight blade it probably get around 300-500 dph (damage per hit) depending on armor, and resistances the players use it comes in very handy which i like very much but the range is the bad part about it. I meant like it does have pretty good range for a dagger but it's still hard to reach players, and i'm not saying everyone says it's cancer which I don't; every weapon has it's advantage... It's a beginning weapon anyways (for the sorcerer class) but it gets way better over time... moving on the the bandit's knife, it has it's good times and bad, but the critical is wonderful for when you get parries or back stabs, but the only thing I don't like about it is it's range (which is very short) and hard to reach when you got squirmy people who roll a lot, and the second thing I don't like about it is it's slashing attacks. Yes it does have one thrust skill which I believe is the rolling attack but the range again doesn't help... so if you're ever going for a dexterity build and know how to get parries or back stabs, you always can switch to that as your secondary, so I'd go for bandits knife for crits and daggers for all purposes pvp, except ganks; they just do not work out for you at all...

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